Here's a weird idea for a deck that I just came up with. This is what I have so far. I need help with finishing it off, as I am not good with Extended. I think the point of the deck is quite obvious.:-)
It seems to be working out for me so far. I haven't been able to get a game agaisnt any major decks, the only one I reconized right of the bat was a variation of Slide. I won that, mainly because I got dealt [card}Kokusho, the Evening Star[/card], Putrid Imp, Demonic Tutor x2 and Swamp x3. The only problem I have is that Buried Alive only lets you pull three.
Oh, and I had a intresting game where I Duressed someone and the only card I could get was a Duress!
Ok, ive done 2 weeks almost of testing, and this is MY deck for 1.x next season. It works fairly well against the board.
G/B Reanimator
4 Llanowar Wastes
4 City of Brass
5 Forest
4 Swamp
4 Chrome Mox
4 Birds of Paradise
3 Putrid imp
3 Iname Death aspect
4 Phantom Nishoba
4 Kokusho
1 Kuro
4 Buried Alive
3 Life//Death
4 Goryo's Vengeance
3 Patriarch's Bidding
4 Diabolic Intent
2 Spoils of the Vault
When it goes off , it is game over, The Intent and spoils help alot with early game tutoring, and usually i Bury a iname, then reanimate, search for 4 Kokusho, 4 Nishoba, 2 Iname, 1 Kuro, then intent out the iname, and nab bidding or land whichever i need.
Against affinity/Goblins/WW:
Kuro is your star here, buying you that extra turn or two if your facing a weenie swarm, In game 2, he shows up easier, and you have other help but game 1, if you can last till turn 6 at the latest, the game is yours.
Against MBC/Domain/Other misc:
Well, domain just lies down the second you say reanimate. MBC can be trouble, so if it shows up in my meta, i might just add compost to even it out.
Against Counterspell Decks(aka anydeck that contains a word with Counter in it):
The Sideboard becomes your friend, i guess your best bet is to play around them, my friend never counters my buried alive, and i can usually push 1 reanimation spell through to nab iname into play. In game 2, a first or Second turn Dosan is good, but the key is getting him into play, and keeping him there for 3 Turns(you waste a turn casting him). Boseiju might get run over him, since most Counter players wont counter a Tutor spell, figuring they can just counter the actual spell, Living Wish might make its way in eventually
So, have fun critiqing my build
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I don't know about Goryo's Vengeance. I think Doomed Necromancer is much better. The two don't combo together at all. Goryo removing from the game, Kokusho triggering on graveyard. And what about Eternal Witness? A G/B with 0 eternal witness? And seriously spoils of the vault? And Iname? That's all I have to say? I like the basic idea. Props for the Putrid Imp and Kuro. Footsteps of the Goryo is combolicious with Kokusho and get an Eternal Witness to regrow the footsteps and you should be set. Don't know what format you're working in but if you take buried alive, how can you not take exhume?
You dont get the deck, first off it is post rotation, so goodbye exhume. Second off, EW is NOT needed, the green is a splash for birds and Deed/Dosan in the board. EW is a card you DO NOT want to draw. Here is how the deck plays out
turn 2-3ish
Iname in the graveyard, Vengance iname, Put Kokushox4, nishobax4, and a Kuro in the Yard, turn 4 Bidding to trigger 4 kokusho, they loose 20, you gain 20, and if needed can clean there board with kuro, and oh wait, you have 4 7/7's that net you life
So in closing................
READ THE ****ING CARDS YOU NOOB!!!!
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You dont get the deck, first off it is post rotation, so goodbye exhume. Second off, EW is NOT needed, the green is a splash for birds and Deed/Dosan in the board. EW is a card you DO NOT want to draw. Here is how the deck plays out
turn 2-3ish
Iname in the graveyard, Vengance iname, Put Kokushox4, nishobax4, and a Kuro in the Yard, turn 4 Bidding to trigger 4 kokusho, they loose 20, you gain 20, and if needed can clean there board with kuro, and oh wait, you have 4 7/7's that net you life
Turn 2 ~ 3ish iname? How do you plan to do that? I see birds / mox as your only means of acceleration here. So for turn 2 iname, you'd need to go:
Turn 1: forest, birds, mox impriting a green card, birds (-5 cards four mana sources for turn 2)
Turn 2: +1 for your draw (3 cards in your hand being swamp, iname and some random colored card), Swamp, mox, iname. Now your hand is empty
Yea... that's really going to happen. The turn 3 iname is also unlikely. You should've said "this is what happens when you get the 1/10000th chance gold fish draw" rather than "this is how it plays out".
ThoseBlueDudes:
I think that Iname comes into play by reanimation, try playing turn 1 mana + putrid imp, then discard Iname and turn 2 life/death him... turn 3 mana intent (possibly for bidding if you have birds or mox in hand) and mox/birds if available, turn 4 mana (+ mox if available/needed) then bidding for spirit. it looks pretty straightforward to me, but perhaps the list should have 4 iname and 4 imps for more consistency
Uhh, I just wanna know what are all the Abbreviations of decks(MBC, for instance). I ****ing LOVE:love: this deck... squuuuz the gayness, i was thinking of making a similar deck but in Kamigawa block format....... doesn't work^_^;
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4 Kokusho, the Evening Star
4 Patriarch's Bidding
4 Krosan Drover
4 Fierce Empath
2 Sakura-Tribe Elders
2 Kodama's Reach
2 Krosan Tusker
4 Jugan, the Rising Star
Moved to Casual.
- Ixi v2
Avatar by Grey. Banner by spiderboy4 from High~Light Studios
20 Swamp
4 Chrome Mox
4 Putrid Imp
4 Buried Alive
4 Kokusho
4 Patriarchs Bidding
4 Diabolic Tutor
4 Smother
4 Chainers Edict
4 Duress
4 Cabal Therapy
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Avatar by Grey. Banner by spiderboy4 from High~Light Studios
I would be interested to see how list deck plays. Please be sure to let us know how it works out.
Muchas gracias to Faust for the avatar & Topher for the rad sig...
Playing in Extended:
:symbg::symgw::symbw: Rock
:symrw::symuw::symur:: Second Solution/Trinket Angels
Boros Deck
Oh, and I had a intresting game where I Duressed someone and the only card I could get was a Duress!
Avatar by Grey. Banner by spiderboy4 from High~Light Studios
Avatar by Grey. Banner by spiderboy4 from High~Light Studios
G/B Reanimator
4 Llanowar Wastes
4 City of Brass
5 Forest
4 Swamp
4 Chrome Mox
4 Birds of Paradise
3 Putrid imp
3 Iname Death aspect
4 Phantom Nishoba
4 Kokusho
1 Kuro
4 Buried Alive
3 Life//Death
4 Goryo's Vengeance
3 Patriarch's Bidding
4 Diabolic Intent
2 Spoils of the Vault
When it goes off , it is game over, The Intent and spoils help alot with early game tutoring, and usually i Bury a iname, then reanimate, search for 4 Kokusho, 4 Nishoba, 2 Iname, 1 Kuro, then intent out the iname, and nab bidding or land whichever i need.
Against affinity/Goblins/WW:
Kuro is your star here, buying you that extra turn or two if your facing a weenie swarm, In game 2, he shows up easier, and you have other help but game 1, if you can last till turn 6 at the latest, the game is yours.
Against MBC/Domain/Other misc:
Well, domain just lies down the second you say reanimate. MBC can be trouble, so if it shows up in my meta, i might just add compost to even it out.
Against Counterspell Decks(aka anydeck that contains a word with Counter in it):
The Sideboard becomes your friend, i guess your best bet is to play around them, my friend never counters my buried alive, and i can usually push 1 reanimation spell through to nab iname into play. In game 2, a first or Second turn Dosan is good, but the key is getting him into play, and keeping him there for 3 Turns(you waste a turn casting him). Boseiju might get run over him, since most Counter players wont counter a Tutor spell, figuring they can just counter the actual spell, Living Wish might make its way in eventually
So, have fun critiqing my build
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So I'd say:
+ 3 Exhume
- 2 Spoils of the Vault
- 1 Goryo's Vengeance
turn 2-3ish
Iname in the graveyard, Vengance iname, Put Kokushox4, nishobax4, and a Kuro in the Yard, turn 4 Bidding to trigger 4 kokusho, they loose 20, you gain 20, and if needed can clean there board with kuro, and oh wait, you have 4 7/7's that net you life
So in closing................
READ THE ****ING CARDS YOU NOOB!!!!
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Turn 2 ~ 3ish iname? How do you plan to do that? I see birds / mox as your only means of acceleration here. So for turn 2 iname, you'd need to go:
Turn 1: forest, birds, mox impriting a green card, birds (-5 cards four mana sources for turn 2)
Turn 2: +1 for your draw (3 cards in your hand being swamp, iname and some random colored card), Swamp, mox, iname. Now your hand is empty
Yea... that's really going to happen. The turn 3 iname is also unlikely. You should've said "this is what happens when you get the 1/10000th chance gold fish draw" rather than "this is how it plays out".
I think that Iname comes into play by reanimation, try playing turn 1 mana + putrid imp, then discard Iname and turn 2 life/death him... turn 3 mana intent (possibly for bidding if you have birds or mox in hand) and mox/birds if available, turn 4 mana (+ mox if available/needed) then bidding for spirit. it looks pretty straightforward to me, but perhaps the list should have 4 iname and 4 imps for more consistency
Don't you love when people make such claims and are wrong?
(O.o)
(> <)
I'm helping Kenji's Bunnies take over the world
One thing about life... You'll never get out of it ALIVE!