Hi, I am trying to make a deck based on utilizing Ooze Garden with Grave Pact. However I am not sure what creatures to put in the deck that would best go with this combination. Looking for ideas and suggestions on creatures for the deck as well on the deck in general.
So far I have 42 cards out of 60, all of the cards besides the creatures:
There are creatures that scream "sac me!" like Festering Goblin or Cathodian. You probably want a few of those. You could also use some of the pumping creatues like any of the shades (looming shade, a new one is nirkana revenant).
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Currently trying to think up a way to abuse giant oyster
Kitchen Finks and Bloodghast seem like good creatures for this type of build. Dimir House Guard could search up Pact and provide you with a sacrifice outlet. Gleancrawler wouldn't be bad as a 1 or 2 of to help you bring back your creatures after they've been sac'd.
The creatures that need to be sacrified look really intreguing to me. Saccing these creatures to Ooze Garden looks solid as they have high power, so that makes the sacrifice appealing as well (talk about an undercosted beater, here you go...). Throw Grave Pact into the mix, yeah, those all stack nicely.
If you run B, then consider running something like Living Death, for that could be a game winner with a bunch of those hasted creatures in your GY.
dunno if evoke creatures can help, play then with evoke cost and sac in response, need a rule guru to help
You can target an evoked creature with a spell or ability that can be played as an instant (such as Momentary Blinking an Evoked Mulldrifter when it comes into play, netting you 4 cards and a Mulldrifter that stays for 5 total mana). Unfortunately, you cannot use Ooze Garden with Evoke creatures because the stack would not be empty (Evoke's "sacrifice me trigger" would be waiting on the stack). You could fling an Evoked creature and more, but nothing with the sorcery restriction (like Ooze Garden).
A very good suggestion, though, to work with Grave Pact and not Ooze Garden (Briarhorn, as it has flash, can function as a Giant Growth AND Diabolic Edict rolled up into one. Sounds amazing for Righteousness-style antics: He functions great on the block all around, Diabolic Edict or not (the room for 2 for 1'ing here is impressive).
Simply Evoke the creature when you want instant Grave Pact gratification, or pay the full casting cost when you simply need to Grave Pact later, but could use the ability now.
I added a few creatures, what do people think? Also no one has commented on the non-creature spells in the deck, what do people think of those, do any changes need to be made in them?
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I added a few creatures, what do people think? Also no one has commented on the non-creature spells in the deck, what do people think of those, do any changes need to be made in them?
The casting costs of the creatures, sans Bloodghast, are too high. You might look to add red, and include 4 Sprouting Thrinax or something similar (it has a huge bonus for sending it to the graveyard). Nether Traitor is also a very good idea, and something that should probably be included (every other time you activate your Ooze Garden you can get him back to play for only B, and then make another Ooze token and do it again next time you activate Ooze Garden, etc.).
Kokusho is good, but the curve should stop with it and not be any higher.
As for noncreature spells, I'd have to say I do like the four Maelstrom Pulse. I'm thinking Search for Tomorrow should probably be Birds of Paradise, especially since Birds accelerates at G like Search for Tomorrow, but can likewise be a blocker for solid use with Grave Pact when it's usefulness has run it's course.
The remaining, what, 9 cards should probably be creatures as well. The deck needs them in order to function (since the core is Ooze Garden and Grave Pact), and if you do include red you can use Spark Elemental and similar one-hit wonder creatures (who can be sent the way of Ooze Garden should they outlive their usefulness, as mentioned above) to activate Grave Pact and act like Diabolic Edicts and a Lightning Bolt mixed. Flame-Tongue Kavu, likewise, can be a good idea. He can't survive a lot, but he can kill an opposing creature then require the opponent to sacrifice one should you want a 4/4 from Ooze Garden. Actually, I think Flame-tongue Kavu would be a fantastic idea, mostly because it'd be one of your creatures that wouldn't require Grave Pact or Ooze Garden in play before you cast him to be useful. Mogg War Marshal can function like a cheap version of Sprouting Thrinax, and Briarhorn, as mentioned above, can do some very entertaining things in combat. Kokusho, as you already have realized, is good all around (though expensive), Kitchen Finks can make a 3/3 and 2/2 before going to the graveyard for good, all the while netting you 4 life, Tukatongue Thallid can give you an extra 1/1 out of the equation, Mortician Beetle, though it lacks evasion, can get completely HUGE off of Grave Pact, and any creature with Modular ever printed can benefit from Ooze Garden as well.
Personally I don't think Skullclamp is a casual card.
Greater Good requires you to sacrifice a creature to it, so I couldn't sacrifice it to Ooze Garden . Although I do think Greater Good could be great with Grave Pact .
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I'm not sure how Fecundity is a good idea... Both players benefit from it once Grave Pact hits field, which will give the opponent more opportunities to play new creatures. It's not really any form of card advantage at that point (as both players get the benefit, negating the 'advantage'), and the opponents against it would probably be praising that green enchantment... >_>;
Unless, of course, there's something I'm missing.
I'd just go with Phyrexian Arena, rather than giving your opponents a more expensive to cast Howling Mine. <_<;
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So far I have 42 cards out of 60, all of the cards besides the creatures:
5 Forest
4 Swamp
4 Verdant Catacomb
4 Bayou
4 Overgrown Tomb
1 Urborg, Tomb of Yawgmoth
4 Ooze Garden
4 Grave Pact
Planeswalkers: 2
2 Garruk Wildspeaker
Sorcerys: 8
4 Maelstrom Pulse
4 Search for Tomorrow
Instants: 2
2 Putrefy
4 Bloodghast
4 Kitchen Finks
2 Nether Traitor
2 Solemn Simulacrum
2 Kokusho, the Evening Star
2 Cathodian
1 Pelakka Wurm
1 Gleancrawler
Deck Edited: 5/26/2010 at 4:30pm
Deck Edited: 5/26/2010 at 11:00pm
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BPauper Glissa EDHG
WMaw of the Obzedat PDHB
- centaur safeguard
- barish
- brawn
- abyssal gatekeeper
- chime of night
or any persist creaturewith other splash
for the "god" ones
black market can be fun too
dunno if evoke creatures can help, play then with evoke cost and sac in response, need a rule guru to help
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My gut reaction would be to splash R in the deck and run many of those high power creatures that stay on the field for 1 turn, like Ball Lightning, Hell's Thunder, Hellspark Elemental, Lightning Serpent, Spark Elemental or Blistering Firecat, for those look to be really solid options.
Others to consider might be Lightning Elemental, Spitebellows, Thunderblust, Lavacore Elemental and such.
The creatures that need to be sacrified look really intreguing to me. Saccing these creatures to Ooze Garden looks solid as they have high power, so that makes the sacrifice appealing as well (talk about an undercosted beater, here you go...). Throw Grave Pact into the mix, yeah, those all stack nicely.
If you run B, then consider running something like Living Death, for that could be a game winner with a bunch of those hasted creatures in your GY.
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
You can target an evoked creature with a spell or ability that can be played as an instant (such as Momentary Blinking an Evoked Mulldrifter when it comes into play, netting you 4 cards and a Mulldrifter that stays for 5 total mana). Unfortunately, you cannot use Ooze Garden with Evoke creatures because the stack would not be empty (Evoke's "sacrifice me trigger" would be waiting on the stack). You could fling an Evoked creature and more, but nothing with the sorcery restriction (like Ooze Garden).
A very good suggestion, though, to work with Grave Pact and not Ooze Garden (Briarhorn, as it has flash, can function as a Giant Growth AND Diabolic Edict rolled up into one. Sounds amazing for Righteousness-style antics: He functions great on the block all around, Diabolic Edict or not (the room for 2 for 1'ing here is impressive).
Simply Evoke the creature when you want instant Grave Pact gratification, or pay the full casting cost when you simply need to Grave Pact later, but could use the ability now.
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"STAY CLEAR OF WHITE POWDER"
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The casting costs of the creatures, sans Bloodghast, are too high. You might look to add red, and include 4 Sprouting Thrinax or something similar (it has a huge bonus for sending it to the graveyard). Nether Traitor is also a very good idea, and something that should probably be included (every other time you activate your Ooze Garden you can get him back to play for only B, and then make another Ooze token and do it again next time you activate Ooze Garden, etc.).
Kokusho is good, but the curve should stop with it and not be any higher.
As for noncreature spells, I'd have to say I do like the four Maelstrom Pulse. I'm thinking Search for Tomorrow should probably be Birds of Paradise, especially since Birds accelerates at G like Search for Tomorrow, but can likewise be a blocker for solid use with Grave Pact when it's usefulness has run it's course.
The remaining, what, 9 cards should probably be creatures as well. The deck needs them in order to function (since the core is Ooze Garden and Grave Pact), and if you do include red you can use Spark Elemental and similar one-hit wonder creatures (who can be sent the way of Ooze Garden should they outlive their usefulness, as mentioned above) to activate Grave Pact and act like Diabolic Edicts and a Lightning Bolt mixed. Flame-Tongue Kavu, likewise, can be a good idea. He can't survive a lot, but he can kill an opposing creature then require the opponent to sacrifice one should you want a 4/4 from Ooze Garden. Actually, I think Flame-tongue Kavu would be a fantastic idea, mostly because it'd be one of your creatures that wouldn't require Grave Pact or Ooze Garden in play before you cast him to be useful. Mogg War Marshal can function like a cheap version of Sprouting Thrinax, and Briarhorn, as mentioned above, can do some very entertaining things in combat. Kokusho, as you already have realized, is good all around (though expensive), Kitchen Finks can make a 3/3 and 2/2 before going to the graveyard for good, all the while netting you 4 life, Tukatongue Thallid can give you an extra 1/1 out of the equation, Mortician Beetle, though it lacks evasion, can get completely HUGE off of Grave Pact, and any creature with Modular ever printed can benefit from Ooze Garden as well.
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Bequeathal or Fecundity for draw.
Greater Good requires you to sacrifice a creature to it, so I couldn't sacrifice it to Ooze Garden . Although I do think Greater Good could be great with Grave Pact .
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Someone else mentioned Fecundity which is simply awesome in this kind of deck. Also consider running Golgari Germination it's pretty sweet
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Unless, of course, there's something I'm missing.
I'd just go with Phyrexian Arena, rather than giving your opponents a more expensive to cast Howling Mine. <_<;
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