I haven't played magic for a long time and there's three main deck bases I have, but they lack something that holds them together and makes them more fun, I've searched for cards for some time to complete them but I need some help completing these decks.
This first deck which is green/white is missing something that puts many tokens out faster, preferably on turn one or two, I guess like Rhys the Redeemed but I don't like how slow he is, I want like turn 1 two tokens or turn two 3 tokens.
This second deck is missing something to use with a combo that would better suite for defense against an opponent's army. I thought about adding affinity cards to get some 4/4 or 2/2 out for free but it's kind of a waste of space, I need something like fireball or comet storm that can be spread out among different targets but relates to some combo with artifacts being in play or entering the battlefield, sort of like Embersmith so that I have room to grow the army with Steel Overseer.
Then this next deck doesn't really have a climax, it just sort of has the same tone throughout the whole game and adding some random powerful creature won't necessarily solve that. I thought about Contagion Engine but I just don't know for sure if it's too slow, but I suppose creature removal is more common than artifact removal. Skithryx is also a possibility but it's more than likely someone will have a good trick up their sleeve by the time I get that out, at least if I'm playing other legacy players. I should add at least one type of higher-attacking poison card though.
TBH, the second one looks like modern affinity/robots (whatever you call it) minus a few cards, plus 4 great furnace, so I'd take a look at that if I were you.
Okay well I don't really know what your point is, these decks aren't for standard for legacy tournaments these are more for fun.
Getting two tokens on turn 1 isn't gonna happen... a 2/2 for 1 mana is already considered very, very powerful. Two 1/1 tokens for 1 mana would be absolutely nutty. You could play Even the Odds on turn 3, though.
For the second deck you could run Arc Trail, or Whipflare if don't mind dropping (or just killing) your Embersmiths.
My point is that they have a lot of cards that will help the deck. You've written off affinity cards, but my first suggestion would be thoughtcast to keep your hand stocked.
Well I mean I was looking for more legacy based cards, legacy cards that would have be able to deal with an opponent's army. I suppose I could just put in comet storm or fireball itself, but I was just wondering if there was a more artifact based card that could act like that, like Embersmith.
Thoughtcast would be good in an artifact deck but I'd have to splash blue and I already have browbeat. There are definitely blue artifact decks that could harness it through.
Getting two tokens on turn 1 isn't gonna happen... a 2/2 for 1 mana is already considered very, very powerful. Two 1/1 tokens for 1 mana would be absolutely nutty. You could play Even the Odds on turn 3, though.
2/2 for one mana would be powerful for standard, but in legacy on an open play night with all sorts of various decks that easily have creature removal it isn't as good. I didn't think there would be two 1/1s for one mana either, but seeing as how there's cards like Kuldotha rebirth which I used in a draft and got 6 1/1 goblins out by turn 2, I thought there would at least be some 2-mana cost card that put out three 1/1s. But really the problem with the green and white deck is it just doesn't have a fast start with those tokens, it needs to have 3 tokens by turn 2 in a dependable way.
Vatmother I have and I've tried but it's not powerful enough to be worth it as it ends up sitting around for too long and giving me too many poison counters, unless I can quickly make it unblock-able with mono-black which I really haven't seen yet. Skithryx is at least flying which helps for unblockability. I would combine it with green but I like sticking with mono-colors, with mono green there's things like giant growth that would defiantly help.
You could try adding dragons to your decks. I honestly find them really fun to play with cause they have cool art and fun affects. Maybe you would find them fun too!
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Getting two tokens on turn 1 isn't gonna happen...
Forest, Lotus Petal, exile Elvish Spirit Guide, Sprout, Fists of Ironwood on the first Saproling token to get two more for a total of 3 on turn 1! On turn 2, drop a second forest, cast Echoing Courage and swing for 9!
"A rich man thinks all other people are rich, and an intelligent man thinks all other people are similarly gifted. Both are always terribly shocked when they discover the truth of the world. You, my dear brother, are a pious man." - Strahd von Zarovich
Maybe, I was thinking of getting a few out, playing sigil captain, then eventually playing Enlisted Wurm into something and playing Mercy Killing to get 6 1/1 that become 3/3s.
You could try adding dragons to your decks. I honestly find them really fun to play with cause they have cool art and fun affects. Maybe you would find them fun too!
There's one red dragon card with affinity for artifacts but it makes me remove all my artifacts from the game. Otherwise I would do it, but I guess I'll have to stick with Kudoltha Phoenix.
Forest, Lotus Petal, exile Elvish Spirit Guide, Sprout, Fists of Ironwood on the first Saproling token to get two more for a total of 3 on turn 1! On turn 2, drop a second forest, cast Echoing Courage and swing for 9!
Thanks I'll look into that.
But, what is a good defensive black card? Sure I can use some grasp of darkness or doom blade or something but that's about it.
To make 3 tokens on turn 2, you could play Khalni Garden the first turn to grow a plant. Then on turn 2, use either Gather the Townsfolk or Raise the Alarm to hire a couple people to tend your garden.
Spectral Procession is a good card for turn 3, but it takes a lot of white mana. You might want to use something like Midnight Haunting to scare your opponents.
Another option is to use planeswalkers. Green and white walkers are very good at producing armies of tokens. Although it will take several turns to play them, token producers like Garruk and Elspeth are generally worth it.
I'm not completely sure what you're asking regarding the artifact deck, but maybe Whipflare could be useful to you.
For your black infect deck, check out Hatred. It is an instant so you can use it after they decide not to block one of your creatures. Even though it costs 5 mana, your Dark Rituals can help to power it out much earlier for a quick and poisonous win.
sometimes, just to make a deck more fun, i like to do a "one of" deck. and put as many creatures as one ofs instead of a full playset (4).
or
go to Gatherer and hit random card a few times, then try to build a deck around that card.
or
think up a cool theme, and not one that is already chosen in MTG, and build a deck around that idea. for example: Make an Easter deck with as many cards that you can find that have to do with easter. of course not every card in the deck needs to deal with that, but you can try.
To make 3 tokens on turn 2, you could play Khalni Garden the first turn to grow a plant. Then on turn 2, use either Gather the Townsfolk or Raise the Alarm to hire a couple people to tend your garden.
Spectral Procession is a good card for turn 3, but it takes a lot of white mana. You might want to use something like Midnight Haunting to scare your opponents.
Another option is to use planeswalkers. Green and white walkers are very good at producing armies of tokens. Although it will take several turns to play them, token producers like Garruk and Elspeth are generally worth it.
I'm not completely sure what you're asking regarding the artifact deck, but maybe Whipflare could be useful to you.
For your black infect deck, check out Hatred. It is an instant so you can use it after they decide not to block one of your creatures. Even though it costs 5 mana, your Dark Rituals can help to power it out much earlier for a quick and poisonous win.
Yeah you could do that and make dark ritual and chrome mox not as effective, it would be worth it for legacy if I was splashing green even more to play things like Putrifax on turn 2 with 2 lands one swamp and one forest + lotus petal (or chrome mox for green) + dark ritual, but if your opponent also puts a creature out on turn 2 that can block your poison creatures and puts out a few creatures in the next few turns you won't win on turn 3 which is why I have creature removal instead. Maybe if it was standard it would be more worth it.
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This first deck which is green/white is missing something that puts many tokens out faster, preferably on turn one or two, I guess like Rhys the Redeemed but I don't like how slow he is, I want like turn 1 two tokens or turn two 3 tokens.
This second deck is missing something to use with a combo that would better suite for defense against an opponent's army. I thought about adding affinity cards to get some 4/4 or 2/2 out for free but it's kind of a waste of space, I need something like fireball or comet storm that can be spread out among different targets but relates to some combo with artifacts being in play or entering the battlefield, sort of like Embersmith so that I have room to grow the army with Steel Overseer.
Then this next deck doesn't really have a climax, it just sort of has the same tone throughout the whole game and adding some random powerful creature won't necessarily solve that. I thought about Contagion Engine but I just don't know for sure if it's too slow, but I suppose creature removal is more common than artifact removal. Skithryx is also a possibility but it's more than likely someone will have a good trick up their sleeve by the time I get that out, at least if I'm playing other legacy players. I should add at least one type of higher-attacking poison card though.
Ty for any good help you can give.
Okay well I don't really know what your point is, these decks aren't for standard for legacy tournaments these are more for fun.
For the second deck you could run Arc Trail, or Whipflare if don't mind dropping (or just killing) your Embersmiths.
How about Vatmother for the third deck?
Krark Clan Eggs
Affinity
Legacy
BUG Delver
Miracles
Sneak'n'Show
Elves
Mono-Red Burn
EDH
Thraximundar
Well I mean I was looking for more legacy based cards, legacy cards that would have be able to deal with an opponent's army. I suppose I could just put in comet storm or fireball itself, but I was just wondering if there was a more artifact based card that could act like that, like Embersmith.
Thoughtcast would be good in an artifact deck but I'd have to splash blue and I already have browbeat. There are definitely blue artifact decks that could harness it through.
2/2 for one mana would be powerful for standard, but in legacy on an open play night with all sorts of various decks that easily have creature removal it isn't as good. I didn't think there would be two 1/1s for one mana either, but seeing as how there's cards like Kuldotha rebirth which I used in a draft and got 6 1/1 goblins out by turn 2, I thought there would at least be some 2-mana cost card that put out three 1/1s. But really the problem with the green and white deck is it just doesn't have a fast start with those tokens, it needs to have 3 tokens by turn 2 in a dependable way.
Vatmother I have and I've tried but it's not powerful enough to be worth it as it ends up sitting around for too long and giving me too many poison counters, unless I can quickly make it unblock-able with mono-black which I really haven't seen yet. Skithryx is at least flying which helps for unblockability. I would combine it with green but I like sticking with mono-colors, with mono green there's things like giant growth that would defiantly help.
But anyway thanks for trying to help at least.
Nicol Bolas is so awesome! And so is Kokusho!
Bolas x Kokusho 4eva!!! <3
Read their story here!
BMy Little KokushoB
RBRakdos UNLEASHED!!!RB
My Standard Decks:
UGRakdos, Bolas, and Ludevic Go To A PartyUG
Mimic Vat
Forest, Lotus Petal, exile Elvish Spirit Guide, Sprout, Fists of Ironwood on the first Saproling token to get two more for a total of 3 on turn 1! On turn 2, drop a second forest, cast Echoing Courage and swing for 9!
Maybe, I was thinking of getting a few out, playing sigil captain, then eventually playing Enlisted Wurm into something and playing Mercy Killing to get 6 1/1 that become 3/3s.
There's one red dragon card with affinity for artifacts but it makes me remove all my artifacts from the game. Otherwise I would do it, but I guess I'll have to stick with Kudoltha Phoenix.
Thanks I'll look into that.
But, what is a good defensive black card? Sure I can use some grasp of darkness or doom blade or something but that's about it.
Spectral Procession is a good card for turn 3, but it takes a lot of white mana. You might want to use something like Midnight Haunting to scare your opponents.
Another option is to use planeswalkers. Green and white walkers are very good at producing armies of tokens. Although it will take several turns to play them, token producers like Garruk and Elspeth are generally worth it.
I'm not completely sure what you're asking regarding the artifact deck, but maybe Whipflare could be useful to you.
For your black infect deck, check out Hatred. It is an instant so you can use it after they decide not to block one of your creatures. Even though it costs 5 mana, your Dark Rituals can help to power it out much earlier for a quick and poisonous win.
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or
go to Gatherer and hit random card a few times, then try to build a deck around that card.
or
think up a cool theme, and not one that is already chosen in MTG, and build a deck around that idea. for example: Make an Easter deck with as many cards that you can find that have to do with easter. of course not every card in the deck needs to deal with that, but you can try.
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Thanks, those are actually some good cards
4 goblin bushwhacker
4 kruin striker
4 young pyromancer
4 mogg war-marshall
2 weapon surge
4 faithless looting
2 firebolt
2 nightbird's clutches
4 dragon fodder
4 krenko's command
16 mountain
Or a little more streamlined fat token deck
4 fauna shaman
4 blade splicer
2 trostani, selesnya's voice
3 reveillark
2 trostani's summoner
3 rootborn defenses
4 advent of the wurm
4 rampant growth
10 plains
14 forest
Yeah you could do that and make dark ritual and chrome mox not as effective, it would be worth it for legacy if I was splashing green even more to play things like Putrifax on turn 2 with 2 lands one swamp and one forest + lotus petal (or chrome mox for green) + dark ritual, but if your opponent also puts a creature out on turn 2 that can block your poison creatures and puts out a few creatures in the next few turns you won't win on turn 3 which is why I have creature removal instead. Maybe if it was standard it would be more worth it.