Hi everyone,
i want to share my deck with you, hoping to get some feedback.
Budget is no concern for me, but this deck is more of a 75% deck than a high-end competitive build.
This deck is a slow, value-driven Battlecruiser deck focusing on nuking the board over and over, gaining an advantage from blinking, cloning and reanimating good creatures. If the game goes to long you can end with various combo's.
Earlygame:
Develop your mana and start playing utility creatures. This helps you laying the foundation for the whole game. Mana can be a bit trick, as we mostly use landramp. We don't mind nuking our creatures but loosing our manabase is harsh.
Midgame:
Everyone should have developed their board, so we can start resetting the game with our nukes. Don't be afraid to use Child, we can get it back easy.
Remember to turn your Creatures sideways if you see an opening. Even 2 or 3 damage can sum up over the game.
Card draw and reanimation is importent in this stage, keep the ressources flowing.
Endgame:
Time to use our big spells to gain an massive advantage. We are a battlecruiser deck, so start going for big chunks of your opponents lifetotal.
Remember that Child is a 6/6 trample, so killing with commanderdamage is a valid option.
And we have some combos to end the game.
Hi everyone,
i want to share my deck with you, hoping to get some feedback.
Budget is no concern for me, but this deck is more of a 75% deck than a high-end competitive build.
This deck is a slow, value-driven Battlecruiser deck focusing on nuking the board over and over, gaining an advantage from blinking, cloning and reanimating good creatures. If the game goes to long you can end with various combo's.
1 Command Tower
1 Exotic Orchard
1 Mana Confluence
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Bayou
1 Savannah
1 Scrubland
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
1 Overgrown Tomb
1 Temple Garden
1 Watery Grave
1 Miren, the Moaning Well
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Westvale Abbey
2 Forest
2 Island
1 Plains
2 Swamp
1 Sol Ring
1 Farseek
1 Sakura-Tribe Elder
1 Cultivate
1 Recross the Paths
1 Renegade Rallier
1 Wood Elves
1 Tempt with Discovery
Removal(16)
1 Swords to Plowshares
1 Ayli, Eternal Pilgrim
1 Gilded Drake
1 Anguished Unmaking
1 Beast Within
1 Bone Shredder
1 Pernicious Deed
1 Reclamation Sage
1 Toxic Deluge
1 Hostage Taker
1 Venser, Shaper Savant
1 Bane of Progress
1 Noxious Gearhulk
1 Ashen Rider
1 Kederekt Leviathan
1 Terastodon
Tutor(6)
1 Demonic Tutor
1 Eladamri's Call
1 Survival of the Fittest
1 Eldritch Evolution
1 Birthing Pod
1 Bribery
Reanimation/Recursion(15)
1 Reanimate
1 Animate Dead
1 Dance of the Dead
1 Saffi Eriksdotter
1 Wake the Dead
1 Eternal Witness
1 Necromancy
1 Victimize
1 Makeshift Mannequin
1 Body Double
1 Karmic Guide
1 Living Death
1 Reveillark
1 Sun Titan
1 Sepulchral Primordial
1 Phantasmal Image
1 Ghostway
1 Clever Impersonator
1 Restoration Angel
Carddraw(7)
1 Phyrexian Arena
1 Disciple of Bolas
1 Greater Good
1 Momentous Fall
1 Notion Thief
1 Azor, the Lawbringer
1 Prime Speaker Zegana
Value(7)
1 Scavenging Ooze
1 Yahenni, Undying Partisan
1 Faerie Artisans
1 Gonti, Lord of Luxury
1 The Scarab God
1 Time Warp
1 Resolute Archangel
1 City of Brass
1 Command Tower
1 Exotic Orchard
1 Mana Confluence
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Bayou
1 Savannah
1 Scrubland
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
1 Overgrown Tomb
1 Temple Garden
1 Watery Grave
1 Miren, the Moaning Well
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Westvale Abbey
2 Forest
2 Island
1 Plains
2 Swamp
1 Sol Ring
1 Birthing Pod
Enchantment(8)
1 Animate Dead
1 Dance of the Dead
1 Survival of the Fittest
1 Necromancy
1 Pernicious Deed
1 Phyrexian Arena
1 Greater Good
Creature(34)
1 Ayli, Eternal Pilgrim
1 Gilded Drake
1 Phantasmal Image
1 Saffi Eriksdotter
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Bone Shredder
1 Eternal Witness
1 Reclamation Sage
1 Renegade Rallier
1 Wood Elves
1 Yahenni, Undying Partisan
1 Clever Impersonator
1 Disciple of Bolas
1 Faerie Artisans
1 Gonti, Lord of Luxury
1 Hostage Taker
1 Notion Thief
1 Restoration Angel
1 Venser, Shaper Savant
1 Body Double
1 Karmic Guide
1 Reveillark
1 The Scarab God
1 Azor, the Lawbringer
1 Bane of Progress
1 Noxious Gearhulk
1 Prime Speaker Zegana
1 Sun Titan
1 Resolute Archangel
1 Sepulchral Primordial
1 Ashen Rider
1 Kederekt Leviathan
1 Terastodon
1 Swords to Plowshares
1 Eladamri's Call
1 Wake the Dead
1 Anguished Unmaking
1 Beast Within
1 Ghostway
1 Makeshift Mannequin
1 Momentous Fall
Sorcery(12)
1 Reanimate
1 Demonic Tutor
1 Farseek
1 Cultivate
1 Eldritch Evolution
1 Recross the Paths
1 Toxic Deluge
1 Victimize
1 Tempt with Discovery
1 Bribery
1 Living Death
1 Time Warp
Earlygame:
Develop your mana and start playing utility creatures. This helps you laying the foundation for the whole game. Mana can be a bit trick, as we mostly use landramp. We don't mind nuking our creatures but loosing our manabase is harsh.
Midgame:
Everyone should have developed their board, so we can start resetting the game with our nukes. Don't be afraid to use Child, we can get it back easy.
Remember to turn your Creatures sideways if you see an opening. Even 2 or 3 damage can sum up over the game.
Card draw and reanimation is importent in this stage, keep the ressources flowing.
Endgame:
Time to use our big spells to gain an massive advantage. We are a battlecruiser deck, so start going for big chunks of your opponents lifetotal.
Remember that Child is a 6/6 trample, so killing with commanderdamage is a valid option.
And we have some combos to end the game.
Reveillark + Karmic Guide / Body Double / Saffi Eriksdotter / Phantasmal Image / Clever Impersonator + Yahenni, Undying Partisan / Greater Good
Fairly known combo by now allows you to recylce your creatures over and over.
Sun Titan + Animate Dead / Dance of the Dead / Necromancy / Phantasmal Image + Greater Good
Draw your deck, discard combo pieces and start other synergies.
Kederekt Leviathan + Animate Dead / Dance of the Dead / Necromancy
You want Devastation Tide with buildin buyback for 2 or 3 mana? You got it.
Eternal Witness + Ghostway / Living Death / Timewarp
Extra turns or EtB value. Throw in other combo's or pieces for synergies.
This is just a short overview, if you have questions or ideas please feel free to share.
Thanks for reading