I have been considering an ultra budget Yidris saboteur deck (my friends' decks that I play against most are Animorphs (Animar, soul of elements morphs), Yahenni value creatures and wipes, the new wizard commander, and Ghave). THe main idea is to help my creatures connect for combat damage to players while getting powerful effects off of them. This helps with Yidris while not relying on him.
Sorry for the screwy categories. THis list has 24 creatures, 34 lands, 16 artifacts, 10 enchantments, and 15 instants/sorceries.
Average CMC is 2.94, and the curve is 1 @ 0 cmc 5 @ 1 cmc 21 @ 2 cmc 19 @ 3 cmc 13 @ 4 cmc 7 @ 5 cmc.
I'm not sure how well the deck can draw cards in an actual game, and my low curve with Aqueous Form and artful dodge type effects is probably too low, and my creature count should probably go higher.
I've never played so many Shadowmage Infiltrator type cards, so I don't know how the curve and draw suite should be tailored. I am currently considering several wheel effects in the list with no synergies besides the ability to vomit out my hand with a low curve and lots of ramp, so those might have to go in favor of more conventional draw.
1x Avenging Druid
1x Banshee of the Dread Choir
1x Broodbirth Viper
1x Caustic Wasps
1x Cold-Eyed Selkie
1x Dimir Cutpurse
1x Edric, Spymaster of Trest
1x Eternal Witness
1x Glint-Eye Nephilim
1x Looter il-Kor
1x Marchesa's Infiltrator
1x Marchesa, the Black Rose
1x Master of Predicaments
1x Scroll Thief
1x Shadowmage Infiltrator
1x Shaman of the Great Hunt
1x Skullwinder
1x Stronghold Rats
1x Trygon Predator
1x Vedalken Heretic
1x Yidris, Maelstrom Wielder *CMDR*
Draw
1x Bident of Thassa
1x Brainstorm
1x Diminishing Returns
1x Mask of Memory
1x Wheel of Fate
1x Whispering Madness
1x Windfall
1x Fervor
1x Fires of Yavimaya
1x Hammer of Purphoros
1x Lightning Greaves
1x Swiftfoot Boots
1x Temur Ascendancy
34 Lands
Other
1x Aetherflux Reservoir
1x Berserkers' Onslaught
1x Frantic Search
1x Larceny
1x Quietus Spike
1x Relentless Assault
Ramp
1x Dowsing Dagger
1x Farseek
1x Fellwar Stone
1x Golgari Signet
1x Gruul Signet
1x Izzet Signet
1x Rakdos Signet
1x Rampant Growth
1x Sakura-Tribe Elder
1x Simic Signet
1x Sol Ring
1x Decimate
1x Go for the Throat
1x Ingot Chewer
1x Reality Shift
1x Shriekmaw
Unblockable
1x Aqueous Form
1x Artful Dodge
1x Bedlam
1x Canopy Cover
1x Distortion Strike
1x Levitation
1x Mask of Riddles
1x Open Into Wonder
1x Wonder
Sorry for the screwy categories. THis list has 24 creatures, 34 lands, 16 artifacts, 10 enchantments, and 15 instants/sorceries.
Average CMC is 2.94, and the curve is 1 @ 0 cmc 5 @ 1 cmc 21 @ 2 cmc 19 @ 3 cmc 13 @ 4 cmc 7 @ 5 cmc.
I'm not sure how well the deck can draw cards in an actual game, and my low curve with Aqueous Form and artful dodge type effects is probably too low, and my creature count should probably go higher.
I've never played so many Shadowmage Infiltrator type cards, so I don't know how the curve and draw suite should be tailored. I am currently considering several wheel effects in the list with no synergies besides the ability to vomit out my hand with a low curve and lots of ramp, so those might have to go in favor of more conventional draw.
Any feedback/help is appreciated!
BChainer Sac-Based ControlB
UWOjutai Control/VoltronWU