If the store owner says that I can't trade in the premises, I'll just go outside. If he says that I can't trade within 10m of his premises, I'll go to 11 meters. If he says that he doesn't want to see me trading, I will put a basket over his head and continue trading.
Yes, he's a local legend. He's only known to take his clothes off before he goes into the Ladies' Lockerroom. Nobody knows what he does in there because he's invisible, but it's almost certainly tons of masturbating.
I like what you have going here, but would suggest a couple thing: more ramp, more draw, more token generation.
I suggest you toss in a mana dork like Avacyn's Pilgrim over Cultivate, because in the end you want creatures over sorceries in this sort of deck, for various reasons. It's cheaper to cast, making your early game stronger as it doubles as a blocker for **** you just don't want to deal with (such as Goblin Lackey ). Having said all of that, you may also want to consider something like Momentous Fall for hand/life recovery. It is excellent and essentially meant for cashing in on a not-so-lucky attacker/blocker or is a good response to Journey to Nowhere; among other things.
I like what you have going here, but would suggest a couple thing: more ramp, more draw, more token generation.
I suggest you toss in a mana dork like Avacyn's Pilgrim over Cultivate, because in the end you want creatures over sorceries in this sort of deck, for various reasons. It's cheaper to cast, making your early game stronger as it doubles as a blocker for **** you just don't want to deal with (such as Goblin Lackey ). Having said all of that, you may also want to consider something like Momentous Fall for hand/life recovery. It is excellent and essentially meant for cashing in on a not-so-lucky attacker/blocker or is a good response to Journey to Nowhere; among other things.
Right now the deck looks ok, but the curve is a bit out of whack.
Your only turn 1 play is to drop Rhys, which you won't want to chump block with
because you want to use her ability later. If she's not in your opening hand, no play turn 1 at all.
Turn two, you have 0 options for casting cost of 2 mana and you can't cast your ramps yet, so turn 2 is a dead turn.
Turn three, you can finally ramp, but still won't have any defense. Your only option here is ramping.
Turn 4, you can finally start to do stuff. You can drop a single creature or enchantment, but this probably won't be enough defense to hold off a dedicated aggro rush.
Recommended Changes:
Cut 1 parallel lives. It's a cool trick, but one in play is probably enough for most games. Maybe replace this with growing ranks like ixrixis suggested.
Cut 1 or 2 trostani's summoner, this card is just too high on the curve and
you could probably cast more powerful stuff. Replace with lower casting cost creatures.
Possible Additions:
Eyes in the skies isn't a bad card for this deck. If you need some early chump blockers, it does the trick. It's not a bad draw late in the game either when it's another free wurm token. You also currently have zero flying defense.
Deadly Recluse isn't flashy, but gets the job done for early defense and is cheap to cast.
As a plus, it gives flying defense. Doesn't really fit the theme of the deck, however.
Thragtusk is a cheeseball creature that's annoying to play against, but it would fit in here with the populate and due to the fact that this deck is probably going to need some life after getting beat up on the first few turns of the game.
Gavony Township- I would throw one of these in here, it fits your colors and makes even your 1/1 tokens a threat and helps when you flood out on lands late game. It can be annoying to put tokens on your tokens, however.
Rampant Growth- Only fetches one land for you, but gives you some action on turn 2. Farseek lets you grab shocklands and is probably better.
If you keep the deck's rather slow play turn 1 and turn 2, you could go for a few more lands that come into play tapped. You could either up the number of shocklands by a few, or if you want budget add a few guildgates. Another land that is a personal favorite of mine is Khalni garden. Sure the token is terrible, but it's free and will serve as a chump blocker hehe.
Sterling Grove is handy for finding your other enchantments and fits the curve.
Overall, I'd say try to add a few more cards to play on turn 1 and 2 and consider a bit of flying defense. Good luck with the deck and hope these ideas help.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Crush of Wurms and Wurmcalling. I think this deck needs wurmcalling so you can have an constant recurring wurm. I know your set on white but if I ran this type of deck I'd be looking to use blue instead, I think blue opens up a lot more options personally. Cool theme though.
Thanks for the suggestions guys. I have begun to shift things around (edited OP). Going to play around with it for a while on TappedOut and see how it goes.
4x Armada Wurm
2x Hero of Bladehold
3x Rhys the Redeemed
4x Sakura-Tribe Elder
3x Scion of Vitu-Ghazi
2x Trostani, Selesnya's Voice
8x Forest
4x Graypelt Refuge
5x Plains
4x Sunpetal Grove
1x Swamp
Planeswalker (1)
1x Garruk, Primal Hunter
4x Advent of the Wurm
4x Ready / Willing
Sorcery (4)
2x Cultivate
2x Kodama's Reach
Enchantment (7)
4x Parallel Lives
3x Privileged Position
Link to deck @ TappedOut.net
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
Thanks for that. Ill take a look.
Im not sure if the current mix of ramp and token building is right.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
I suggest you toss in a mana dork like Avacyn's Pilgrim over Cultivate, because in the end you want creatures over sorceries in this sort of deck, for various reasons. It's cheaper to cast, making your early game stronger as it doubles as a blocker for **** you just don't want to deal with (such as Goblin Lackey ). Having said all of that, you may also want to consider something like Momentous Fall for hand/life recovery. It is excellent and essentially meant for cashing in on a not-so-lucky attacker/blocker or is a good response to Journey to Nowhere; among other things.
Lastly, there is token generation to consider; I suggest Growing Ranks, Moonsilver Spear, Rootborn Defenses, Entreat the Angels, and Garruk, Primal Hunter. Garruk, Primal Hunter is probably your best upgrade to this deck, Ajani, Caller of the Pride makes an excellent counter-part too. It depends on how much change you want to put into your deck, but I'd really only suggest factoring in one or two of the cards I suggested, except for the Avacyn's Pilgrims.
Where is Crush of Wurms, Enlisted Wurm, Pelakka Wurm, and Symbiotic Wurm? I hope these help
Thanks for the ideas. I figured I had enough ramp with 22 lands and 7 ramp cards, but if I need more, then what should I be moving?
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
Your only turn 1 play is to drop Rhys, which you won't want to chump block with
because you want to use her ability later. If she's not in your opening hand, no play turn 1 at all.
Turn two, you have 0 options for casting cost of 2 mana and you can't cast your ramps yet, so turn 2 is a dead turn.
Turn three, you can finally ramp, but still won't have any defense. Your only option here is ramping.
Turn 4, you can finally start to do stuff. You can drop a single creature or enchantment, but this probably won't be enough defense to hold off a dedicated aggro rush.
Recommended Changes:
Cut 1 parallel lives. It's a cool trick, but one in play is probably enough for most games. Maybe replace this with growing ranks like ixrixis suggested.
Cut 1 or 2 ready / Willing- It's a cool trick, but I would probably go with 2 of these and 2 rootborn defenses.
Cut 1 or 2 trostani's summoner, this card is just too high on the curve and
you could probably cast more powerful stuff. Replace with lower casting cost creatures.
Possible Additions:
Eyes in the skies isn't a bad card for this deck. If you need some early chump blockers, it does the trick. It's not a bad draw late in the game either when it's another free wurm token. You also currently have zero flying defense.
Deadly Recluse isn't flashy, but gets the job done for early defense and is cheap to cast.
As a plus, it gives flying defense. Doesn't really fit the theme of the deck, however.
Thragtusk is a cheeseball creature that's annoying to play against, but it would fit in here with the populate and due to the fact that this deck is probably going to need some life after getting beat up on the first few turns of the game.
Gavony Township- I would throw one of these in here, it fits your colors and makes even your 1/1 tokens a threat and helps when you flood out on lands late game. It can be annoying to put tokens on your tokens, however.
Rampant Growth- Only fetches one land for you, but gives you some action on turn 2. Farseek lets you grab shocklands and is probably better.
If you keep the deck's rather slow play turn 1 and turn 2, you could go for a few more lands that come into play tapped. You could either up the number of shocklands by a few, or if you want budget add a few guildgates. Another land that is a personal favorite of mine is Khalni garden. Sure the token is terrible, but it's free and will serve as a chump blocker hehe.
Sterling Grove is handy for finding your other enchantments and fits the curve.
Overall, I'd say try to add a few more cards to play on turn 1 and 2 and consider a bit of flying defense. Good luck with the deck and hope these ideas help.
EDH Decks
RGMarhault Elsdragon (A Touch of Rampage)RG
GWTrostani, Early Bird (Wurm Tribal)GW
RWAgrus Kos, Bumbat Drinkin' BadassRW
RDiaochan, Hateful BeautyR
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Worldspine Wurm is a stronger, meaner counterpart of Symbiotic,
Nesting Wurm is a nice wurm that works with Panglacial Wurm.
Penumbra Wurm would be really fun with Populate, especially if you work with Dual Nature.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Now that's a whole new idea for a different deck
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
Yes, it's great if your deck is more than one color on top of it's wurminess.