Okay so I have always liked the card Primalcrux but have never gotten around to making a deck with it. So without further ado I present my Primalcrux Rage deck!
Llanowar Elves: Good one cost mana booster, Birds of Paradise serve no extra use in this deck and are expensive.
Leatherback Baloth: Good three cost creature with good power and toughness. Easy to drop on turn two and costs all G so it boosts Primalcrux well.
Wilt-Leaf Cavaliers: This is one spot that I am definitely unsure of. I like Cavaliers for their low cost combined with vigilance and its power/toughness, but I'm wondering if maybe Great Sable Stag, Troll Ascetic or Boggart Ram-Gang would be better suited for this spot. Thoughts on this matter please.
Oversoul of Dusk: Amazing card. 5cc for protection from blue, red, and black. Also good power/toughness and once again a great boost to Primalcrux.
Deus of Calamity: The other 5cc cost in this deck. It's ability is great for disruption not to mention it has trample and goes with Primalcrux well. It is vulnerable to removal but I think for it's cost and ability it outweighs that.
Primalcrux: The card this whole deck is based around. Comes out as a 6/6 trampler no matter what and will usually be boosted by my other creatures. The card with the highest cc in this deck and once again it is vulnerable to removal but if I can even get one turn attacking with it, it will be devastating.
Some of you may be wondering why I have no Kitchen Finks or Khalni Hydra. The reason for that is that Finks is too expensive (money wise) and I can't see it working too well in this deck without some sort of combo. Khalni Hydra didn't make it because I doubt I will have enough green creatures out to make it worthwhile, not too mention it is vulnerable to removal.
Rancor: One G for +2/+0 and Trample? Yes please! Not to mention if it goes to the graveyard from play I get it back to use again.
Nature's Lore: A good land fetching card especially in mono green.
Lightning Greaves: Good for putting on creatures with trample hat need to be protected like Primalcrux or Deus. Should I use these or Aspect of Mongoose though because Aspect is returnable from graveyard, but this provides haste. Thoughts appreciated.
Raking Canopy: My answer to flying creatures. I debated between this, Deadly Recluse, and Tornado Elemental for a long time but decided on Canopy. Still unsure as to whether that was the right decision or if there are better cards out there. Thoughts appreciated.
Harmonize: Who doesn't like to draw cards especially in decks where you are trying to dump your hand most of the time?
Naturalize: Destruction of artifacts and enchantments plus a reasonable cc.
Mosswort Bridge: Excellent card to play big creatures with but I don't know if it will work with this deck well since the highest cc is 6. Thoughts appreciated.
Okay so that's all I can think of right now. Any and all thoughts and comments are greatly appreciated.
The Defense of the Heart will let you pull two giant-ass creatures from your library. My girlfriend loves having two 12/12s (at least) on the start of turn 4. Hell, having an 8/8 (at least) and a 10/10 with protection from everything is also kind of nice.
Also, you should use 4 Sakura-Tribe Elder in the place of Nature's Lore. Sakura-Tribe Elder is flat-out better than Lore for fetching anything that's not a Temple Garden, etc., style land (anything with Forest as it's type, which, uh, Mosswort Bridge and Forbidden Orchard aren't so Sakura-Tribe is better). 4x Sakura-Tribe and 2x Nature's Lore would be better. Hell, Rampant Growth would do just as well as Nature's Lore in this deck.
You won't have to worry about your flying defense with the deck built like this because if the opponent plays too many flying creatures, you get 2 12/12s. The deck will be faster. Much faster.
4 Llanowar Elves
2 Sakura-Tribe Elder
3 Leatherback Baloth
3 Wilt-Leaf Cavaliers
3 Oversoul of Dusk
3 Deus of Calamity
4 Primalcrux
3 Rancor
3 Lightning Greaves
4 Nature's Lore
2 Raking Canopy
4 Harmonize
Land 22
18 Forest
4 Mosswort Bridge
1 Rancor
4 Naturalize
2 Raking Canopy
Reasons for Cards
Llanowar Elves: Good one cost mana booster, Birds of Paradise serve no extra use in this deck and are expensive.
Leatherback Baloth: Good three cost creature with good power and toughness. Easy to drop on turn two and costs all G so it boosts Primalcrux well.
Wilt-Leaf Cavaliers: This is one spot that I am definitely unsure of. I like Cavaliers for their low cost combined with vigilance and its power/toughness, but I'm wondering if maybe Great Sable Stag, Troll Ascetic or Boggart Ram-Gang would be better suited for this spot. Thoughts on this matter please.
Oversoul of Dusk: Amazing card. 5cc for protection from blue, red, and black. Also good power/toughness and once again a great boost to Primalcrux.
Deus of Calamity: The other 5cc cost in this deck. It's ability is great for disruption not to mention it has trample and goes with Primalcrux well. It is vulnerable to removal but I think for it's cost and ability it outweighs that.
Primalcrux: The card this whole deck is based around. Comes out as a 6/6 trampler no matter what and will usually be boosted by my other creatures. The card with the highest cc in this deck and once again it is vulnerable to removal but if I can even get one turn attacking with it, it will be devastating.
Some of you may be wondering why I have no Kitchen Finks or Khalni Hydra. The reason for that is that Finks is too expensive (money wise) and I can't see it working too well in this deck without some sort of combo. Khalni Hydra didn't make it because I doubt I will have enough green creatures out to make it worthwhile, not too mention it is vulnerable to removal.
Rancor: One G for +2/+0 and Trample? Yes please! Not to mention if it goes to the graveyard from play I get it back to use again.
Nature's Lore: A good land fetching card especially in mono green.
Lightning Greaves: Good for putting on creatures with trample hat need to be protected like Primalcrux or Deus. Should I use these or Aspect of Mongoose though because Aspect is returnable from graveyard, but this provides haste. Thoughts appreciated.
Raking Canopy: My answer to flying creatures. I debated between this, Deadly Recluse, and Tornado Elemental for a long time but decided on Canopy. Still unsure as to whether that was the right decision or if there are better cards out there. Thoughts appreciated.
Harmonize: Who doesn't like to draw cards especially in decks where you are trying to dump your hand most of the time?
Naturalize: Destruction of artifacts and enchantments plus a reasonable cc.
Mosswort Bridge: Excellent card to play big creatures with but I don't know if it will work with this deck well since the highest cc is 6. Thoughts appreciated.
Okay so that's all I can think of right now. Any and all thoughts and comments are greatly appreciated.
I would consider [card[Shielding Plax[/card] over [card]Lightning Greaves, as that can trip may help.
I'd also try Hurricane over Raking Canopy.
overall good deck
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
So, here's what will get this deck popping and get you some turn 5 wins:
The Defense of the Heart will let you pull two giant-ass creatures from your library. My girlfriend loves having two 12/12s (at least) on the start of turn 4. Hell, having an 8/8 (at least) and a 10/10 with protection from everything is also kind of nice.
Also, you should use 4 Sakura-Tribe Elder in the place of Nature's Lore. Sakura-Tribe Elder is flat-out better than Lore for fetching anything that's not a Temple Garden, etc., style land (anything with Forest as it's type, which, uh, Mosswort Bridge and Forbidden Orchard aren't so Sakura-Tribe is better). 4x Sakura-Tribe and 2x Nature's Lore would be better. Hell, Rampant Growth would do just as well as Nature's Lore in this deck.
You won't have to worry about your flying defense with the deck built like this because if the opponent plays too many flying creatures, you get 2 12/12s. The deck will be faster. Much faster.
Sig and Avatar drawn by me.