With Altar you sacrifice the myr (Make 2 colorless mana, with them and BB you can cast tendrils) but if you make it 8000 times (2 myr retrievers are required) you have an infinite storm.
You can make this, if you want, without the heartless summonning but with that card you can make infinite mana.
With justHeartless Summoning, though, the combo (for mana) does not work. A creature that enters the battlefield with 0 toughness will die as a state based effect before you could sacrifice it to another ability. You could control a Summoning, cast a Retriever for 0 mana, pull another Retriever out of the graveyard and cast it and then do that cycle until you have enough storm to just cast Tendrils of Agony, but there's no infinite mana without adding Veteran Armorer or something since you can't sacrifice a Retriever to the Altar since they'll enter play as 0/0s and then die before you can do anything about it.
Comp. rules excerpts here:
704.1. State-based actions are game actions that happen automatically whenever certain conditions (listed below) are met. State-based actions don't use the stack.
704.3. Whenever a player would get priority (see rule 408, “Timing of Spells and Abilities”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority.
Basically, once a creature has 0 toughness, so long as it's not during the resolution of a single spell or ability, it'll get binned before you can activate another ability to save it or use it for another purpose like sacrificing to the Altar (for example, if you control an Aeon Chronicler and cast Wheel of Fortune, you won't lose your Aeon Chronicler ). After playing a Myr Retriever, you need to wait for the game to give you priority to sacrifice it, but Heartless Summoning and state-based effects put it into the graveyard before you get the opportunity to activate Ashnod's Altar. So, in order to do this combo, you need something like Tempered Steel or Master of Etherium on top of the other cards. Not sure if infinite mana is worth it, however.
Yeah. Low CMC. Zombie Mike and Cauldron immediately came to mind, but they're pretty expensive as you said. A quick search turned up Undying Evil and Cauldron Haze, but I'm not sure if they're worth it...
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4 Moriok Replica
4 Perilous Myr
4 Phyrexian Rager
3 Bloodthrone Vampire
2 Pack Rat
1 Skirsdag High Preist
3 Sylvok Lifestaff
3 Lashwrithe
2 Culling Dias
2 Grimoire of the Dead
4 Soul Stair Expidition
Instant:
3 Tragic Slip
2 Victim of Night
Land:
23 Swamp
have you considered Green... or White.. they can give you good sac effects.
and green has Varloz and Glissa the traitor.
white gives you Cartel aristocrat and Doomed traveler
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Hmmmm.....
Skeleton Shard gives repeatable recursion of artifacts.
Myr Servitor and Myr Retriever are bouncy, if you want more options.
Since you're bouncing and recurring artifact creatures, Glaze Fiend could do some damage.
And...Ashnod's Altar is a nice sac outlet. A quick search of "sacrifice draw card" or "sacrifice creature:", just in black, gave a few more sac outlets if any sound tasty to you: Desciple of the Vault (of course), Carnage Altar, Desciple of Bolas, Dredge, Infernal Tribute, Moriok Replica, Phyrexian Vault, Reprocess, Skulltap, Attrition, Desciple of Griselbrand, Krovokan Horror, Necrosavant, Nim Shambler, Stronghold Assassin, Painsmith. Blue adds more options like Sage of Lat-Nam, Etherium Astrolabe and more.
Some black cards that want to be sacrificed: Blood Pet, Basal Thrull, Fume Spitter, Festering Goblin.
Hmmmm...I didn't really intend for this post to be a spam of searched cards...but there's some options in there :). Anything sound interesting?
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
low mana cost?.
Mikeaus the unhallowed is 6 cmc which is a bit high.
cauldron of souls gives persist.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I'm mainly looking to generate value from sacrificing dudes. I really like the Havengul Lich idea.
With just Heartless Summoning, though, the combo (for mana) does not work. A creature that enters the battlefield with 0 toughness will die as a state based effect before you could sacrifice it to another ability. You could control a Summoning, cast a Retriever for 0 mana, pull another Retriever out of the graveyard and cast it and then do that cycle until you have enough storm to just cast Tendrils of Agony, but there's no infinite mana without adding Veteran Armorer or something since you can't sacrifice a Retriever to the Altar since they'll enter play as 0/0s and then die before you can do anything about it.
Comp. rules excerpts here:
704.3. Whenever a player would get priority (see rule 408, “Timing of Spells and Abilities”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority.
Basically, once a creature has 0 toughness, so long as it's not during the resolution of a single spell or ability, it'll get binned before you can activate another ability to save it or use it for another purpose like sacrificing to the Altar (for example, if you control an Aeon Chronicler and cast Wheel of Fortune, you won't lose your Aeon Chronicler ). After playing a Myr Retriever, you need to wait for the game to give you priority to sacrifice it, but Heartless Summoning and state-based effects put it into the graveyard before you get the opportunity to activate Ashnod's Altar. So, in order to do this combo, you need something like Tempered Steel or Master of Etherium on top of the other cards. Not sure if infinite mana is worth it, however.
Sig and Avatar drawn by me.
Yeah. Low CMC. Zombie Mike and Cauldron immediately came to mind, but they're pretty expensive as you said. A quick search turned up Undying Evil and Cauldron Haze, but I'm not sure if they're worth it...