You should throw a Ghostly Flicker into that deck. You can loop it forever.
I do like that idea, but it requires two Archaeomancer/Mneumonic Walls in order to function properly. If I were to include it, I'd probably replace the Conjurer's Closets with them.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
Im thinking about making a Heroic deck for Theros but im really unsure which colours i should play
White got some awesome low costed creatures that can quickly pump themself and others
Blue got Artisan of Forms which i love since you can copy a target creature and also copy another heroic creature for instance.
Black got some really nasty Heroic creatures
Red got some aggressive Heroic creatures and in generel have some good burning spells in Theros
Green is in fact the only colour for Heroic i dont mind not using.
Atm im thinking about a WBU heroic deck but im unsure if i miss out on something good if i dont choose Red (Anax and Cymede) and if i do choose Red instead, im unsure which colour to leave. I could make a four coloured Heoric deck but that just seems extreme.
What colours do you think are the best for Heroic?
The idea is simple rebound goes well with heroic and the rebound spells can make all the heroic cards quite a big threat. Vampire's Bite is just a great combat trick that can net you cards or life. Or clear a blocker and allow for a deadly agent.
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Decks I play:
Legacy:
Pox
Demon Stompy
Black Knights
Modern:
Tainted Shadow
MBC
8 Rack
Casual:
Suicide Black
Old-school Nightmare Effect
EDH:
Anowon, the Ruin Sage
"God is dead. God remains dead. And we have killed him."
-Friedrich Nietzsche
The idea is simple rebound goes well with heroic and the rebound spells can make all the heroic cards quite a big threat. Vampire's Bite is just a great combat trick that can net you cards or life. Or clear a blocker and allow for a deadly agent.
Thanks for the deck idea. Rebound actually seems really nice together with Heoric
Rebound is nice with heroic, but I rather prefer some of the spells they clearly designated for heroic in Theros. There are some solid effect + draw a card for one mana in Theros.
Personally, I think red and white are really strong colors for this. However, I don't really care for Anax and Cymede. They basically seem worse to me than Phalanx Leader, which is cheaper anyway. You include Fabled Hero 'cause he's pretty strong alone, but works even better in groups. Akroan Crusader is sweeeeetness all over the place and makes me want to run an Anax and Cymede just for some redundancy on Phalanx Leader's ability. Arena Athlete is just okay, but Labyrinth Champion is also pretty amazing.
As for spells to trigger heroic, Dragon Mantle ain't bad, particularly on Fabled Hero. Gods Willing can be used to make your dude unblockable or save him from some removal. Mind you, I'm mainly looking at Theros here, but if you like rebound then Emerge Unscathed is ALL of the good. Hyena Umbra is another great inclusion, but unfortunately one of the only good Totem Armor spells.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
I like where you ended up; I had considered strongly considered Drogskol Captain, but was worried of straying toooo far from Kamigawa flavor. I don't know how I missed Ethereal Haze, good call.
As for your concerns: I'd go with Altar's Reap every time. Perfect flavor, you've got the disposable creatures, and it triggers Promise of Bunrei. I like it more than Ghastly Discovery in every way. Splice is a small amount of card advantage on its own, especially Soulless Revival.
I really like Rend Flesh. To make room I'd start by dropping one Ethereal Haze (maybe more if you find you don't need THAT much Fog) and one Plagued Rusalka, since Rusalka in multiples is just redundant. I'd also be comfortable going down to 23 lands, especially if you add Altar's Reap.
Thanks! I went with your suggestions, so here is the list I'll try out sometime soon. I call it "Spirit Dad":
It undoubtably needs some adjusting, but I find it impossible to fine-tune a deck without actually playing it first. Goldfishing just doesn't simulate the pressure caused by an opposing deck. Thank you for all your help!
Since I buff my dudes with Intangible Virtue, Skullclamp can't be an option. I thought about Altar Reap, but I would prefer if my draw engine would be more reliable than a single-use spell.
Any suggestions? Also, what would you take out?
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"De potentia juvenis somniabat, nunc de Mundo somniat..."
I was recently looking through my deck collection and realized that I don't have a deck that's only Izzet colors (My two favorite). I've had a playset of foil Fire / Ice that I've wanted to put into a deck for awhile and this seems like a good chance.
My only problem is that I haven't found a card or theme to build around yet. The only other card I want to include for sure is Mulldrifter since it's another favorite of mine that doesn't have a place yet.
My playgroup is really casual with a lot of tribal decks. Basically I'm just looking for suggestions and deck ideas!
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My Black & Silver Cube [360/Peasant/Draft It! EDH Decks: - Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
@ Xyx: Don't misunderstand: I agree that Skullclamp is one of the best draw engine for a token-based deck. It's just not suited for my build because of the buff effects. If the deck had some sac outlets to kill my own buffed dudes, I wouldn't say. But I didn't plan to go this route with the deck.
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"De potentia juvenis somniabat, nunc de Mundo somniat..."
So your creatures never die? When I say Skullclamp is always good I don't mean "with X/1s", I mean always.
Totally agree with you: creature sometimes die. However, that's not what I call a reliable draw engine when your chances of drawing depends on how your opponents assign their blockers. Its not as if I could lure them to chumpblock a specific dude with a triggered ability upon dealing combat damages since all my critters are almost the same. They will easily work around the equipped creature to prevent me from fuelling my hand. It's still an excellent card, and even though it don't fit perfectly with my deck strategy it could still be worth a MD slot, even as a singleton.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
I always wanted to build a deck focused on the infamous QuillspikeCombo.
So I've been toying with this idea for the past few days. The deck basis shaped out as a kind of Fling target toolbox. Could really use some input to complete this idea.
So I'm basically looking for anything that can cheaply and massively pump itself. I've been tinkering with the idea of including Little Piggy combo, but that would need 12-16 card slots to be an effective strategy, which I don't seem to have spare for now.
Would like to remain Jund colors and not spend an awful lot of money on this one.
Any thoughts?
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"De potentia juvenis somniabat, nunc de Mundo somniat..."
Hey guys,
This thread looks like a really solid idea. I'm not sure if I should post this deck here or in its own thread. Since it's still early development, I think it may work better here. As far as deck building, I would say I'm like Mr.Sinister (read his early post), in that I'm not overly creative. Most decks I've built/designed are budget to semi-budget versions of decks I've researched.
Which brings me to my UWR schematic; I've slowly been getting cards to make this Aggro-Control deck but I'm kind of stuck on how to move forward. This is what I have so far (so far 49 cards);
So it's a bit of a UWR Goodstuff.dec but also a bit of a Pet.dec - I really want a deck that can run Ajani and Ral; they can both help me get though with other threats and can be win-cons on their own if they ultimate (like all good 'Walkers).
Off-Limits cards (mostly due to budget); Remand (until it's reprinted) Cryptic Command Snapcaster Mage (unless he drops significantly post-rotation, which I doubt)
Anything along those lines really.
This post has gone on for awhile already, so I'll stop for now. I'm not really sure where to go moving forward, so any suggestions or ideas would be greatly appreciated and considered. Cheers.
Since I buff my dudes with Intangible Virtue, Skullclamp can't be an option. I thought about Altar Reap, but I would prefer if my draw engine would be more reliable than a single-use spell.
Any suggestions? Also, what would you take out?
Looking at that list I wonder why you'd burn so much money on doubling season even though the only cards with counters on them are your planeswalkers.
Why not just go for the much cheaper Parallel Lives? At 3G it is also cheaper mana-wise.
Looking at that list I wonder why you'd burn so much money on doubling season even though the only cards with counters on them are your planeswalkers.
Why not just go for the much cheaper Parallel Lives? At 3G it is also cheaper mana-wise.
Because I already own the Doubling Seasons and don't have Parallel Lives handy. Totally agree that the latter would be a better fit though.
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"De potentia juvenis somniabat, nunc de Mundo somniat..."
Evoke is purely nasty with Bloodbond March online. Dimir House Guard can transmute for it and also serves as a sac outlet to recycle your dudes when you are installed.
Fauna Shaman tutors whatever creature you need while feeding dudes to your grave.
Dredge just appeared to be a great supporting mechanic to achieve your goal of abusing Bloodbond March
Splinterfright would be pure awesomeness in my build. Will probably give it a try
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"De potentia juvenis somniabat, nunc de Mundo somniat..."
Evoke is purely nasty with Bloodbond March online. Dimir House Guard can transmute for it and also serves as a sac outlet to recycle your dudes when you are installed.
Fauna Shaman tutors whatever creature you need while feeding dudes to your grave.
Dredge just appeared to be a great supporting mechanic to achieve your goal of abusing Bloodbond March
Splinterfright would be pure awesomeness in my build. Will probably give it a try
I actually really like this with something like Deadshot Minotaur and Pale Recluse. Recluse really helps you smooth out land draws and is a great beater when you're getting it for free. Cycle isn't something to overlook, though not as good as Evoke obviously. Too bad you don't have blue for Mulldrifter.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
It would be a completely different list, but Shadowborn Apostle sure would like to march back to the battlefield
I got really excited about this and put together a decklist (it included Commune with Nature, but realized that Bloodbond March is really just overkill in that deck xD)
Use Immortal Servitude and you're pretty much better off. That deck plays itself.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
Usually, I am pretty good about crafting my own decklists. However, one card has had me stumped as for how to best make a deck out of it. Quicksilver Fountain... I think it's a really unique card, I just can't think of a good way to use it.
It seems like there's a number of different ways to use this card as a focus of the deck. Here are a few of the ideas I came up with:
1. Use it to make my opponents lands islands, then take advantage of islandwalking. This seems like the most obvious use. A deck like this would probably use cold-eyed selkieriver boasealock monster etc. War Barge and Merfolk assassin would also be funny.
2. Not use islands at all and use mana elves and old green hosers to screw over your opponent. Think choke, typhoon, tsunami, boil etc.
3. Green land destruction. Sort of like option #2, but more LD focused. I built a rough list for this. 8 mana elves, thermokarst, ice storm, black vise, winter's grasp etc. Sort of a lockdown / ld deck. Possibly include realmwright for mana and maybe Tamiyo as a finisher? Predator ooze or some type of hydra could be an inevitable win condition as well.
In fact, I've always liked realmwright and think it could actually be useful in a fountain deck. It would be kind of neat to have a deck/curve that starts out mostly green then adapts to the late game with more higher cc blue spells as your own forests change into islands from the fountains.
Anyway, these are 3 ideas I've come up with, but I haven't loved any of the ideas enough to actually build the deck. If anyone has any other ideas or wants to flesh out a full decklist based on the fountain, I'd love to hear em. Thanks in advance!
been ages since ive been on here
so, i have a favor to ask
can someone review this compliation of red/green cards, and help me build a decent R/G Aggro/beatdown deck out of it?
and suggest possible cheap additions?
http://pastebin.com/UV1rJQ3V
hope to hear back soon, sorry if this is the wrong place ot post this, its been eons since ive been here
Usually, I am pretty good about crafting my own decklists. However, one card has had me stumped as for how to best make a deck out of it. Quicksilver Fountain... I think it's a really unique card, I just can't think of a good way to use it.
It seems like there's a number of different ways to use this card as a focus of the deck. Here are a few of the ideas I came up with:
1. Use it to make my opponents lands islands, then take advantage of islandwalking. This seems like the most obvious use. A deck like this would probably use cold-eyed selkieriver boasealock monster etc. War Barge and Merfolk assassin would also be funny.
2. Not use islands at all and use mana elves and old green hosers to screw over your opponent. Think choke, typhoon, tsunami, boil etc.
3. Green land destruction. Sort of like option #2, but more LD focused. I built a rough list for this. 8 mana elves, thermokarst, ice storm, black vise, winter's grasp etc. Sort of a lockdown / ld deck. Possibly include realmwright for mana and maybe Tamiyo as a finisher? Predator ooze or some type of hydra could be an inevitable win condition as well.
Option number one is the obvious choice. Making your guys unblockable is pretty key and is likely a strategy that should fit into this deck regardless of which overall tactic you end up taking. However, you have to ponder the upsides of it; it's an effect just as easily achieved by Spreading Seas, after all.
Option two sounds great at first, but you have to remember: even if you're not running any real islands, the Fountain effects all players. Your lands will become islands in short order as well, so that idea is out.
My first instinct was a lot more like number three. Unfortunately, it turns out that there's no card in magic that just destroys target island that's especially good. Active Volcano is as close as it gets and that's just no bueno.
There are a number of cards you could run for a fun mana denial sort of deck, with effects like Spreading Seas. The problem you'll run across here is that sometimes people actually don't reeeaaally mind having islands (or swamps, as most other cards like this turn the land into a swamp).
I'll keep thinking on this one, but so far every idea I've come up with either falls flat or doesn't particular need Fountain to work.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
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I do like that idea, but it requires two Archaeomancer/Mneumonic Walls in order to function properly. If I were to include it, I'd probably replace the Conjurer's Closets with them.
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White got some awesome low costed creatures that can quickly pump themself and others
Blue got Artisan of Forms which i love since you can copy a target creature and also copy another heroic creature for instance.
Black got some really nasty Heroic creatures
Red got some aggressive Heroic creatures and in generel have some good burning spells in Theros
Green is in fact the only colour for Heroic i dont mind not using.
Atm im thinking about a WBU heroic deck but im unsure if i miss out on something good if i dont choose Red (Anax and Cymede) and if i do choose Red instead, im unsure which colour to leave. I could make a four coloured Heoric deck but that just seems extreme.
What colours do you think are the best for Heroic?
4 Agent of Fates
4 Tormented Hero
4 Triton Fortune Hunter
4 Distortion Strike
4 Virulent Swipe
Instants:
4 Vampire's Bite
4 Spell Pierce
4 Counterspell
4 Victim of Night
The idea is simple rebound goes well with heroic and the rebound spells can make all the heroic cards quite a big threat. Vampire's Bite is just a great combat trick that can net you cards or life. Or clear a blocker and allow for a deadly agent.
Decks I play:
-Friedrich Nietzsche
Thanks for the deck idea. Rebound actually seems really nice together with Heoric
Personally, I think red and white are really strong colors for this. However, I don't really care for Anax and Cymede. They basically seem worse to me than Phalanx Leader, which is cheaper anyway. You include Fabled Hero 'cause he's pretty strong alone, but works even better in groups. Akroan Crusader is sweeeeetness all over the place and makes me want to run an Anax and Cymede just for some redundancy on Phalanx Leader's ability. Arena Athlete is just okay, but Labyrinth Champion is also pretty amazing.
As for spells to trigger heroic, Dragon Mantle ain't bad, particularly on Fabled Hero. Gods Willing can be used to make your dude unblockable or save him from some removal. Mind you, I'm mainly looking at Theros here, but if you like rebound then Emerge Unscathed is ALL of the good. Hyena Umbra is another great inclusion, but unfortunately one of the only good Totem Armor spells.
As for multi-targeting spells:
Blades of Velis Vel
Nightbird's Clutches - can be used offensively or solely to trigger heroic. Flashback is nice.
Wrap in Flames - can be goofily used to trigger heroic while also removing a blocker or two.
Coordinated Assault
Dauntless Onslaught
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UBlue BraidsU
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Thanks! I went with your suggestions, so here is the list I'll try out sometime soon. I call it "Spirit Dad":
3x Drogskol Captain
4x Kami of False Hope
3x Obzedat, Ghost Council
2x Plagued Rusalka
3x Thief of Hope
Enchantments (3):
3x Promise of Bunrei
3x Altar’s Reap
3x Devouring Greed
2x Ethereal Haze
4x Lingering Souls
2x Rend Flesh
2x Spiritual Visit
3x Soulless Revival
2x Adarkar Wastes
4x Caves of Koilos
4x Drowned Catacombs
2x Moorland Haunt
6x Plains
5x Swamp
It undoubtably needs some adjusting, but I find it impossible to fine-tune a deck without actually playing it first. Goldfishing just doesn't simulate the pressure caused by an opposing deck. Thank you for all your help!
4 Intangible Virtue
4 Raise the Alarm
4 Sprout Swarm
4 Cultivate
4 Lingering Souls
3 Midnight Hunting
3 Spectral Procession
2 Oblivion Ring
2 Garruk Wildspeaker
2 Sorin, Lord of Innistrad
2 Doubling Season
2 Hour of Reckoning
Since I buff my dudes with Intangible Virtue, Skullclamp can't be an option. I thought about Altar Reap, but I would prefer if my draw engine would be more reliable than a single-use spell.
Any suggestions? Also, what would you take out?
My only problem is that I haven't found a card or theme to build around yet. The only other card I want to include for sure is Mulldrifter since it's another favorite of mine that doesn't have a place yet.
My playgroup is really casual with a lot of tribal decks. Basically I'm just looking for suggestions and deck ideas!
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
Totally agree with you: creature sometimes die. However, that's not what I call a reliable draw engine when your chances of drawing depends on how your opponents assign their blockers. Its not as if I could lure them to chumpblock a specific dude with a triggered ability upon dealing combat damages since all my critters are almost the same. They will easily work around the equipped creature to prevent me from fuelling my hand. It's still an excellent card, and even though it don't fit perfectly with my deck strategy it could still be worth a MD slot, even as a singleton.
Anything else I should consider?
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UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
So I've been toying with this idea for the past few days. The deck basis shaped out as a kind of Fling target toolbox. Could really use some input to complete this idea.
4 Devoted Druid
4 Quillspike
4 Wall of Blood
4 Rite of Consumption
4 Surestrike Trident
4 Soul's Fire
4 Flesh // Blood
So I'm basically looking for anything that can cheaply and massively pump itself. I've been tinkering with the idea of including Little Piggy combo, but that would need 12-16 card slots to be an effective strategy, which I don't seem to have spare for now.
Would like to remain Jund colors and not spend an awful lot of money on this one.
Any thoughts?
This thread looks like a really solid idea. I'm not sure if I should post this deck here or in its own thread. Since it's still early development, I think it may work better here. As far as deck building, I would say I'm like Mr.Sinister (read his early post), in that I'm not overly creative. Most decks I've built/designed are budget to semi-budget versions of decks I've researched.
Which brings me to my UWR schematic; I've slowly been getting cards to make this Aggro-Control deck but I'm kind of stuck on how to move forward. This is what I have so far (so far 49 cards);
4x Stoneforge Mystic
3x Geist of Saint Traft
Spells - 14
1x Batterskull
1x Sword of X and Y
4x Lighting Bolt
4x Lightning Helix
4x Swords to Plowshares
2x Ajani Vengeant
2x Ral Zarek
Land - 24 (Still tweaking - need to get the spell based finished first)
4x Celestial Colonnade
4x Steelchrome Coast
1x Eiganjo Castle
1x Shinka, the Bloodsoaked Keep
So it's a bit of a UWR Goodstuff.dec but also a bit of a Pet.dec - I really want a deck that can run Ajani and Ral; they can both help me get though with other threats and can be win-cons on their own if they ultimate (like all good 'Walkers).
Other card choices I've considered (Between MS and SB):
Creatures
Restoration Angel
Venser, Shaper Savant
Thundermaw Hellkite (Stormbreath Dragon when it drops in price...2 years from now :rolleyes:)
Spells
Mana Leak
Electrolyze
Supreme Verdict (SB)
Anger of the Gods (SB)
Off-Limits cards (mostly due to budget);
Remand (until it's reprinted)
Cryptic Command
Snapcaster Mage (unless he drops significantly post-rotation, which I doubt)
Anything along those lines really.
This post has gone on for awhile already, so I'll stop for now. I'm not really sure where to go moving forward, so any suggestions or ideas would be greatly appreciated and considered. Cheers.
U FaerieNinjaStandstill U
B Swag Flu B
In Development
BG Nightmare Survival GB
B The Gate B
BRG Jund GRB
Looking at that list I wonder why you'd burn so much money on doubling season even though the only cards with counters on them are your planeswalkers.
Why not just go for the much cheaper Parallel Lives? At 3G it is also cheaper mana-wise.
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Because I already own the Doubling Seasons and don't have Parallel Lives handy. Totally agree that the latter would be a better fit though.
Some cards I think would be good: Splinterfright, Nighthowler, Nemesis of Mortals, maybe Vengevine (I love that card )
6 Forest
3 Twilight Mire
3 Grim Backwoods
4 Lotleth Troll
4 Fauna Shaman
4 Golgari Thug
4 Sakura-Tribe Elder
4 Stinkweed Imp
4 Briarhorn
4 Dimir House Guard
4 Shriekmaw
Evoke is purely nasty with Bloodbond March online. Dimir House Guard can transmute for it and also serves as a sac outlet to recycle your dudes when you are installed.
Fauna Shaman tutors whatever creature you need while feeding dudes to your grave.
Dredge just appeared to be a great supporting mechanic to achieve your goal of abusing Bloodbond March
Splinterfright would be pure awesomeness in my build. Will probably give it a try
I actually really like this with something like Deadshot Minotaur and Pale Recluse. Recluse really helps you smooth out land draws and is a great beater when you're getting it for free. Cycle isn't something to overlook, though not as good as Evoke obviously. Too bad you don't have blue for Mulldrifter.
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BGGlissa the ArticiferGB
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It would be a completely different list, but Shadowborn Apostle sure would like to march back to the battlefield
I got really excited about this and put together a decklist (it included Commune with Nature, but realized that Bloodbond March is really just overkill in that deck xD)
Use Immortal Servitude and you're pretty much better off. That deck plays itself.
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UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
It seems like there's a number of different ways to use this card as a focus of the deck. Here are a few of the ideas I came up with:
1. Use it to make my opponents lands islands, then take advantage of islandwalking. This seems like the most obvious use. A deck like this would probably use cold-eyed selkie river boa sealock monster etc. War Barge and Merfolk assassin would also be funny.
2. Not use islands at all and use mana elves and old green hosers to screw over your opponent. Think choke, typhoon, tsunami, boil etc.
3. Green land destruction. Sort of like option #2, but more LD focused. I built a rough list for this. 8 mana elves, thermokarst, ice storm, black vise, winter's grasp etc. Sort of a lockdown / ld deck. Possibly include realmwright for mana and maybe Tamiyo as a finisher? Predator ooze or some type of hydra could be an inevitable win condition as well.
In fact, I've always liked realmwright and think it could actually be useful in a fountain deck. It would be kind of neat to have a deck/curve that starts out mostly green then adapts to the late game with more higher cc blue spells as your own forests change into islands from the fountains.
Anyway, these are 3 ideas I've come up with, but I haven't loved any of the ideas enough to actually build the deck. If anyone has any other ideas or wants to flesh out a full decklist based on the fountain, I'd love to hear em. Thanks in advance!
EDH Decks
RGMarhault Elsdragon (A Touch of Rampage)RG
GWTrostani, Early Bird (Wurm Tribal)GW
RWAgrus Kos, Bumbat Drinkin' BadassRW
RDiaochan, Hateful BeautyR
so, i have a favor to ask
can someone review this compliation of red/green cards, and help me build a decent R/G Aggro/beatdown deck out of it?
and suggest possible cheap additions?
http://pastebin.com/UV1rJQ3V
hope to hear back soon, sorry if this is the wrong place ot post this, its been eons since ive been here
Female Flamekin=WIN!
Awesome Sig from Zaphod of Highlight Studios.
Option number one is the obvious choice. Making your guys unblockable is pretty key and is likely a strategy that should fit into this deck regardless of which overall tactic you end up taking. However, you have to ponder the upsides of it; it's an effect just as easily achieved by Spreading Seas, after all.
Option two sounds great at first, but you have to remember: even if you're not running any real islands, the Fountain effects all players. Your lands will become islands in short order as well, so that idea is out.
My first instinct was a lot more like number three. Unfortunately, it turns out that there's no card in magic that just destroys target island that's especially good. Active Volcano is as close as it gets and that's just no bueno.
There are a number of cards you could run for a fun mana denial sort of deck, with effects like Spreading Seas. The problem you'll run across here is that sometimes people actually don't reeeaaally mind having islands (or swamps, as most other cards like this turn the land into a swamp).
I'll keep thinking on this one, but so far every idea I've come up with either falls flat or doesn't particular need Fountain to work.
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WBRAleshacratsBRW
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BGGlissa the ArticiferGB
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