To me, magic the gathering isn't always about winning. Sure, who doesn't like to win? Nobody likes to lose. The game isn't always about winning though. If I'm not having fun while winning, or at least attempting to win, why I am even playing? The point I am getting at is this: I play magic to have a good time.
So I ask everyone this: What is your favorite deck/decks to use in Magic: the Gathering? Out of all formats, all levels of conpetitivness, and for whatever reason. It's fun to know what people like to play and for what reason? You can list whatever you like, post decklists, favorite cards and combos in the deck. I'd like to know why those are you're favorite deck/decks.
So I'll post a few of my favorites just to get the ball rolling.
One of my favorite decks is Mono Black Control. Why? The casual version I use plays with no creatures. It's perfect. I rely on lots of removal and disruption, and then big threats like Corrupt and Rise of the Dark Realms to end the game.
Another favorite of mine is Mono Green. Fast, aggressive, resilient creatures are the key. Predator Ooze, Troll Ascetic, Dungrove Elder, Leatherback Baloth, Strangleroot Geist, and Thrun, the Last Troll are all big assets to the strategy.
Okay, so post your favorites. Tell me why. Discuss!
If a deck is impossible to stop, it starts being unfun. Ex i used to play an elemental combo deck that abused flamekin harbinger, supreme exemplar and Incandescent Soulstoke to kill an opponent as early as turn four. now, this may seem weak, but in my playgroup no one could stop it. games became predictable to the point where people didn't want to play me if i was playing that deck. To this i agree with your point that if you are not having fun winning, you're doing it wrong.
I can agree with this. I played a Sharuum the Hegemon artifact deck for awhile and it was really fun! I had plenty of combos and different interactions, but it want unbeatable.
I've only 2 completed decks, with a 5CC deck in progress.
Completed
Reveillark (RWU) - has the eponymous combo of course, and Kiki-Jiki + Deceiver Exarch for resilience.
Jund Ramp (BRG) - basically just ramp spells, then bombs from 5 CMC up. Think Titans and Violent Ultimatum.
WiP
5CC (WUBRG) - includes many iconic cards from the years that 5CC has been a thing, beginning with its nascence as QnT. Includes some personal touches (like Izzet Charm), but most of it are singleton pieces from the more famous 5CC lists in its history.
Hm, this doesn't really answer the question of what sort of decks I find to be the most fun, as the decks I have made are only leftovers from the vast collection I once had. I chose to keep those decks, and to work on the 5CC one, for functionality in being decks I both enjoy yet are also casual enough to be played against the average kitchen tabler.
I suppose that I do favor most deck types in the context of a decently fair matchup.
Blinky - W/U
My nasty blinky deck becomes even nastier with Leyline of Anticipation dropped before the game begins. Every creature in this deck has a strong CIP ability, and I have plenty of counterspells and Draining Whelks to back it up. Sunblast Angel on the field + Momentary Blink = I'll kill all your guys if you swing at me.... Or hell, I'll just flash in an angel when you least expect it.
Day of the Dragons - W/U/G
Built around the enchantment of the same name, this deck pops out as many cheap CIP/Leaves play creatures as possible (BOP, Wall of Roots, Wall of Omens, Nevermaker, Sage Owl, Farhaven Elf, Mulldrifter, etc, etc, etc) and then drops the enchantment. If my dragon army gets killed, I drop an Acidic slime to break the enchantment and get a pile of cards and effects. Momentary Blink is added to the deck to make it nastier.
New deck! Release the Hounds! - B/R
Built around Cerberus, the Hell Hound, this deck is focused on the underworld and to abuse his third ability. Hound of Griselbrand and the other doublestriking cerberus from the Theros block work well with Bonesplitter and Loxodon Warhammer. Tymaret the Mad King is difficult to keep down. Life's Finale wipes the board as needed. Erebos draws me cards and can join in on the fray if I drop a few black cards. The deck also removes opponents' graveyards (Bojuka Bog, Rakdos Carnariums to bounce back said bogs and Rakdos Charm for instant speed removal), ensuring that if Cerberus is killed, only I benefit
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
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So I ask everyone this: What is your favorite deck/decks to use in Magic: the Gathering? Out of all formats, all levels of conpetitivness, and for whatever reason. It's fun to know what people like to play and for what reason? You can list whatever you like, post decklists, favorite cards and combos in the deck. I'd like to know why those are you're favorite deck/decks.
So I'll post a few of my favorites just to get the ball rolling.
One of my favorite decks is Mono Black Control. Why? The casual version I use plays with no creatures. It's perfect. I rely on lots of removal and disruption, and then big threats like Corrupt and Rise of the Dark Realms to end the game.
Another favorite of mine is Mono Green. Fast, aggressive, resilient creatures are the key. Predator Ooze, Troll Ascetic, Dungrove Elder, Leatherback Baloth, Strangleroot Geist, and Thrun, the Last Troll are all big assets to the strategy.
Okay, so post your favorites. Tell me why. Discuss!
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
If a deck is impossible to stop, it starts being unfun. Ex i used to play an elemental combo deck that abused flamekin harbinger, supreme exemplar and Incandescent Soulstoke to kill an opponent as early as turn four. now, this may seem weak, but in my playgroup no one could stop it. games became predictable to the point where people didn't want to play me if i was playing that deck. To this i agree with your point that if you are not having fun winning, you're doing it wrong.
I like Grand Archtiect..... Trading post....Wurmcoil engine based deck. Can do some rediclous things, with a stack of huge artifacts and enablers.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I can agree with this. I played a Sharuum the Hegemon artifact deck for awhile and it was really fun! I had plenty of combos and different interactions, but it want unbeatable.
Keep the ideas flowing!
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
1) Clone War - My favorite deck. Chord of Calling, speeds up with Noble Hierarch and Nest Invader, pack the deck with utility creatures like Qasali Pridemage, Eternal Witness, Mystic Snake, Loxodon Hierarch, etc, then use Cackling Counterpart, Phantasmal Image, Mask of Mimic, and Vitu-Ghazi Guildmage to bulk up the army with copies and tokens. The army is surprisingly resilient due to the combo of Mystic Snake and Loxodon Hierarch, render almost all mass creature removal useless.
2) Guided Passage - Bloodbraid Elf, Shardless Agent, and Mulldrifter as creatures to ensure whichever one I get will net me card advantage. Uses Mystic Tutor to get the spell I want to draw/cascade into. Currently testing a token-generation version with Purphoros, God of the Forge
3) Loam Pyromancer - Combines 43-land deck and new cards, Young Pyromancer, Dark Confidant, and Deathrite Shaman as creatures, uses Intuition to pick up Life from the Loam + Punishing Fire/Grove of the Burnwillows or Dark Depth/Thespian's Stage combo, or simply Nephalia Drownyard, Raging Ravine, etc, as additional win conditions. Cabal Therapy is deadly with Young Pyromancer in play.
4) Kirin Control - Uses Celestial Kirin, spirits costs from 1~3 cmc like Kami of False Hope, Ghost-lit Redeemer, Bloodghast, and Thief of Hope, and Volrath's Stronghold to repeatedly clean the board and if necessary, retrieve the Kirin to do it all again. Nameless Inversion works very well in this deck, being a spirit and retrievable with soulshift.
Completed
Reveillark (RWU) - has the eponymous combo of course, and Kiki-Jiki + Deceiver Exarch for resilience.
Jund Ramp (BRG) - basically just ramp spells, then bombs from 5 CMC up. Think Titans and Violent Ultimatum.
WiP
5CC (WUBRG) - includes many iconic cards from the years that 5CC has been a thing, beginning with its nascence as QnT. Includes some personal touches (like Izzet Charm), but most of it are singleton pieces from the more famous 5CC lists in its history.
Hm, this doesn't really answer the question of what sort of decks I find to be the most fun, as the decks I have made are only leftovers from the vast collection I once had. I chose to keep those decks, and to work on the 5CC one, for functionality in being decks I both enjoy yet are also casual enough to be played against the average kitchen tabler.
I suppose that I do favor most deck types in the context of a decently fair matchup.
My nasty blinky deck becomes even nastier with Leyline of Anticipation dropped before the game begins. Every creature in this deck has a strong CIP ability, and I have plenty of counterspells and Draining Whelks to back it up. Sunblast Angel on the field + Momentary Blink = I'll kill all your guys if you swing at me.... Or hell, I'll just flash in an angel when you least expect it.
Elementals - WUBRG
Five colour toolbox elementals, fetched up via Flamekin Harbinger. Anima, Horde of Notions and Maelstrom Wanderers are the most feared cards, but almost any creature in this deck can carry the day.
Day of the Dragons - W/U/G
Built around the enchantment of the same name, this deck pops out as many cheap CIP/Leaves play creatures as possible (BOP, Wall of Roots, Wall of Omens, Nevermaker, Sage Owl, Farhaven Elf, Mulldrifter, etc, etc, etc) and then drops the enchantment. If my dragon army gets killed, I drop an Acidic slime to break the enchantment and get a pile of cards and effects. Momentary Blink is added to the deck to make it nastier.
New deck! Release the Hounds! - B/R
Built around Cerberus, the Hell Hound, this deck is focused on the underworld and to abuse his third ability. Hound of Griselbrand and the other doublestriking cerberus from the Theros block work well with Bonesplitter and Loxodon Warhammer. Tymaret the Mad King is difficult to keep down. Life's Finale wipes the board as needed. Erebos draws me cards and can join in on the fray if I drop a few black cards. The deck also removes opponents' graveyards (Bojuka Bog, Rakdos Carnariums to bounce back said bogs and Rakdos Charm for instant speed removal), ensuring that if Cerberus is killed, only I benefit
2 Wall of Omens
2 Wall of Nets
2 Wall of Glare
2 Wall of Hope
Green Walls:
4 Wall of Blossoms
2 Wall of Roots
2 Mindbender Spores
Red Walls:
2 Aether Membrane
2 Cinder Wall
Artifact Walls:
2 Shield Sphere
2 Wall of Junk
2 Kyren Negotiations
2 Mob Justice
2 Furious Assault
2 Vengeful Dreams
2 High Ground
1 Defensive Formation
1 Asceticism
1 Symbiotic Deployment
2 Spidersilk Armor
2 Awakening
2 Angel's Trumpet
2 Bubble Matrix
1 Cloudstone Curio
4 Treva's Ruins
4 Terramorphic Expanse
2 Vec Townships
2 Mogg Hollows
4 Mountain
4 Forest
4 Plains
Win-cons:
Ping to death via Kyren Negotiations, chain-gun 1cc walls with Cloudstone Curio & Furious Assault, turn one swing with Mob Justice, or just stand defensive and let Angel's Trumpet wear them down as they try to get through
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.