I'm trying to revamp my Blue/Black Control deck. It runs fairly well, however, recently I'm just not satisfied with it. Currently it's a Draw Go deck running Teferi's. I was hoping to change it into something a little more formidable. I don't mind spending money to make it better, but I'm not interested in purchasing any of the Power 9 or anything like that. Also worth noting I play casual and we allow 4 of any type of card. Please take a look and tell me what you think. Any suggestions would be greatly appreciated.
Well of course Underground Sea is better, but they're actually considerably more than Mana Drain. Not that I might not get them sometime in the future, but I'm not sure that it would make a big difference in power.
Again Watery Grave is better, but I'm looking for more of a restructure of the deck rather than just adjusting the land a little bit. Thanks for the input though.
12 counterspells is a bit much. I would recommend upping the Damnation count in it's place. The counterspell I would take out is Undermine. It looks fun, but you'd probably want some more board control for those instances when you can't counter everything.
Having a little more draw power also wouldn't hurt. My go-to option is Think Twice, but I'm sure that you could find better, as long as it's instant speed.
Ok. Draw-Go you say? That just happens to be my specialty. Now assuming this is a standard casual Meta with creatures and everything, upping the Damnation count sound good, but honestly I prefer instant-speed 1 for 1s. Doom Blade and Go for the Throat. For a Legacy style meta, Disfigure is also great.You have Jaces and Mana Drains, so I hope Polluted Delta is on the table, as well as Misty Rainforest. Nephalia Drownyard is also the best win-con for this deck, Snapcaster Mage is your only creature.
Personally, I'd always run 25-26 Lands in a Control decks, so you can hit your land drops steadily even in the later game.
For Bounce spells, I'd play 4 Cyclonic Rift and cut the Capsize, because it just seems overpriced.
For Counter spells, imo Force of Will is a poor card, because it creates card disadvantage. I'd rather run Cryptic Command as a nice 2 for 1...
Also, i agree with running Snapcaster Mage over your two Legendary Creatures.
As for cards i would definately advise you to get, Arcane Laboratory and Vedalken Shackles are better than all your counterspells put together. My friend plays mono blue control and i have still not managed to make a aggro deck that can consistently win against it, because you just get slowed so much from Arcane Laboratory and then he steals your Creatures with Vedalken Shackles for the win...
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Land (22)
10x Island
4x Swamp
4x Creeping Tar Pit
4x Drowned Catacomb
Creatures (5)
3x Teferi, Mage of Zhalfir
1x Dralnu, Lich Lord
1x Meloku the Clouded Mirror
Planeswalkers (3)
3x Jace, the Mind Sculptor
Spells (30)
4x Ancestral Vision
4x Counterspell
4x Demonic Tutor
4x Force of Will
4x Mana Drain
4x Undermine
2x Capsize
2x Cyclonic Rift
2x Damnation
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Having a little more draw power also wouldn't hurt. My go-to option is Think Twice, but I'm sure that you could find better, as long as it's instant speed.
GW Tokens GW || UB UB Control UB || BRG Jund Aggro BRG || UR Wee Dragonauts Tempo UR || BG Fungus/Saproling BG || W Soldiers W ||
GWU Bant Flicker Gun GWU
Under Construction
U Wizards Tribal Control U || RG MLD Trolling RG
Try something like this.
4 Swamp
4 Drowned Catacomb
4 Watery Grave
4 Polluted Delta - Or Scalding Tarn or even Verdant Catacombs
2 Misty Rainforest
3 Nephalia Drownyard
3 Jace, the Mindsculptor
2 Capsize
4 Brainstorm
3 Fact or Fiction
4 Force of Will
4 Mana Drain
2 Counterspell
2 Doom Blade
2 Go for the Throat
2 Diabolic Edict
Let me know if I misunderstood your meta or just went and spent way too much of your money
In my Dralnu deck, I use lots of spells like Undermine with a secondary life loss effect to maximize value. Here are some ideas:
Vapor Snag
Geth's Verdict
Countersquall
Psychic Barrier
Clutch of the Undercity (nice stall against planeswalkers, can transmute for Damnation)
Hideous End
Hope this was helpful.
For Bounce spells, I'd play 4 Cyclonic Rift and cut the Capsize, because it just seems overpriced.
For Counter spells, imo Force of Will is a poor card, because it creates card disadvantage. I'd rather run Cryptic Command as a nice 2 for 1...
Also, i agree with running Snapcaster Mage over your two Legendary Creatures.
Jace and Creeping Tar Pit should be enough to win the game, but Nephalia Drownyard also works well.
As for cards i would definately advise you to get, Arcane Laboratory and Vedalken Shackles are better than all your counterspells put together. My friend plays mono blue control and i have still not managed to make a aggro deck that can consistently win against it, because you just get slowed so much from Arcane Laboratory and then he steals your Creatures with Vedalken Shackles for the win...