Saproling Tribal just became fungier! Slimefoot, the Stowaway is everything saproling tribal wants in a Commander. While it doesn't have the sac outlet in the same way Ghave, Guru of Spores has, Slimefoot has a win-con and sustain built within.
This deck will likely not be very competitive, but the friendly, fungi, tribal playstyle is what I'm after for some good kitchen-table Commander. Compounding the difficultly, I am attempting to complete this build without any mass boardwipes and without any infinite combos. The idea is to completely give myself over to the saproling - relying on them to provide constant and overwhelming pressure.
Suggestions, comments, and questions are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
Saproling Tribal just became fungier! Slimefoot, the Stowaway is everything saproling tribal wants in a Commander. While it doesn't have the sac outlet in the same way Ghave, Guru of Spores has, Slimefoot has a win-con and sustain built within.
This deck will likely not be very competitive, but the friendly, fungi, tribal playstyle is what I'm after for some good kitchen-table Commander. Compounding the difficultly, I am attempting to complete this build without any mass boardwipes and without any infinite combos. The idea is to completely give myself over to the saproling - relying on them to provide constant and overwhelming pressure.
Suggestions, comments, and questions are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
3 Slimefoot, the Stowaway
//Planeswalker (1)
5 Garruk Wildspeaker
//Fungi (13)
1 Utopia Mycon
2 Vitaspore Thallid
2 Sporecrown Thallid
2 Deathspore Thallid
3 Psychotrope Thallid
3 Thallid Germinator
3 Yavimaya Sapherd
4 Thallid Omnivore
4 Thallid Soothsayer
4 Mold Shambler
4 Corpsejack Menace
5 Sporemound
5 Mycoloth
//Non-Fungi (9)
4 Creakwood Liege
4 Poison-Tip Archer
4 Smothering Abomination
5 Tendershoot Dryad
5 Underrealm Lich
5 Mazirekm Kraul Death Priest
7 Hornet Queen
7 Butcher of Malakir
8 Craterhoof Behemoth
//Saprolings (9)
2 Sprout Swarm
2 Fungal Plots
2 Night Soil
4 Spore Swarm
4 Second Harvest
4 Fungal Sprouting
4 Fertile Imagination
5 Scatter the Seeds
5 Verdant Embrace
1 Skullclamp
1 Phyrexian Reclamation
1 Vampiric Rites
2 Carnage Altar
3 Phyrexian Arena
4 Deathreap Ritual
5 Shamanic Revelation
//Buff (8)
2 Altar of Dementia
2 Throne of the God-Pharaoh
3 Gruesome Fate
3 Beastmaster Ascension
3 Spidersilk Armor
4 Triumph of the Hordes
5 Eldrazi Monument
6 Contagion Engine
//Control (8)
2 Unravel the Aether
2 Deglamer
3 Krosan Grip
3 Putrefy
3 Murder
3 Beast Within
3 Maelstrom Pulse
5 Dictate of Erebos
//Ramp (11)
1 Sol Ring
2 Song of Freyalise
2 Crypolith Rite
3 Golgari Locket
3 Grow from the Ashes
3 Druids' Repository
3 Kodama's Reach
3 Cultivate
4 Explosive Vegetation
5 Nissa's Expedition
5 Perilous Forays
0 Command Tower
0 Overgrown Tomb
0 Woodland Cemetery
0 Gilt-Leaf Palace
0 Jungle Hollow
0 Golgari Guildgate
0 Oran-Rief, the Vastwood
0 Mosswort Bridge
0 Bojuka Bog
0 Grim Backwoods
0 Blighted Woodland
0 Myriad Landscape
0 Mystifying Maze
15 Forest
9 Swamp
100 cards in deck.
4 Sporesower Thallid
3 Catacomb Sifter (cut?)
6 Verdeloth the Ancient
4 Reaper of the Wilds
6 Archetype of Finality
6 Nemata, Grove Guardian (NTBY)
7 Regal Force
3 Golgari Germination
3 Dark Prophecy
3 Fecundity
4 Harmonize
3 Mirage Mirror
9 In Garruk's Wake
4 Parallel Lives (NTBY)
5 Overrun
6 Death's Presence
June 9 2018:
Saproling Migration >> Sprout Swarm
July 10 2018:
Forest >> Myriad Landscape
Forest >> Mystifying Maze
Jade Mage >> Thallid Germinator
Korozda Guildmage >> Dictate of Erebos
Green Sun's Zenith >> Scatter the Seeds
Evolutionary Leap >> Butcher of Malakir
Contagion Clasp >> Verdant Embrace
Sept 21 2018:
Yavimaya Sapherd >> Triumph of the Hordes
Sporoloth Ancient >> Craterhood Behemoth
Nov 1 2018:
Zulaport Cutthroat >> Poison-Tip Archer
Verdant Force >> Underrealm Lich
Forest >> Overgrown Tomb
Swamp >> Golgari Locket
Thanks for stopping by.
Suggestions, comments, and questions are always welcome.
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I welcome all comments, suggestions, and criticism.
Thanks for stopping by
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU