My mono-blue experience with Azami, Lady of Scrolls has been fun, but has left me with more of a "multi-color" desire to be fulfilled. I'm going to branch out and try multi-color wizards. In addition, Wizards have always tended to be passive...and I'm looking to change that...which leads me try Yidris, Maelstrom Wielder over Jodah, Archmage Eternal - but we'll see how it goes....wizards are not commonly known for their aggressive personalities...
I call the deck: Yidris' Battle Mages
The idea behind this deck is to put some aggressive tendencies to wizards, though with still having a primary focus on spell slinging. The build is meant to be friendly and light, though I'm always happy to receive suggestions, comments, and questions to spice things up.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
Decklist is now complete. Please refer to the original post for details. I've really tried to focus on wizards and spells that help push an aggro style of play.
I'm calling the deck: Yidris' Battle Mages
I'm always happy to receive suggestions, comments, and questions.
My mono-blue experience with Azami, Lady of Scrolls has been fun, but has left me with more of a "multi-color" desire to be fulfilled. I'm going to branch out and try multi-color wizards. In addition, Wizards have always tended to be passive...and I'm looking to change that...which leads me try Yidris, Maelstrom Wielder over Jodah, Archmage Eternal - but we'll see how it goes....wizards are not commonly known for their aggressive personalities...
I call the deck: Yidris' Battle Mages
The idea behind this deck is to put some aggressive tendencies to wizards, though with still having a primary focus on spell slinging. The build is meant to be friendly and light, though I'm always happy to receive suggestions, comments, and questions to spice things up.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
4 Yidris, Maelstrom Wielder
//Wizards (15)
2 Baral, Chief of Compliance
2 Kaseto, Orochi Archmage
3 Sage of Fables
3 Sigil Tracer
3 Dualcaster Mage
3 Adeliz, the Cinder Wind
4 Venser, Shaper Savant
4 Naru Meha, Master Wizard
4 Marchesa, the Black Rose
5 Ikra Shidiqi, the Usurper
5 Azami, Lady of Scrolls
6 Melek, Izzet Paragon
6 Niv-Mizzet, Parun
6 Vela the Night-Clad
7 Galecaster Colossus
//Non-Wizards (2)
2 Curious Homunculus
5 Docent of Perfection
//Card Advantage (11)
2x Epic Experiment
3 Windfall
3x Blue Sun's Zenith
3x Villainous Wealth
4 Talent of the Telepath
4 Fact or Fiction
5 Bring to Light
6 Spelltwine
6 Cauldron Dance
7 Blatant Thievery
8 Dig Through Time
2 Firemind's Research
3 Reiterate
3 Mirage Mirror
4 Wild Ricochet
4 Jace's Sanctum
4 Rite of Replication
5 Overwhelming Stampede
6 Bounty of Might
//Control (12)
2 Snap
2 Hull Breach
2 Fumble
2 Hurkyl's Recall
2 Echoing Truth
2x Curse of the Swine
3 Beast Within
4 Decimate
5 Prophetic Bolt
5 Aether Gale
5 Evacuation
5 Devastation Tide
//Protection (6)
2 Counterspell
3 Dissipate
3 Hinder
4 Insidious Will
4 Domineering Will
6 Time Stop
//Ramp (8)
1 Sol Ring
2 Fellwar Stone
3 Darksteel Ingot
3 Chromatic Lantern
4 Tempt with Discovery
4 Explosive Vegetation
5 Frenzied Tilling
5 Gilded Lotus
/All-Color
0 Command Tower
0 Exotic Orchard
0 Opal Palace
/Tri-Lands
0 Opulent Palace
0 Savage Lands
0 Crumbling Necropolis
0 Frontier Bivouac
/Pain-Lands
0 Steam Vents
0 Overgrown Tomb
/Check-Lands
0 Woodland Cemetery
0 Hinterland Harbor
0 Sulfur Falls
0 Watery Grave
/Utility Lands
0 Rogue’s Passage
0 Reliquary Tower
0 Riptide Laboratory
0 Arcane Lighthouse
/Fetch lands
0 Evolving Wilds
0 Terramorphic Expanse
/Basics
7 Island
4 Mountain
4 Forest
2 Swamp
100 cards in the deck.
Maybe list?
2 Voidmage Prodigy
4 Glint-Eye Nephilim
4 Kydele, Chosen of Kruphix
5 Bloodline Necromancer (NTBY)
5 Havengul Lich (right deck for this type of card?)
5 Teferi, Mage of Zhalfir (NTBY)
8 Maelstrom Wanderer (from Animar)
2 Stonybrook Banneret
2 Naban, Dean of Iteration
3 Echo Mage
3 Jace’s Archivist (DO I OWN?)
3 Jori En, Ruin Diver (DO I OWN?)
4 Archaeomancer
4 Fathom Mage
4 Master Biomancer (do I have two?)
5 Izzet Chronarch
6 Melek, Izzet Paragon
2 Terminate
2 Cyclonic Rift
3 Putrefy
3 Krosan Grip
3 Fight with Fire
3 Cultivate
3 Kodama’s Reach
4 Past In Flames
5 Mirari
7 Cruel Ultimatum
8 Treasure Cruise
June 9 2018:
Swarm Intelligence >> Overwhelming Stampede
Inalla, Archmage Ritualist >> Melek, Izzet Paragon
Talrand, Sky Summoner >> Jeleva, Nephalia's Scourge
Island >> Forest
Mountain >> Forest
Archetype of Imagination >> Fumble
Sept 28 2018:
Etherium-Horn Sorcerer >> Snap
Jeleva, Nephalia's Scourge >> Into the Core
Oct 20 2018:
Goblin Electromancer >> Firemind's Research
Volcanic Vision >> Bounty of Might
Island >> Steam Vents
Nov 17 2018:
Riku of Two Reflections >> Mission Briefing
Island >> Watery Grave
Niv-Mizzet, the Firemind >> Niv-Mizzet, Parun
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
I'm calling the deck: Yidris' Battle Mages
I'm always happy to receive suggestions, comments, and questions.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU