(*): Gain 1 life when ANY creature enters the battlefield. (**): Gain 1 life when YOUR creatures enter the battlefield. (***): Opponents lose 1 life when THERE creatures enter the battlefield. (****): Needs 4 solid win conditions, other then (***)'s. (*****): Sideboard subject for stuff...
Obviously missing some stuff, and the main-boarded leylines are a little MEH, but as a casual deck, especially in multi-player could be fun as all hell to play. Dark Confidant draw engines mitigated by the fact that you gain stupid amounts of health, and the cards he draws will likely give you health.
The mana base is also a little extreme. I'm assuming best case scenario cards in a fully maxed out list.
It needs rebalacing tho, and a real win condition. I was actually thinking Chalice of Life // Chalice of Death would be a very fitting card. Currently tho I have been messing around with Test of Endurance[/CARD]. Its major problem being, it takes so long to hit the field, and even longer to search for, even with uber draw power, that my opponent just needs to hold a counter spell or a removal card to make it a non factor, and then they just end up waiting for me to deck myself.
--- Edit:
Another interesting card choice could be adding 4 Living Wish mainboard, and throwing 4-5 of the life gainers into the sideboard, and 1 bob. Just to make the chances of drawing into a bob 7/53 cards, assuming you kept your hand and he isn't in it. Could even throw 1 Felidar Sovereign into the sideboard as an alternate win condition.
---
Might one to check out the Soul Sisters Thread in the Legacy Developing forums, they are the guys working on it. (I ran a mono W one for budget reasons, though probably selling the pieces for my budget enchantress).
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Rough, and my sideboard is incomplete, but I like how this is playing already. It just creates stupid amounts of "free" card draw, and gains monstrous amounts of life once its draw engine gets online. Win conditions being Hunted Horror straight up. (I like how his drawback becomes a bonus for us. Gaining us life and even dealing out opponents damage depending on what we have on the field.)
Rotlung Reanimator on his own can turn out army into a giant swinging doom train that also ends up coming back from there suicidal run. As well...! We gain extreme amounts of health depending on how many soul sisters were left alive after the assault.
Dark Confidant is probably the simplest win condition in the deck, but also probably the most effective. Sac a cleric, deal 2 damage gain 2 life, and if a Rotlung Reanimator is on the field, gives us a controlled way to sac clerics and make beaters, while gaining the most life we can from the rest of the board.
This really seems to work best played as a pure "aggro" deck from what I've tested. I did run some disruption/control cards in an earlier list, but it just messed up the flow of the deck. Game 1 pretty much just becomes "go balls out, gain all the life, draw all the cards, hope to win game!" Game 2-3 you side in cleric based control cards, so they still trigger your sisters but also counter some of the top decks in the meta (even casually, I play against legacy legal decks).
Speaking of the sideboard, I almost feel like Grand Abolisher's should be main-boarded, given the amount of counterspells I face on a day to day basis...
Some other cards I sort of wished I could fit, but just cant find the room...
This list needs work, and a little balancing, possibly even making room for some mild cleric based control main-boarded, but in testing, its actually playing out fairly well atm. Defiantly fun to play, and would be amazing in any multiplayer format lol.
Uber-Sisters Deck?;
4 Dark Confidant
4 Soul Warden (*)
4 Soul's Attendant (*)
4 Auriok Champion (*)
4 Suture Priest (**/***)
4 Blood Seeker (***)
4 Essence Warden (*)
Other Crap: 12
4 Leyline of Vitality (**)
4 Glimpse of Nature
4 _______ (****)
4 Bayou
4 Savannah
4 Marsh Flats
4 Scrubland
2 Windswept Heath
2 Verdant Catacombs
4 Leyline of Lifeforce
11 _______ (*****)
(*): Gain 1 life when ANY creature enters the battlefield.
(**): Gain 1 life when YOUR creatures enter the battlefield.
(***): Opponents lose 1 life when THERE creatures enter the battlefield.
(****): Needs 4 solid win conditions, other then (***)'s.
(*****): Sideboard subject for stuff...
Obviously missing some stuff, and the main-boarded leylines are a little MEH, but as a casual deck, especially in multi-player could be fun as all hell to play. Dark Confidant draw engines mitigated by the fact that you gain stupid amounts of health, and the cards he draws will likely give you health.
The mana base is also a little extreme. I'm assuming best case scenario cards in a fully maxed out list.
It needs rebalacing tho, and a real win condition. I was actually thinking Chalice of Life // Chalice of Death would be a very fitting card. Currently tho I have been messing around with Test of Endurance[/CARD]. Its major problem being, it takes so long to hit the field, and even longer to search for, even with uber draw power, that my opponent just needs to hold a counter spell or a removal card to make it a non factor, and then they just end up waiting for me to deck myself.
---
Edit:
Another interesting card choice could be adding 4 Living Wish mainboard, and throwing 4-5 of the life gainers into the sideboard, and 1 bob. Just to make the chances of drawing into a bob 7/53 cards, assuming you kept your hand and he isn't in it. Could even throw 1 Felidar Sovereign into the sideboard as an alternate win condition.
---
Thoughts, ideas, ext ext - derp!?
Looks something like this (I can't remember the sideboard)
1 Kjeldoran Outpost
1 Karakas
4 Marsh Flats
4 Scrubland
1 Urborg, Tomb of Yawgmoth
7 Plains
1 Swamp
4 Soul's Attendant
4 Soul Warden
4 Ajani's Pridemate
4 Serra Ascendant
1 Ranger of Eos
2 Martyr of Sands
1 Mother of Runes
1 Weathered Wayfarer
4 Bitterblossom
3 Proclamation of Rebirth
2 Elspeth, Knight-Errant
4 Vindicate
4 Swords to Plowshares
1 Test of Endurance
Might one to check out the Soul Sisters Thread in the Legacy Developing forums, they are the guys working on it. (I ran a mono W one for budget reasons, though probably selling the pieces for my budget enchantress).
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
Might give you ideas...
My YouTube Channel
4 Soul's Attendant
4 Soul Warden
4 Auriok Champion
4 Suture Priest
4 Mother of Runes
4 Hunted Horror
4 Rotlung Reanimator
4 Cabal Archon
4 Dark Confidant
4 Phyrexian Arena
Lands: 20
4 Scrubland
4 Marsh Flats
4 Forbidden Orchard
1 Karakas
4 Flagstones of Trokair
3 Swamp
0 Grand Abolisher
0 Leonin Arbiter
0 Leonin Relic-Warder
0 True Believer
0 Withered Wretch
Rough, and my sideboard is incomplete, but I like how this is playing already. It just creates stupid amounts of "free" card draw, and gains monstrous amounts of life once its draw engine gets online. Win conditions being Hunted Horror straight up. (I like how his drawback becomes a bonus for us. Gaining us life and even dealing out opponents damage depending on what we have on the field.)
Rotlung Reanimator on his own can turn out army into a giant swinging doom train that also ends up coming back from there suicidal run. As well...! We gain extreme amounts of health depending on how many soul sisters were left alive after the assault.
Dark Confidant is probably the simplest win condition in the deck, but also probably the most effective. Sac a cleric, deal 2 damage gain 2 life, and if a Rotlung Reanimator is on the field, gives us a controlled way to sac clerics and make beaters, while gaining the most life we can from the rest of the board.
This really seems to work best played as a pure "aggro" deck from what I've tested. I did run some disruption/control cards in an earlier list, but it just messed up the flow of the deck. Game 1 pretty much just becomes "go balls out, gain all the life, draw all the cards, hope to win game!" Game 2-3 you side in cleric based control cards, so they still trigger your sisters but also counter some of the top decks in the meta (even casually, I play against legacy legal decks).
Speaking of the sideboard, I almost feel like Grand Abolisher's should be main-boarded, given the amount of counterspells I face on a day to day basis...
Some other cards I sort of wished I could fit, but just cant find the room...
This list needs work, and a little balancing, possibly even making room for some mild cleric based control main-boarded, but in testing, its actually playing out fairly well atm. Defiantly fun to play, and would be amazing in any multiplayer format lol.