So I made the Mono-W version of Teshar, Ancestor's Apostle and had fun with it, but didn't also have the cards to really push that version to the limit on its own so I got to thinking how to make the deck better and I came to to the obvious answer, what if the whole thing was given flash by the new Commander, enter:
In this deck Raff largely exists as a legendary copy of Shimmer Myr which gives a majority of the deck flash including Teshar. Blue also brings some other Artifact related toys to the table as well as a bevy of control options to back up and Support this artifact graveyard combo nonsense.
Missing a bunch of the $$$$ artifact pieces that makes the Mono-W version really quick and would also benefit here but their absence is shored up by the addition of control. Alongside the Control elements other artifact combos with low card footprints ala (Scepter Reversal) could sneak into the mix and the addition of blue allows for the best additions in Paradoxical Outcome and Hurkyl's Recall alongside Riddlesmith to send the deck to the stars.
In this deck Raff largely exists as a legendary copy of Shimmer Myr which gives a majority of the deck flash including Teshar. Blue also brings some other Artifact related toys to the table as well as a bevy of control options to back up and Support this artifact graveyard combo nonsense.
The List
1x Raff Capashen, Ship's Mage
Artifact (23)
1x Aether Spellbomb
1x Aetherflux Reservoir
1x Ashnod's Altar
1x Azorius Signet
1x Chromatic Lantern
1x Chromatic Sphere
1x Chromatic Star
1x Chrome Mox
1x Claws of Gix
1x Expedition Map
1x Gilded Lotus
1x Grinding Station
1x Isochron Scepter
1x Lotus Petal
1x Mana Vault
1x Mox Amber
1x Phyrexian Altar
1x Scroll Rack
1x Sensei's Divining Top
1x Sol Ring
1x Urza's Bauble
1x Voltaic Key
1x Welding Jar
Sorcery (4)
1x Merchant Scroll
1x Mind's Desire
1x Ponder
1x Time Spiral
Enchantment (4)
1x Copy Artifact
1x Future Sight
1x Land Tax
1x Mystic Remora
1x Arcane Denial
1x Blue Sun's Zenith
1x Brainstorm
1x Chain of Vapor
1x Commit // Memory
1x Cryptic Command
1x Cyclonic Rift
1x Dramatic Reversal
1x Enlightened Tutor
1x Force of Will
1x Frantic Search
1x Hurkyl's Recall
1x Intuition
1x Mana Drain
1x Mystical Tutor
1x Nexus of Fate
1x Paradoxical Outcome
1x Remand
1x Swan Song
1x Teferi's Protection
1x Turnabout
1x Whir of Invention
Creature (14)
1x Archaeomancer
1x Etherium Sculptor
1x Hangarback Walker
1x Myr Retriever
1x Recruiter of the Guard
1x Riddlesmith
1x Scrap Trawler
1x Snapcaster Mage
1x Spellseeker
1x Taigam, Ojutai Master
1x Teshar, Ancestor's Apostle
1x Vendilion Clique
1x Walking Ballista
1x Workshop Assistant
1x Academy Ruins
1x Cavern of Souls
1x Cephalid Coliseum
1x City of Brass
1x Command Beacon
1x Command Tower
1x Flooded Strand
1x Halimar Depths
1x Hallowed Fountain
1x Inventors' Fair
7x Island
1x Mana Confluence
1x Myriad Landscape
1x Mystic Gate
1x Path of Ancestry
4x Plains
1x Polluted Delta
1x Reliquary Tower
1x Riptide Laboratory
1x Strip Mine
1x Tolaria West
1x Windswept Heath
Planeswalker (1)
1x Tezzeret the Seeker
Missing a bunch of the $$$$ artifact pieces that makes the Mono-W version really quick and would also benefit here but their absence is shored up by the addition of control. Alongside the Control elements other artifact combos with low card footprints ala (Scepter Reversal) could sneak into the mix and the addition of blue allows for the best additions in Paradoxical Outcome and Hurkyl's Recall alongside Riddlesmith to send the deck to the stars.
I also made a Teshar deck into a Silas Renn, Seeker Adept Akiri, Line-Slinger artifact deck that was fun in 4 colors as well. My next step may be to try a GW version of Teshar with Saffi Eriksdotter at the helm.