Okay so I think this deck is fairly solid but it needs some tinkering. The main goal of the deck is to get creatures out and use a lot of graveyard retrieval creatures/cards to get them back if they are defeated.
I do have some money to spend but not enough for paying more than $4.00 for a single card which rules out Tezzeret the Seeker even though he is awesome. Although I was looking at Master Transmuter combined with Ornithopter but I don't know what I would take out to put them in.
Anyway here is what the deck looks like right now. Any advice or suggestions are appreciated or just approval of the deck as it is. Thank you very much.
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Sorry for the double post and all but I've switched this deck around to be more of an Esper Midrange Deck rather than relying on artifact revival as much.
Please tell me what you think and as stated before I'd love to fit in Master Transmuter and Ornithopter but I don't know what I would take out.
I love the transmuter to death so I'll help make some room for her.
You don't really need Ornithopter with Master Transmuter. Nothing wrong with keeping an artifact in your hand when you bounce it back, especially if that artifact is a Prophetic Prism or a Sanctum Gargoyle. Bouncing an artifact land or a borderpost is just as good, and you should have enough where you don't really need the thopter if you have trouble finding something to bounce.
Right. I would have said remove Myr Retriever for the Transmuter, but he's already out: between 2 Shuruum and 4 Sanctum Gargoyles you've already got enough retrieval. your curve is currently a little high now, with the sphinx summoners + sharding sphinx + sharuum + ethersworn + scourglass as a total of 13 cards in your deck 5+cc. That's quite a bit. SO LETS THINK OF SOME CUTS.
This is tough because none of your cards are bad, but they're all overlapping in your treasured high cost slots which should be relatively low in number. Sphinx Summoner is good because he can toolbox out whatever you need at the moment: therefore having more of him makes it less necessary to have as many artifact creatures because he lets you grab them on demand. Sharding Sphinx is fun but not really as strong as you want it to be esp at 6cc, I'd bring it down to one copy you can tutor for. Same for Ethersworn Adjudicator even though he's one of a few cards that you can use to kill your other player's things. That's already three spots for Transmuter.
Is sculpting steel strong? I can see it being strong, but I'm as of now unsure about its effectiveness.
May I reccomend Academy Ruins? In your case, its practically better than a Volrath's Stronghold, and its a land so it doesnt eat your spell slots. I'd ditch one Vault o Whispers and one Ancient Den for two copies.
Finally, if you have one Master Transmuter and a Sphinx Summoner, what can be better than using the summoner to find Darksteel Colossus then transmuting out a 11/11 trample unstoppable stompyface? GEEGEE AVRYONE!
Thanks that makes a lot of sense. My original idea of playing more sharding sphinx was to basically swarm my opponent with a bunch of powered up flying token because of master of etherium.Tutoring for him is easier though and honestly what are the chances that I will have more than one of him out at a time.
I like the sculpting steels because they are a card with a cheap mana cost (especially with etherium sculptor) which can be very powerful if you don't want to play 4 of a creature in a deck.
I like the idea of playing a darksteel colossus but the main problem I see with this is it getting removed right away. Most of my friends I play against have at least one deck that splashes white and they always play path to exile. It wouldn't feel like a total waste because I wouldn't be paying colossuses cost but what would I switch out that wouldn't effect the rest of the deck. I suppose I could take out a counterspell (or maybe lower the number of sharuum?) cause I would love to get a colossus out on my friends.
Thanks for your continued suggestions because I love playing artifact decks
I like the look of these decks.
I think the reanimator one might be a neat deck to play with the artifact archenemy scheme cards, which is kind of what im looking to do.
I'm going to have a look at what I can tweak in those decks. More outside input would be great too.
Even though Tinker is a good card the problem with it in this deck is that it is not an artifact so it cannot be used over and over, but the combo of master transmuter and sphinx summoner can.
What do you mean by saying that Sharding Sphinx is brutal? The main purpose of it in this deck is to provide fodder for blocking but also to beef up master of etherium who in turn beefs up the tokens. The tokens can also be used for the use of master transmuter's ability without having to use another creature I have out.
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I do have some money to spend but not enough for paying more than $4.00 for a single card which rules out Tezzeret the Seeker even though he is awesome. Although I was looking at Master Transmuter combined with Ornithopter but I don't know what I would take out to put them in.
Anyway here is what the deck looks like right now. Any advice or suggestions are appreciated or just approval of the deck as it is. Thank you very much.
4 Master of Etherium
3 Ethersworn Canonist
3 Tidehollow Sculler
3 Tower Gargoyle
3 Sanctum Gargoyle
3 Myr Retriever
4 Etherium Sculptor
2 Sharuum the Hegemon
3 Sculpting Steel
3 Scourglass
3 Executioner's Capsule
4 Counterspell
Land
4 Arcane Sanctum
1 Reflecting Pool
2 Island
2 Plains
1 Swamp
4 Vault of Whispers
4 Ancient Den
4 Seat of the Synod
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Sorry for the double post and all but I've switched this deck around to be more of an Esper Midrange Deck rather than relying on artifact revival as much.
Please tell me what you think and as stated before I'd love to fit in Master Transmuter and Ornithopter but I don't know what I would take out.
4 Master of Etherium
3 Ethersworn Canonist
3 Tidehollow Sculler
3 Sphinx Summoner
4 Sanctum Gargoyle
3 Sharding Sphinx
4 Etherium Sculptor
2 Sharuum the Hegemon
2 Ethersworn Adjudicator
3 Sculpting Steel
3 Scourglass
4 Counterspell
Land 22
4 Arcane Sanctum
1 Reflecting Pool
3 Sejiri Refuge
2 Jwar Isle Refuge
4 Vault of Whispers
4 Ancient Den
4 Seat of the Synod
merged.
blut
I love the transmuter to death so I'll help make some room for her.
You don't really need Ornithopter with Master Transmuter. Nothing wrong with keeping an artifact in your hand when you bounce it back, especially if that artifact is a Prophetic Prism or a Sanctum Gargoyle. Bouncing an artifact land or a borderpost is just as good, and you should have enough where you don't really need the thopter if you have trouble finding something to bounce.
Right. I would have said remove Myr Retriever for the Transmuter, but he's already out: between 2 Shuruum and 4 Sanctum Gargoyles you've already got enough retrieval. your curve is currently a little high now, with the sphinx summoners + sharding sphinx + sharuum + ethersworn + scourglass as a total of 13 cards in your deck 5+cc. That's quite a bit. SO LETS THINK OF SOME CUTS.
This is tough because none of your cards are bad, but they're all overlapping in your treasured high cost slots which should be relatively low in number. Sphinx Summoner is good because he can toolbox out whatever you need at the moment: therefore having more of him makes it less necessary to have as many artifact creatures because he lets you grab them on demand. Sharding Sphinx is fun but not really as strong as you want it to be esp at 6cc, I'd bring it down to one copy you can tutor for. Same for Ethersworn Adjudicator even though he's one of a few cards that you can use to kill your other player's things. That's already three spots for Transmuter.
Is sculpting steel strong? I can see it being strong, but I'm as of now unsure about its effectiveness.
May I reccomend Academy Ruins? In your case, its practically better than a Volrath's Stronghold, and its a land so it doesnt eat your spell slots. I'd ditch one Vault o Whispers and one Ancient Den for two copies.
Finally, if you have one Master Transmuter and a Sphinx Summoner, what can be better than using the summoner to find Darksteel Colossus then transmuting out a 11/11 trample unstoppable stompyface? GEEGEE AVRYONE!
Fattycakes Zombie of Clan Limited
I like the sculpting steels because they are a card with a cheap mana cost (especially with etherium sculptor) which can be very powerful if you don't want to play 4 of a creature in a deck.
I like the idea of the academy ruins and hopefully the mana base wont suffer from the loss of an ancient den and vault of whispers even though I doubt it will.
I like the idea of playing a darksteel colossus but the main problem I see with this is it getting removed right away. Most of my friends I play against have at least one deck that splashes white and they always play path to exile. It wouldn't feel like a total waste because I wouldn't be paying colossuses cost but what would I switch out that wouldn't effect the rest of the deck. I suppose I could take out a counterspell (or maybe lower the number of sharuum?) cause I would love to get a colossus out on my friends.
Thanks for your continued suggestions because I love playing artifact decks
I think the reanimator one might be a neat deck to play with the artifact archenemy scheme cards, which is kind of what im looking to do.
I'm going to have a look at what I can tweak in those decks. More outside input would be great too.
Sharding Sphinx is brutal....
Even though Tinker is a good card the problem with it in this deck is that it is not an artifact so it cannot be used over and over, but the combo of master transmuter and sphinx summoner can.
What do you mean by saying that Sharding Sphinx is brutal? The main purpose of it in this deck is to provide fodder for blocking but also to beef up master of etherium who in turn beefs up the tokens. The tokens can also be used for the use of master transmuter's ability without having to use another creature I have out.