I am looking for feedback and recommendations for my latest 1DH Thraximundar list. The deck is a midrange control deck that focuses on removal, tap out control strategies and a few big creatures along with Thraximundar to win.
I'm only looking for recommendations that are $1.00 or less (TCG mid). It's alright if the card is a little over value but definitely not any cards that are worth more than $2.00.
Any feedback is welcome but I am especially interested in hearing about other creature win conditions or alternate win conditions that aren't infinite combos. I am also eager to hear thoughts on my current mana base and ways to improve it within the budget of 1DH.
Note: Please no recommendations for tutors. Also, I don't want to add more counter spells to the list.
I'm only looking for recommendations that are $1.00 or less (TCG mid). It's alright if the card is a little over value but definitely not any cards that are worth more than $2.00.
Midrange Control Thraximundar Deck List (1DH)
1x Thraximundar
Creature (9)
1x Archfiend of Depravity
1x Bloodgift Demon
1x Demon of Dark Schemes
1x Frost Titan
1x Goblin Dark-Dwellers
1x Harvester of Souls
1x Molten Primordial
1x Sepulchral Primordial
1x Sire of Stagnation
Instant (22)
1x Abrade
1x Anticipate
1x Counterspell
1x Crosis's Charm
1x Dark Ritual
1x Essence Scatter
1x Fact or Fiction
1x Go for the Throat
1x Impulse
1x Into the Roil
1x Negate
1x Opt
1x Pull from Tomorrow
1x Rakdos Charm
1x Reality Shift
1x Snap
1x Stroke of Genius
1x Sudden Spoiling
1x Terminate
1x Tragic Slip
1x Ultimate Price
1x Vona's Hunger
1x Blatant Thievery
1x By Force
1x Consuming Vapors
1x Cruel Ultimatum
1x Crux of Fate
1x Curse of the Swine
1x Flame Slash
1x Innocent Blood
1x Languish
1x Mizzium Mortars
1x Night's Whisper
1x Painful Truths
1x Pillage
1x Read the Bones
1x Slagstorm
1x Slave of Bolas
Enchantment (5)
1x Control Magic
1x Grave Betrayal
1x Palace Siege
1x Rooftop Storm
1x Seal of Fire
Artifact (10)
1x Coldsteel Heart
1x Dimir Signet
1x Fellwar Stone
1x Izzet Signet
1x Nihil Spellbomb
1x Rakdos Signet
1x Swiftfoot Boots
1x Talisman of Dominance
1x Talisman of Indulgence
1x Wayfarer's Bauble
1x Akoum Refuge
1x Bloodfell Caves
1x Cinder Barrens
1x Command Tower
1x Crumbling Necropolis
1x Dimir Guildgate
1x Dismal Backwater
1x Encroaching Wastes
1x Exotic Orchard
1x Frost Marsh
1x Highland Lake
5x Island
1x Izzet Guildgate
1x Jwar Isle Refuge
5x Mountain
1x Mystifying Maze
1x Opal Palace
1x Rakdos Guildgate
1x Submerged Boneyard
7x Swamp
1x Swiftwater Cliffs
1x Temple of the False God
1x Tresserhorn Sinks
Any feedback is welcome but I am especially interested in hearing about other creature win conditions or alternate win conditions that aren't infinite combos. I am also eager to hear thoughts on my current mana base and ways to improve it within the budget of 1DH.
Note: Please no recommendations for tutors. Also, I don't want to add more counter spells to the list.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate