This is around my 7th EDH list with Dakkon at the helm. I had not been playing MtG for a few years, but recently a friend of mine gifted me a foil Blackblade Reforged. It seemed an appropriate time to revisit my Dakkon deck.
I started from my old ~2015 Dakkon deck posted here. I've mostly only played this 1v1 but haven't explicitly geared it to be so. I've tried to make it somewhat competitive but have chosen some cards for flavor.
The aim of the deck is ultimately to just pull off stupid things with landfall with a backup plan of swinging with big creatures. Since we aren't in green we don't get our mass landfalls just printed on a Scapeshift for us, but Esper can roughly approximate the effect in a couple of ways.
Mass Landfall
The first method of getting mass landfall triggers is simple. Destroy or sacrifice all of your own lands, then cast a mass recursion to return them all! I'm playing a lot of basics for Planar Birth, and otherwise I've specifically chosen lands that come into play untapped. That's both due to the couple of Winter Orb effects, but also because it makes some of the mass sac + recur able to also function like a mana-doubler.
Tap any land that produces W and enters untapped and activate Ruin Ghost exiling that land. Untap Ruin Ghost with the landfall trigger from Coralhelm. Rinse and repeat.
Exile up to 5 lands including at least one Plains with Parallax Tide. Sacrifice Parallax Tide to Claws of Gix. Return Parallax Tide from graveyard with the Plains landfall trigger from Emeria Shepherd. In addition to any number of landfall triggers you please, this also nets you infinite mana of colors your lands can produce at the time.
With infinite landfall and/or infinite mana pretty much all our landfall abilities become fatal.
Artifacts in this deck fall into one of three buckets: swords, rocks, and orbs.
Blackblade Reforged - an auto-include for flavor alone. The effect can turn even 1/1 tokens the deck makes into a serious threat. The equip cost can be rough for anything non-legendary but that's only around ~1/2 the creature base, so typically there is something that can pick up the sword for the cheaper cost.
Lightning Greaves - Ok, not a sword but our only other equipment. Mainly here just to protect any creature we may need for combo or combat from targeted removal.
Winter Orb - At one point this deck was a stax focused list. In this latest iteration that's been cut down to just a few tax effects, notably those affecting just lands. This list is moderately slow and can be weak against aggressive decks that go hard and ramp and drop big threats early. Dropping Winter Orb can offset that by slowing down play against quicker decks. Never though underestimate just wrathing the board and following up with Dakkon + Winter Orb!
Zuran Orb - This is the primary sacrifice outlet for lands. You can usually drop this on the field at any time and it won't be prioritized for removal. Obviously the best usage is with mass recursion spells, though if you can spare the lands for sacrifice it can also be used to ensure you'll get a trigger from Land Tax or Oath of Lieges. 2 life per sacrificed land can add up, and helps to offset some of the life you've likely been paying for other effects in the deck.
Claws of Gix - For the sacrifice of lands, Claws is strictly worse than Zuran Orb but will make do in a pinch. Otherwise Claws can also be useful for sacrificing a Winter Orb before your turn begins, or removal of anything you happen to steal via Roil Elemental.
Mana Vault - Unsure if I want to replace this with another rock that untaps normally since Vault can be hard to keep up when you've got a Winter Orb in effect. Mana Crypt is a contender though the 3 life on a 50/50 chance I think might be rough in this deck. Also thought about just making this a Coalition Relic. Regardless, Mana Vault is solid ramp, and with Necropotence you can actually avoid the 1 life per turn when tapped.
Chromatic Lantern - I've run a lantern in every EDH deck I've made since it was printed. Especially helps here as this list doesn't run too many dual or all color lands.
Commander's Sphere - Mana of any color and conditionless sacrifice for a draw. Recurable via several means.
Crucible of Worlds - Guaranteed landfall with a sacrifice outlet for lands, better recovery from an Armageddon, or just play a fetch land every turn to maintain mana base and thin the deck. There's also our Strip Mine too.
Gilded Lotus - This deck can sometimes have trouble with mana fixing when it gets bad land draws. Lotus helps smooth those out.
I started from my old ~2015 Dakkon deck posted here. I've mostly only played this 1v1 but haven't explicitly geared it to be so. I've tried to make it somewhat competitive but have chosen some cards for flavor.
1 Dakkon Blackblade
// 12 Artifact
1 Sword of Feast and Famine
1 Winter Orb
1 Crucible of Worlds
1 Sol Ring
1 Commander's Sphere
1 Chromatic Lantern
1 Gilded Lotus
1 Blackblade Reforged
1 Zuran Orb
1 Claws of Gix
1 Mana Vault
1 Lightning Greaves
// 21 Creature
1 Weathered Wayfarer
1 Burnished Hart
1 Emeria Shepherd
1 Sun Titan
1 Oblivion Sower
1 Ob Nixilis, the Fallen
1 Emeria Angel
1 Scrib Nibblers
1 Thassa, God of the Sea
1 Sire of Stagnation
1 Oona, Queen of the Fae
1 Solemn Simulacrum
1 Hokori, Dust Drinker
1 Kefnet the Mindful
1 Roil Elemental
1 Erebos, God of the Dead
1 Admonition Angel
1 Ruin Ghost
1 Arcanis the Omnipotent
1 Snapcaster Mage
1 Hanna, Ship's Navigator
1 Zur the Enchanter
1 Necropotence
1 Treachery
1 Rhystic Study
1 Land Tax
1 Parallax Tide
1 Aura of Silence
1 Leyline of the Void
1 Detention Sphere
1 Retreat to Coralhelm
1 Retreat to Hagra
1 Propaganda
1 Oath of Lieges
// 9 Instant
1 Cyclonic Rift
1 Enlightened Tutor
1 Swords to Plowshares
1 Vampiric Tutor
1 Faith's Reward
1 Return to Dust
1 Second Sunrise
1 Mana Drain
1 Anguished Unmaking
// 37 Land
1 Marsh Flats
1 Polluted Delta
1 Flooded Strand
1 Reliquary Tower
1 Glacial Chasm
1 Flagstones of Trokair
1 Strip Mine
1 Urborg, Tomb of Yawgmoth
1 Tolaria West
1 Thawing Glaciers
6 Island
4 Swamp
7 Plains
1 Bojuka Bog
1 Scrubland
1 Tundra
1 Underground Sea
1 Dark Depths
1 Oboro, Palace in the Clouds
1 Miren, the Moaning Well
1 Tomb of Urami
1 Thespian's Stage
1 Ashiok, Nightmare Weaver
// 6 Sorcery
1 Beseech the Queen
1 Damnation
1 Wrath of God
1 Merciless Eviction
1 Ravages of War
1 Planar Birth
The aim of the deck is ultimately to just pull off stupid things with landfall with a backup plan of swinging with big creatures. Since we aren't in green we don't get our mass landfalls just printed on a Scapeshift for us, but Esper can roughly approximate the effect in a couple of ways.
Mass Landfall
The first method of getting mass landfall triggers is simple. Destroy or sacrifice all of your own lands, then cast a mass recursion to return them all! I'm playing a lot of basics for Planar Birth, and otherwise I've specifically chosen lands that come into play untapped. That's both due to the couple of Winter Orb effects, but also because it makes some of the mass sac + recur able to also function like a mana-doubler.
Another method of mass triggers actually comes from Blue, and is probably my favorite piece of this deck.
I've wanted to include this in various decks for forever and I think this deck is finally the one. You can
Our last source of big landfall triggers is Oblivion Sower. The deck was already collecting a lot of exile effects so this fit in perfectly.
Infinite Landfall
There are two ways to achieve an arbitrary number of landfall triggers.
Tap any land that produces W and enters untapped and activate Ruin Ghost exiling that land. Untap Ruin Ghost with the landfall trigger from Coralhelm. Rinse and repeat.
Exile up to 5 lands including at least one Plains with Parallax Tide. Sacrifice Parallax Tide to Claws of Gix. Return Parallax Tide from graveyard with the Plains landfall trigger from Emeria Shepherd. In addition to any number of landfall triggers you please, this also nets you infinite mana of colors your lands can produce at the time.
With infinite landfall and/or infinite mana pretty much all our landfall abilities become fatal.
[[TO DO]] Individual Cards by Type
Artifacts in this deck fall into one of three buckets: swords, rocks, and orbs.