Now I'm stuck. Not sure where I should take the deck. I really like the interaction of the Sphinx's and Mul Daya creatures, but I dunno if thats enough to build a deck around. This deck will 100% be used in Multiplayer games with between 3-4 players. Any suggestions?
Coiling Oracle for more land ramp/draw and Mystic Speculation can really smooth out the effects of the Mul Daya cards. I was going to make a similar deck:
Here is what I have so far
4 Oracle Of Mul Daya
4 Mul Daya Channelers
4 Conundrum Sphinx
4 Sphinx of Jwar Isle
4 Crystal Ball
Lands
24 Lands
Now I'm stuck. Not sure where I should take the deck. I really like the interaction of the Sphinx's and Mul Daya creatures, but I dunno if thats enough to build a deck around. This deck will 100% be used in Multiplayer games with between 3-4 players. Any suggestions?
Thanks much!
4 Sea Gate Oracle
4 Oracle of Mul Daya
2 Conundrum Sphinx
2 Magus of the Future
2 Sphinx of Jwar Isle
1 Simic Sky Swallower
4 Explore
4 Preordain
3 Foresee
Coiling Oracle is a great suggestion. Thanks much. Seems Perfect for this deck!
Otherwise, a couple Djinn of Wishes could be fun in here too, just to cheat stuff into play at instant speed.
If you have them already, Jace the Mind Sculptor seems perfect for this deck.
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass