It's somewhat budgeted, as seen by the basic land cards that I run.
It's been a while since the last time I played (think it was M10 when I stopped). I only recently got back into MTG. Any suggestions with some newer cards that may improve the deck?
To be honest, the blue splash requires a bit more than paradox haze to justify. Go four of them so you can put in some tempo to get you to late game. It's going to take a hella long time for you to consistently chuck out tokens, so you're going to want to put in something like Into the Roil, Temporal spring or Remand.
Scatter the seeds is alright, but sprout swarm is just better and recurrable. Just get rid of it, you need the spaces for more things.
I think you can safely drop blue, letting Sporesower and Sprout Swarm do your heavy lifting in that department. Your black splash can be made a lot stronger with Deathspore Thallid.
Germinator, Devourer, and particularly Savage Thallid are all slow. Thallids do play for the late game, but they need to keep a bit of their early game around to turn that into late game. I'd prefer to replace them with something more defensive or that will make better use of Saprolings.
-2 Paradox Haze
-2 Devourer
-4 Savage Thallid
-4 Germinator
-1 Thelon of Havenwood (I think you're running too many)
-2 Scatter the Seeds : cutting for the reasons Kenneth gave.
I think the gist of this thread is that you can't go mono-green and it HAS to be G/x
White gives you tokens, convoke, other things like that.
Black gives you sac outlets and possibly graveyard shenanigans through Thelon and others.
Blue gives you tempo, Paradox haze and draw.
Black is probably the strongest splash if you opt to run attrition
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White also gives acces to Pallid Mycoderm, which is generaaly just more powerful than any beef you can imagine as soon as you get a decent board presence, while blue can also offer Savor the Moment, a Time Walk with a drawback that is generrally not a problem when you generate more than a single counter per turn on your Fungi.
I've dug out my old Thallid Deck and it looks like this:
14 Forest
5 Swamp
3 Island
Creatures
4 Sprout Swarm
4 Sporesower Thallid
4 Savage Thallid
4 Thallid Germinator
4 Thelon of Havenwood
4 Thallid
2 Thallid Devourer
2 Mycoloth
2 Tribal Forcemage
2 Parallel Lives
2 Paradox Haze
Spells
2 Overrun
2 Scatter the Seeds
It's somewhat budgeted, as seen by the basic land cards that I run.
It's been a while since the last time I played (think it was M10 when I stopped). I only recently got back into MTG. Any suggestions with some newer cards that may improve the deck?
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“The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
To be honest, the blue splash requires a bit more than paradox haze to justify. Go four of them so you can put in some tempo to get you to late game. It's going to take a hella long time for you to consistently chuck out tokens, so you're going to want to put in something like Into the Roil, Temporal spring or Remand.
Scatter the seeds is alright, but sprout swarm is just better and recurrable. Just get rid of it, you need the spaces for more things.
Utopia mycon is strictly better than thallid.
Tribal forcemage is kinda meh/overkill. If you wanted to win fast you wouldn't be playing thallids in the first place.
Black for Thelon is okay... but you could just run Thelonite hermit and not splash black at all.
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Germinator, Devourer, and particularly Savage Thallid are all slow. Thallids do play for the late game, but they need to keep a bit of their early game around to turn that into late game. I'd prefer to replace them with something more defensive or that will make better use of Saprolings.
-2 Paradox Haze
-2 Devourer
-4 Savage Thallid
-4 Germinator
-1 Thelon of Havenwood (I think you're running too many)
-2 Scatter the Seeds : cutting for the reasons Kenneth gave.
+4 Deathspore Thallid : Kills so many things once you get Sowers and Swarms
+4 Thallid Shell-Dweller : Keeps you alive to get the end game.
+3 Psychotrope Thallid : More cards.
+4 Utopia Mycon : Gets particularly useful if you do like the Psychotrope idea.
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Collective Blessing
Glare of Subdual (if you open a white splash)
Leyline of Vitality (gets around non-destroy sweepers in multiples, and you can easily gain a ton of life)
GWB is the direction I'd move towards as those are all of the thallid colors.
So Pro I have an alpha Volcanic Island
White gives you tokens, convoke, other things like that.
Black gives you sac outlets and possibly graveyard shenanigans through Thelon and others.
Blue gives you tempo, Paradox haze and draw.
Black is probably the strongest splash if you opt to run attrition
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