Your first rule..it vexes me greatly. I would not enjoy that _at all_, having my hands tied like that. What about someone ripping it up with Necropotence? So you would NOT go after that person, right? They will certainly not have a very high life total but they're going to win if you don't stop them. Right now.
Just play Congregate on them and play 4x Maze of Ith in your deck. You should win every game.
Less sarcastically (sorry), you could try MBC deck running lots of cheap mass sweepers like Innocent Blood, Smallpox & Mutilate, some life suckers like Syphon Soul & Subversion and then take their dudes and kill them with em, via Liliana Vess or Debtors' Knell. Necropotence can become a game finisher once you're gaining a bunch of life (or, in your format, can also serve as a permanent Fog as you keep your life just under the threshold. Neat.). It's hard to attack you if they have no creatures in play, regardless of your life total. I actually have a 5-way deck like this and its pretty effective.
I would recommend the Star format of playing for you guys. Look it up on google, basically its 5 players. The people directly on your sides are your allies. The other 2 are your enemies. First person to kill their enemies wins. This provides a fair balance to the game.
Your first rule..it vexes me greatly. I would not enjoy that _at all_, having my hands tied like that. What about someone ripping it up with Necropotence? So you would NOT go after that person, right? They will certainly not have a very high life total but they're going to win if you don't stop them. Right now.
Just play Congregate on them and play 4x Maze of Ith in your deck. You should win every game.
Yeah, I agree. I wouldn't even want to play that format. Very strange why the guy with the highest life total is to be attacked...
While many on the forum don't like it (for reasons I just don't understand), my group finds cards like Maze of Ith simply spooky powerful. I'm the guy who clearly has abused this card the most over the years and I really try to not include it in my decks anymore, for they all just moan and groan. Unless a creature has shroud, you can easily, and, most importantly, repeatedly, take the largest creature right out of the equation. It can even be used to save others from dying in a pinch. This and Kor Haven have been very, very useful for me in our multi-player formats.
They are often far better than most defensive creatures you can play, for many reasons in my mind. As a land, it can't be countered, it's far more challenging to remove, doesn't cost any mana to cast, and it's reuseable for the entire game. I once read an argument that it didn't say, "Don't attack!" say like a creature with deathtouch. Well, it some ways that might be true. But a creature is far, FAR more fragile and easy to deal with.
Further, you want to talk about something that absolutely DESTROYS exalted, this is it. I once played Maze of Ith in a game that a friend was trying to abuse exalted. Unfortunately for him, he DIDN'T have any land-destroy and had little chance to abuse me with it.
And you can abuse it in other ways as well. Say using it in conjunction with The Wretched; oh, that can be LOTS of fun in multi with something like Lure. Just make sure you give him some sort of shroud, for he'll be a HUGE target. You can also set up a control deck from hell if you use it in conjunction with Dueling Grounds and/or Silent Arbiter.
I would recommend the Star format of playing for you guys. Look it up on google, basically its 5 players. The people directly on your sides are your allies. The other 2 are your enemies. First person to kill their enemies wins. This provides a fair balance to the game.
That sounds very similar to the exact way we play.
However, the idea that the guys to your left and right are your allies, at least when we play, definitely does NOT work in our group.
When you really get down to it, everyone at the table is your opponent, not just your non-adjacent players. Why? Because even your adjacent players will do everything they can to STOP you from winning if you get close. In my mind, a teammate is the only way you can truly have an ally; if they win when you win, that's an ally to me.
At least, that's how we play. It's a blast and pretty fair in my mind. Can get for some LONG games when multiple people play control or lifegain though...lol
That sounds very similar to the exact way we play.
However, the idea that the guys to your left and right are your allies, at least when we play, definitely does NOT work in our group.
When you really get down to it, everyone at the table is your opponent, not just your non-adjacent players. Why? Because even your adjacent players will do everything they can to STOP you from winning if you get close. In my mind, a teammate is the only way you can truly have an ally; if they win when you win, that's an ally to me.
At least, that's how we play. It's a blast and pretty fair in my mind. Can get for some LONG games when multiple people play control or lifegain though...lol
yeah we play like this too, pretty fun. it gets down and dirty near the end when you can finish someone off with a well timed reverse damage for the win.
as far as a ripping multiplayer deck goes though, the winner has to be pestilence
yeah we play like this too, pretty fun. it gets down and dirty near the end when you can finish someone off with a well timed reverse damage for the win.
as far as a ripping multiplayer deck goes though, the winner has to be pestilence
Pestilence is definitely one of the great cards in multi.
I don't think anything holds a candle, however, to our group's belief of the champion card for multi....Kokusho, the Evening Star. That's just rude in most multiplayer games and downright VULGAR in a 5+ man format.
Yeah, I agree. I wouldn't even want to play that format. Very strange why the guy with the highest life total is to be attacked...
While many on the forum don't like it (for reasons I just don't understand), my group finds cards like Maze of Ith simply spooky powerful. I'm the guy who clearly has abused this card the most over the years and I really try to not include it in my decks anymore, for they all just moan and groan. Unless a creature has shroud, you can easily, and, most importantly, repeatedly, take the largest creature right out of the equation. It can even be used to save others from dying in a pinch. This and Kor Haven have been very, very useful for me in our multi-player formats.
They are often far better than most defensive creatures you can play, for many reasons in my mind. As a land, it can't be countered, it's far more challenging to remove, doesn't cost any mana to cast, and it's reuseable for the entire game. I once read an argument that it didn't say, "Don't attack!" say like a creature with deathtouch. Well, it some ways that might be true. But a creature is far, FAR more fragile and easy to deal with.
Further, you want to talk about something that absolutely DESTROYS exalted, this is it. I once played Maze of Ith in a game that a friend was trying to abuse exalted. Unfortunately for him, he DIDN'T have any land-destroy and had little chance to abuse me with it.
And you can abuse it in other ways as well. Say using it in conjunction with The Wretched; oh, that can be LOTS of fun in multi with something like Lure. Just make sure you give him some sort of shroud, for he'll be a HUGE target. You can also set up a control deck from hell if you use it in conjunction with Dueling Grounds and/or Silent Arbiter.
Just something to consider is all.
That sounds very similar to the exact way we play.
However, the idea that the guys to your left and right are your allies, at least when we play, definitely does NOT work in our group.
When you really get down to it, everyone at the table is your opponent, not just your non-adjacent players. Why? Because even your adjacent players will do everything they can to STOP you from winning if you get close. In my mind, a teammate is the only way you can truly have an ally; if they win when you win, that's an ally to me.
At least, that's how we play. It's a blast and pretty fair in my mind. Can get for some LONG games when multiple people play control or lifegain though...lol
Yeah, that is precisely how we play. Being an ally, doesn't mean you can't attack them. You can if you want. But, you have to keep in mind that if you lose your allies, someone is else is going to win.
In the end it goes both ways, you usually knock someone off if they get too close to your gloating rights (Ally or not).
any help would be great thank you
rules we go by
highest life gets attacked
spells can target anyone
life at 20
Just play Congregate on them and play 4x Maze of Ith in your deck. You should win every game.
Less sarcastically (sorry), you could try MBC deck running lots of cheap mass sweepers like Innocent Blood, Smallpox & Mutilate, some life suckers like Syphon Soul & Subversion and then take their dudes and kill them with em, via Liliana Vess or Debtors' Knell. Necropotence can become a game finisher once you're gaining a bunch of life (or, in your format, can also serve as a permanent Fog as you keep your life just under the threshold. Neat.). It's hard to attack you if they have no creatures in play, regardless of your life total. I actually have a 5-way deck like this and its pretty effective.
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[rect=33,66,133,88]http://forums.mtgsalvation.com/showthread.php?t=206110[/rect]
[rect=251,67,347,90]http://forums.mtgsalvation.com/showthread.php?t=211881[/rect]
[rect=478,68,566,86]http://forums.mtgsalvation.com/showthread.php?t=208005[/rect]
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Spiderboy4DarkNightCavalier and XenoNinja at Heroes of the Plane Studios for the AMAZING sig pic and avvy.Yeah, I agree. I wouldn't even want to play that format. Very strange why the guy with the highest life total is to be attacked...
While many on the forum don't like it (for reasons I just don't understand), my group finds cards like Maze of Ith simply spooky powerful. I'm the guy who clearly has abused this card the most over the years and I really try to not include it in my decks anymore, for they all just moan and groan. Unless a creature has shroud, you can easily, and, most importantly, repeatedly, take the largest creature right out of the equation. It can even be used to save others from dying in a pinch. This and Kor Haven have been very, very useful for me in our multi-player formats.
They are often far better than most defensive creatures you can play, for many reasons in my mind. As a land, it can't be countered, it's far more challenging to remove, doesn't cost any mana to cast, and it's reuseable for the entire game. I once read an argument that it didn't say, "Don't attack!" say like a creature with deathtouch. Well, it some ways that might be true. But a creature is far, FAR more fragile and easy to deal with.
Further, you want to talk about something that absolutely DESTROYS exalted, this is it. I once played Maze of Ith in a game that a friend was trying to abuse exalted. Unfortunately for him, he DIDN'T have any land-destroy and had little chance to abuse me with it.
And you can abuse it in other ways as well. Say using it in conjunction with The Wretched; oh, that can be LOTS of fun in multi with something like Lure. Just make sure you give him some sort of shroud, for he'll be a HUGE target. You can also set up a control deck from hell if you use it in conjunction with Dueling Grounds and/or Silent Arbiter.
Just something to consider is all.
That sounds very similar to the exact way we play.
However, the idea that the guys to your left and right are your allies, at least when we play, definitely does NOT work in our group.
When you really get down to it, everyone at the table is your opponent, not just your non-adjacent players. Why? Because even your adjacent players will do everything they can to STOP you from winning if you get close. In my mind, a teammate is the only way you can truly have an ally; if they win when you win, that's an ally to me.
At least, that's how we play. It's a blast and pretty fair in my mind. Can get for some LONG games when multiple people play control or lifegain though...lol
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
yeah we play like this too, pretty fun. it gets down and dirty near the end when you can finish someone off with a well timed reverse damage for the win.
as far as a ripping multiplayer deck goes though, the winner has to be pestilence
Pestilence is definitely one of the great cards in multi.
I don't think anything holds a candle, however, to our group's belief of the champion card for multi....Kokusho, the Evening Star. That's just rude in most multiplayer games and downright VULGAR in a 5+ man format.
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
Yeah, that is precisely how we play. Being an ally, doesn't mean you can't attack them. You can if you want. But, you have to keep in mind that if you lose your allies, someone is else is going to win.
In the end it goes both ways, you usually knock someone off if they get too close to your gloating rights (Ally or not).
[sigpicmap]
[rect=33,66,133,88]http://forums.mtgsalvation.com/showthread.php?t=206110[/rect]
[rect=251,67,347,90]http://forums.mtgsalvation.com/showthread.php?t=211881[/rect]
[rect=478,68,566,86]http://forums.mtgsalvation.com/showthread.php?t=208005[/rect]
[/sigpicmap]
Spiderboy4DarkNightCavalier and XenoNinja at Heroes of the Plane Studios for the AMAZING sig pic and avvy.