This is a budget list for Inalla, Archmage Ritualist with some combos to win the game immediately. I've firstly bought the Arcane Wizardry deck back then because I saw Inalla's potential to be broken and also because I love UBR. There's plenty of room for improvements, including additional combo pieces to the deck. I prefer to keep it budget because my playgroup is casual and that's why I put cheap tutors (Transmute cards). Please let me know what you guys think!
For a budget list, your deck looks pretty cool. Grixis Wizards is always a fun time. For you, not necessarily your opponents heh.
Does Ghitu Journeymage perform well for you? It seems relatively weak in comparison to what the rest of your deck is doing. A universal Shock to your opponents may not make much of a difference outside of the infinite loop that you've outlined (which has a bajillion pieces).
On that topic, you could easily replace [CARD}Siren's Ruse[/CARD] with Ghostly Flicker. Seems to be strictly better for what you're looking to do with the Ruse.
1 Inalla, Archmage Ritualist
Creature
1 Azami, Lady of Scrolls
1 Stonybrook Banneret
1 Fatestitcher
1 Merchant of Secrets
1 Dimir House Guard
1 Sage of Fables
1 Trophy Mage
1 Aether Adept
1 Dualcaster Mage
1 Naban, Dean of Iteration
1 Laboratory Maniac
1 Bloodline Necromancer
1 Puppeteer Clique
1 Marchesa, the Black Rose
1 Naru Meha, Master Wizard
1 Ghitu Journeymage
1 Wanderwine Prophets
1 Docent of Perfection
1 Final Iteration
Enchantment
1 Splinter Twin
1 Kindred Discovery
Land
1 Shivan Reef
1 Sunken Hollow
1 Smoldering Marsh
1 Crypt of the Eternals
1 Exotic Orchard
1 Underground River
1 Dimir Aqueduct
1 Izzet Boilerworks
1 Dragonskull Summit
1 Drowned Catacomb
1 Command Tower
1 Rakdos Carnarium
1 Crumbling Necropolis
1 Sulfur Falls
9 Island
7 Swamp
7 Mountain
1 Illusionist's Bracers
1 Ashnod's Altar
1 Isochron Scepter
1 Paradox Engine
1 Izzet Signet
1 Dimir Signet
1 Vanquisher's Banner
1 Door of Destinies
1 Fellwar Stone
1 Obelisk of Grixis
1 Talisman of Dominance
1 Talisman of Indulgence
1 Basalt Monolith
1 Rakdos Signet
1 Sol Ring
Instant
1 Clutch of the Undercity
1 Perplex
1 Shred Memory
1 Dispel
1 Dramatic Reversal
1 Siren's Ruse
1 Reality Shift
1 Memory Lapse
1 Cabal Ritual
1 Terminate
1 Dark Ritual
1 Arcane Denial
1 Counterspell
1 Brainstorm
1 Anticipate
1 Impulse
1 Desperate Ritual
1 Brainspoil
1 Dimir Machinations
1 Rite of Flame
1 Chain Reaction
1 Vandalblast
1 Torment of Hailfire
1 Kindred Dominance
1 Blasphemous Act
1 Fireball
The combos are:
Inalla, Archmage Ritualist+Ashnod's Altar+Bloodline Necromancer = limitless tokens and colorless mana.
Naban, Dean of Iteration+Ghitu Journeymage+Siren's Ruse+Dualcaster Mage = kill your opponents.
Aether Adept+Paradox Engine+3 mana rocks = Infinite Mana
Inalla, Archmage Ritualist+Fatestitcher+Illusionist's Bracers+Splinter Twin = limitless tokens
Dramatic Reversal+Isochron Specter+Paradox Engine+ Mana rocks/Tokens = limitless untaps, limitless mana and limitless storm counts
Dualcaster Mage/Naru Meha, Master Wizard+Siren's Ruse+Kindred Discovery = draw your library
Inalla, Archmage Ritualist+Wanderwine Prophets = unstoppable turns
Combo pieces supplementatitons: Vela the Night-Clad; Azami, Lady of Scrolls
Does Ghitu Journeymage perform well for you? It seems relatively weak in comparison to what the rest of your deck is doing. A universal Shock to your opponents may not make much of a difference outside of the infinite loop that you've outlined (which has a bajillion pieces).
On that topic, you could easily replace [CARD}Siren's Ruse[/CARD] with Ghostly Flicker. Seems to be strictly better for what you're looking to do with the Ruse.
Hope that this helps!
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager