Ok, so I am sure there are other ways to go about Grothama but when I saw this huge stack of stats my first question was.... how quickly can I have that be in play. This is my take on a tempo ramp based strategy has the goal of getting its commander into play as fast as it can and from there has huge unfair draw engines to refill and build back up. You will notice that I did not really go the direction of the two - three mana green ramp with this strategy mostly because I felt that they might be too slow for what I was trying to do and instead I focused more on the colorless 0-2 mana things that come online sooner and or provide more than one mana. There is nothing wrong with things like Cultivate and Nature's Lore I just felt like they relied on me not having any better early game ramp in my hand as well as feeling that they would fall off a little harder as the game went on.
My concerns offhand would be a question of how much spot removal / counter magic I should expect to face. This kind of a deck will be weaker to answers but I expect to be online before wraths so its mostly cheap spot removal and counter magic that I have some concerns about right now.
This list is still untested and probably a bit rough as a disclaimer. I cut some of the trample enablers assuming I am going to favor the gods to get me the trample in a way that sticks to the board a little better. Once I am online with my commander I shift to a focus of drawing a ton of cards and trying to tempo out resources.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
To post a comment, please login or register a new account.
Ok, so I am sure there are other ways to go about Grothama but when I saw this huge stack of stats my first question was.... how quickly can I have that be in play. This is my take on a tempo ramp based strategy has the goal of getting its commander into play as fast as it can and from there has huge unfair draw engines to refill and build back up. You will notice that I did not really go the direction of the two - three mana green ramp with this strategy mostly because I felt that they might be too slow for what I was trying to do and instead I focused more on the colorless 0-2 mana things that come online sooner and or provide more than one mana. There is nothing wrong with things like Cultivate and Nature's Lore I just felt like they relied on me not having any better early game ramp in my hand as well as feeling that they would fall off a little harder as the game went on.
My concerns offhand would be a question of how much spot removal / counter magic I should expect to face. This kind of a deck will be weaker to answers but I expect to be online before wraths so its mostly cheap spot removal and counter magic that I have some concerns about right now.
This list is still untested and probably a bit rough as a disclaimer. I cut some of the trample enablers assuming I am going to favor the gods to get me the trample in a way that sticks to the board a little better. Once I am online with my commander I shift to a focus of drawing a ton of cards and trying to tempo out resources.
1 Grothama, All-Devouring
CREATURES (18)
1 Sakura-Tribe Scout
1 Sylvan Safekeeper
1 Ulvenwald Tracker
1 Lotus Cobra
1 Scavenging Ooze
1 Azusa, Lost but Seeking
1 Champion of Lambholt
1 Eternal Witness
1 Rhonas the Indomitable
1 Selvala, Heart of the Wilds
1 Nylea, God of the Hunt
1 Oracle of Mul Daya
1 Bane of Progress
1 Duplicant
1 Pathbreaker Ibex
1 Ulvenwald Hydra
1 Vigor
1 Emrakul, the Promised End
ARTIFACT (13)
1 Chrome Mox
1 Mana Crypt
1 Mox Diamond
1 Basilisk Collar
1 Mana Vault
1 Relic of Progenitus
1 Sol Ring
1 Emerald Medallion
1 Grim Monolith
1 Lightning Greaves
1 Mind Stone
1 Darksteel Plate
1 Akroma's Memorial
1 Burgeoning
1 Exploration
1 Cream of the Crop
1 Gaea's Touch
1 Sylvan Library
1 Cartouche of Strength
1 Song of the Dryads
1 Triumph of Ferocity
1 Greater Good
1 Asceticism
INSTANT (10)
1 Berserk
1 Crop Rotation
1 Worldly Tutor
1 Ancient Animus
1 Heroic Intervention
1 Pounce
1 Tribute to the Wild
1 Beast Within
1 Chord of Calling
1 Hunter's Insight
SORCERY (10)
1 Green Sun's Zenith
1 Explore
1 Sylvan Scrying
1 Pir's Whim
1 Hunter's Prowess
1 Overwhelming Stampede
1 Soul's Majesty
1 Traverse the Outlands
1 Rishkar's Expertise
1 Ezuri's Predation
1 Garruk, Primal Hunter
1 Ugin, the Spirit Dragon
LAND (36)
1 Ancient Tomb
1 Cavern of Souls
25 Forest
1 Gemstone Caverns
1 Hall of the Bandit Lord
1 Homeward Path
1 Nykthos, Shrine to Nyx
1 Reliquary Tower
1 Rogue's Passage
1 Strip Mine
1 Tectonic Edge
1 Yavimaya Hollow
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!