I have posted a version of this in the past but have made some big changes, so I figured I'd start a new thread. I have made an Estrid enchantment deck and want feedback please. I get to goldfish often but competitive play with my playgroup is infrequent due to everyone having other commitments. Un interrupted it has inevitability from about turn 5. When it "goes off" it empties all the permanents onto the battlefield, for that reason I have foiled the deck :)!
The win con is mainly multiple Jace the Mind Sculptor ultimates but there are other paths to victory as well. I guess what I am after is general feedback and a bit of competitive feedback.
The deck slows things down long enough to "go off", which means a combo comes together, Words of wind/Treachery or The Chain Veil or Omniscience and then with the enchantress' the deck, pours out the non lands thanks to Abundance and finds a win con, the quickest being Jace's ultimate which with chain veil can ultimate multiple times in the winning turn. Some of the interactions are really cool and fun to put together.
So general feedback and thoughts on slowing early disruption?
The win con is mainly multiple Jace the Mind Sculptor ultimates but there are other paths to victory as well. I guess what I am after is general feedback and a bit of competitive feedback.
1 Estrid, the Masked
Hurry up faster!
1 Wild Growth
1 Fertile Ground
1 Overgrowth
1 Market Festival
1 Dawn's Reflection
1 Sol Ring
1 Exploration
1 Land Tax
1 Herald of the Pantheon
1 Awakening Zone
1 Mirari's Wake
1 Kruphix, God of Horizons
1 Omniscience
I need time to show you all my foils!!
1 Stasis
1 Blind Obedience
1 Island Sanctuary
1 Sterling Grove
1 Greater Auramancy
1 Oblivion Ring
1 City of Solitude
1 Solitary Confinement
1 Karmic Justice
1 Energy Flux
1 Ghostly Prison
1 Rising Waters
1 Privileged Position
1 Sphere of Safety
1 Archetype of Imagination
Dig into that Deck!
1 Sylvan Library
1 Rhystic Study
1 Courser of Kruphix
1 Abundance
1 Future Sight
1 Argothian Enchantress
1 Satyr Enchanter
1 Enchantress's Presence
1 Mesa Enchantress
1 Verduran Enchantress
1 Eidolon of Blossoms
1 Words of Wind
1 Aura Thief
1 The Chain Veil
1 Opalescence
1 Parallel Lives
1 Doubling Season
1 Treachery
1 Enchanted Evening
Planeswalkers go ultimate!
1 Garruk, Primal Hunter
1 Elspeth, Knight-Errant
1 Tamiyo, the Moon Sage
1 Jace, the Mind Sculptor
Tokens may help..?
1 Heliod, God of the Sun
1 Sigil of the Empty Throne
Needful things
1 Dispel
1 Mystical Tutor
1 Enlightened Tutor
1 Cyclonic Rift
1 Counterspell
1 Estrid's Invocation
1 Copy Enchantment
1 Idyllic Tutor
1 Replenish
Lands 37
Green
4 Forest
White
2 Plains
1 Mistveil Plains
1 Serra's Sanctum
Blue
2 Island
1 Tolaria West
Green and Blue
1 Tropical Island
1 Botanical Sanctum
1 Thornwood Falls
1 Simic Growth Chamber
1 Hinterland Harbor
1 Woodland Stream
1 Savannah
1 Tranquil Expanse
1 Sunpetal Grove
1 Temple Garden
1 Fortified Village
1 Selesnya Sanctuary
White and Blue
1 Tundra
1 Meandering River
1 Port Town
1 Glacial Fortress
1 Nimbus Maze
1 Azorius Chancery
All colours
1 Command Tower
1 Seaside Citadel
Foil fetches I had
1 Wooded Foothills
1 Arid Mesa
1 Krosan Verge
Just land
1 Maze of Ith
1 Strip Mine
1 Reliquary Tower
The deck slows things down long enough to "go off", which means a combo comes together, Words of wind/Treachery or The Chain Veil or Omniscience and then with the enchantress' the deck, pours out the non lands thanks to Abundance and finds a win con, the quickest being Jace's ultimate which with chain veil can ultimate multiple times in the winning turn. Some of the interactions are really cool and fun to put together.
So general feedback and thoughts on slowing early disruption?