Dandan: is very specific, it's island dependent, not islandwalker, so i don't think its a great creature.
Flying Men: i took it out, but i'm not sure yet, i choosed to have Drifter il-Dal (it can lock your mana and slow your aggro deck, not sure about him) and Looter il-Kor (force you to exchange cards, may be good or not) instead of him, because they are wizards, and can't be blocked too. Very dificult choice.
Tidewalker: i think we need a finisher here, maybe this guy on a deck full of islands, can be it. In the third turn, its gonna be at least 3/3 for 3, later on, bigger and better.
Spiketail Drakeling: he's a 2/2 flying creature that can counter some bigger threat. I think he's a good option on the 3 drop slot.
Snapback: you can cast it in your first turn without any mana. its cool to gain tempo.
Cancel: a counter. Not sure if it's better than Snapback in an aggro deck, since it can haste your tempo.
Piracy Charm: instant pumping or killing(mainly for this) or discard or islandwalk take your choice. I'm using it since i have no Psionic Blast on my deck, but it's working cool.
Willbenders are in sideboard due to not having space to put them main. To be fair, I liked some of the ideas going on in this thread and I just adapted it to my own. Once future sight gets released I think mono-blue wizard decks will be tough to beat
After some testing I have to say that this deck's power is really just in Budde's card, other than that I'd much rather have some kind of WW, RDW or even MGA. Why not try to squeeze just a few more Wizards in it, to maximize the Prodigy's potential? Aren't there any good Wizards except for Willbender in the ~600 cards we have at the moment?
Are the current Wizards in block for mono-blue. In FS we get 2 good ones in the ways of Venser and Linessa as legends. Which is why I want to wait and make use of Prodigy with FS because there are sure to be more wizards in the works.
Quickdive: Agree, all possible and cheap wizards are here, making strong usage of Voidmage Prodigy. Only Spiketail Drakeling isn't a wizard, but can counter too.
I don't run Riptide Pilferer or Flying Men since they are not wizards, and don't work well with Voidmage. Better than a discard is a counter.
I have playtested this deck, and how it was, its was'nt a match for Teferi or Scrybe decks, Calciderm, Spectral Force, can't be stopped once they hit the table, this deck can't hold'em. This made me loose 5 straight games.
So, i've changed some cards, now i'm 15 games streak wins. Its not a common aggro deck, it goes for the Wizard Lock. If able, starting on 2nd turn, everything the foes play, get countered.
HAND: 3 island, 2 Sage of Epityr, Voidmage Prodigy, Snapback
Me: island, Sage of Epityr
Him: mana, 1/1 creature
Me: island, Voidmage Prodigy (buy a creature)
Him: mana, 2/2 creature (snapback it with the other card you have)
Me: island, 1/1 sage, or another one drop wizards, or leave mana open for snapback or cancel or Wipe Away
The flaw of the deck is card drawing, with an early Snapback you get short in cards, so i put in a Think Twice. As the game goes, its easier to keep countering.
I took out Tidewalker since what i thought about a finisher it's really not needed, you just need to keep counters on. I've changed for the well remembered Willbender. I hope in Future Sight come some 1 other one drop wizard in place of Drifter il-Dal.
Having Unstable Mutation or Psionic Blast, its hard to deal with Calciderm or Spectral Force, since the damage is too low for them, or even untargetable, worse, having these cards reduces the chance of countering them. So i took'em out.
I think a bouncing card with a cantrip would be marvellous for this deck.
That's it. Make a test. You'll see how's fun is to show to Tereferi deck what is a control deck...lol
I have played against monoU aggro a few times and lost each and every match with Teferi UBR. Usually finished by Psionic Blast and me without a counter. I noticed many people lamenting the Flying Men and some questioning Unstable Mutation. Unfortunately these two cards are the hallmark cards that you will have issues with because youll need an answer soon... Turn 2: 4 dmg, Turn 3: 3 dmg Turn 4: 2 dmg Turn 5: 1 dmg = 10 dmg if uncontested then add in the additional damage from cheap beats from shadow creatures and a few well placed Psionic Blasts and its game over. If there are more cheap U shadow creatures its going to be an Archtype in this format! Dandan and Voidmage Prodigy are the only two creatures I dispute that our thread creator suggests because Dandan dies to 1/1's... and you need to be doing something better than countering an opponent's spell with sacrificing precious beats of your own when using voidmage.
Snapback (you loose unstable mutation and a creature) beside your foe
not even use mana.
Any 1/1 with Flying
Based on my test i had no success with these cards, against the actual enviroment with ww, scrybe and terefi. Make the tests and you'll see, heading on the Voidmage way is the stronger and safer deck that can face any treat. Countering is THE better thing to do.
The blue can't follow the ww speed with Calciderm and friends, can't handle without counter the Teferi removal and counters on turn 3, or even match the scrybe Spectral Force, using unstable mutation on flying men and Psionic Blast.
I don't run Riptide Pilferer or Flying Men since they are not wizards, and don't work well with Voidmage. Better than a discard is a counter.
on drifter - you seem to agree that he isnt a very good card and works against your strategy as he slows you down - then why keep him? play gossemer spirirt - at least it doesnt screw your mana. i dont see this card as a one drop, if aggro is your plan then it stops you from laying threats, if you wanna counter stuff then this doesnt help keep your mana open.
i dont know whether i see aggro differently to you but suirely you wanna do as much damage as quickly as possible, psionic blast and unstable mutation help this, countering things doesnt.
For those of you suggesting saying that wizards are the only way to go, that is far from true. This deck can race, and often has a faster goldfish clock than WW.
The reason I use dandan is because most control decks have blue, and we have already said that control is our biggest problem. Dandan second turn, especially on the play, has them facing down 4 damage a turn fast. I figured I'd give it a try, but it would definitely be an early removal.
Also, unstable mutation is absolutely needed, it makes this deck tick. Otherwise, the deck is far to slow.
Edit: Riptide Pilferer is a great idea and I will definitely be giving it a try.
Mikey G: we dunno understand aggro differently, indeed the deck i'm running is more a fast control than an aggro. I dropped the aggro test since it seemed to failure against the top decks nowadays. I just don't drop the lameful Drifter il-Dal 'cause i need low cost wizards to fuel Voidmage Prodigy, but certainly he's not the best option, if he is in my open hand, i MUST mulligan, if there is no other 1 drop.
Huskie322: as i tested, the aggro version doesn't seem do fit the fastness of other decks, besides Teferi (maybe it was my skill to manage the deck). As i said above, you're right, going aggro, really need to run unstable mutation (even thinking to put it in my control), Pongify, Psionic Blast. About Dandan, it won't do any damage in second turn since propably will have at least a 1/1 to block it and it doesn't trample and doesn't have islandwalk, but islandhome. He doesn't deserve a place. By the way, i don't think control is our biggest problem, any match up without counters are really big problems.
I don't think Riptide Pilferer has a place, since it doesn't have evasiveness,
I still don't think this deck can match up those mentioned before. To help you guys figure out, look at our creatures and the Scrybforce deck:
pilferer is good regardless of evasion - control rarely has early blockers so he helps to gain good CA (also meaning potentially dandan could get in for a few turns but SB against control at best), against aggro they have to a)leave a blocker b)waste burn on it - both of which help your game plan as it slows them down
MGA and MWA are very fast and very consistant meaning MUA has to be at least as good - which it aint.
if you wanna play control you need to test this against the real control decks in the meta i mentioned above, they are better control decks like MGA MWA are better aggro decks. sligh is also rearing its head and again is more consistant at dealing enough damage asap than MBA could ever hope to be.
MIKE G: Riptide Pilferer is a 2 mana drop 1/1 creature. Even in a mirror match up with MUA, there is a 2/2 for 2 (Voidmage Prodigy), and then you can sacrifice your first dropping blocking it (sage of epityr served for his purpose), besides there is a snapback...what i mean is, he's not even a bother for a deck, since it doesn't have evasiveness, usually will always have bigger creatures on play.
I agree with you, a MUA can't handle against a serious aggro deck (MWA or MGA), not even a control, since you can't block their counters and bouncing 'til their big drops come, and Unstable is too slow as an enchantment, agains their instant cards, usually you loose 2 cards and they 1 in your turn.
Fortunatly, i've tested the my WIZARDS LOCK deck mentioned above against those serious decks mentioned before, and went very, very well. Actual enviroment is toooo slow for this second turn lock. The only cards to worry about is Sudden Death targeting your Voidmage Prodigy, since i can't counter it; or a late Akroma, Angel of Fury, but usually too late to win. So i'm running it, and every time i play, i'm certain to run it in competitions, because i'm not loosing.
I'm just considering to open 3 slots for Unstable Mutation, to speed up damage, and lower the number of turns, since 3 mana is all what i need to win. Also i'm thinking in lower the mana base, since my mana curve goes 'til 3, many times happen to have Looter il-Kor exchanging my land on hand for something better; and since Sage of Epityr usually gives me mana, if my open hand doesn't have enough. but i'm not sure yet
Deck improved. Now more 1 mana drop (woo-hoo) find out Timebender replacing Willbender (2 mana drop), and changed Think Twice for a better Ancient Vision (its like eternal food), now this deck is becoming really a grown up guy...
Side are filled with fillers (pleonasm) but it's true. Since it's all based on don't let treats hits on, that the deck will hardly care about sideboard, i think that maybe later game tidewalker has a change since it comes with unstable mutation, but he just worth around 6th turn. But hardly thinking changing him for Spiketail Drakeling, but not sure yet, because his worth begins to stop around 6th round when Damnation can go on.
Maybe with Future Sight, this MD and SB can improve even more.
The only difficult is that control decks needs you to take harder decisions, meaning, you need to think alot more than an aggro. But if you manage well with the deck, you're gonna win. Knowing what to expect helps alot too.
Don't know, in a game i've played Chronozoa was the all star, it replicates itself, just need to be vanished, with snapback, cancel you can keep it alive to hit and save its butt. I think it deserves a test.
I included too an Ancestral Vision because late game the deck run out of gas, so its a refresh; and Cancel, this decks urge some cancel, if not it will be target of every kind of removal around, so our not too good creatures will be crushed.
I really didn't tested it yet, but i think it should a try.
What did you think?
aggro? again we seem to differ on what that means. why run cancel you wanna win asap and this means you have to leave mana open so you therefore havent laid a threat.
ancestrall vision - draw this late game its rubbish as its dead for 5turns.... (and thats assuming that control would let you play this ).
use think twice or careful consideration for instant gratification.
why only 3 psionic blasts when you have 4 pongify? one helps you win quicker the other doesnt.
i dont mean to be harsh but like we said unless MUA hits the consistantcy of MWA and MRA then its not a competitive deck.
compare to a red aggro deck, not even looking at the creatures, for every removal spell blue has, red has removal which is also burn to end the game quicker, so which do you think is more effective?
I agree completly with you, but i'm trying to figure it out a way to have a MUA working. I can't see a late game without a cancel, this deck is too fragile and can't match up late game threats for other decks.
Pongify is to make my 1/1 become 3/3 in second turn.
Agreed with Ancestral, it works more for control than aggro, but the idea of 3 cards for U is too much tempting. This spot is for Think Twice...
...I still have to think.:-/
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"Are you a wizard? Where're your magics?" Dimir Follower
I've been looking at this deck too, to see if I can throw something together for a PTQ this weekend and I don't like the sage of epityrs. But thats because I've been going the all the evasion creature route.
However, that does leave me with only flying men as a one drop, which seems kind of dumb in an aggro deck. Which is probably while i'll audible to something else.
Correct if i'm wrong, but i play the deck this way: early drops, than Voidmage keeps the lock (attack, counter). It's start at 3rd turn on fastest way (usually once the lock is on, it's hardly unlocked). The hard part is to manage the card draw, but against control, it works marvellously.
Not sure yet what to MD on sideboard. For aggro based, i though Snapback could be MD, and for Teferi/Dralnu Control, Delay, For Grave based decks, Crypt. The last spot is missing (Forsee is just a filler)
The main problems indeed seems the Drifter il-Dal. He stucks a mana, and early on it's a problem, but later it's ok. Drawing lands usually is a problem either since this deck needs some counter trick on it's sleeves. I'm thinking on reducing lands to 18, to minor this problem.
Despite feeling it like a toss play, i think it's win rate very reasonable (something like Dragonstorm rate).