Hi - thanks for stopping by and checking this thread out! This is a deck I've been playing for some time now. I've tested many cards and the deck itself has been through many iterations. Having said that, I'm always looking for advice and card suggestions!
About the Deck
This deck is a non-infinite land-based deck, with an emphasis on grinding out games and winning wars of attrition, without relying on a traditional stax strategy. My meta is pretty diverse and I have other decks I enjoy comboing out with - this deck is designed to compete at tables full of tuned decks that are not running combos, which makes up a significant portion of my playgroup. The deck has a few win-cons, and is not all-in on any one particular strategy. The different win-cons do, however, have good synergy with one another and focus on an overall land "theme".
Of note - this deck is very general centric. You'll notice that my main draw engine, besides a loam package, is Gitrog himself. I've considered adding Phyrexian Arena or something similar for more draw power, but I never feel like I need it - Gitrog can stay out pretty easily, and if he get's hated, I usually have enough mana to recast him or I can abuse Command Beacon.
First, I'll present the deck list and follow it up with a win-con's section.
Recent additions to the deck are Bloodghast and Umezawa's Jitte. I wanted to try Jitte as board control and incidental life gain when necessary, as this deck often get's targeted early in my meta.
I could definitely swap in Damnation where Bloodghast is currently. My meta has a lot of Fleshbag Marauder and Innocent Blood type of effects, so testing Bloodghast is a meta call. If I never really want him whenever I see him, I'll make sure to switch him out, along with Umezawa's Jitte. I like the targeted removal Jitte offers, but there's plenty of other removal I could play.
As long as I can get glacial chasm or constant mist, the pressure usually slows down. As I generally want to slow the game down, and tutoring for lands is easy with this deck, I'm also thinking of testing a Blinkmoth Well + Winter Orb package. Not many ways to tutor for Winter Orb, but it's never really a dead draw if I can get Blinkmoth Well to stick.
An interesting note is that, at least from my experiences, sometimes orb doesn't even slow you down all that much. Your curve is low, and if everyone is at parity then being able to sac a land and play two new ones each turn makes you able to play around orb better than anyone else who isn't flooded in manarocks.
If you have cards like lotus cobra or extra land play effects, then whoever was trying to slow you down with orb (if they don't have a good follow up) likely just handed you the game.
Also mass Fleshbag Marauder use I believe is generally indicative of heavily commander-centric decks with few supporting creatures. I believe this because I play such a deck myself. Play one and then have The Scarab God bring it back for another round.
About the Deck
This deck is a non-infinite land-based deck, with an emphasis on grinding out games and winning wars of attrition, without relying on a traditional stax strategy. My meta is pretty diverse and I have other decks I enjoy comboing out with - this deck is designed to compete at tables full of tuned decks that are not running combos, which makes up a significant portion of my playgroup. The deck has a few win-cons, and is not all-in on any one particular strategy. The different win-cons do, however, have good synergy with one another and focus on an overall land "theme".
Of note - this deck is very general centric. You'll notice that my main draw engine, besides a loam package, is Gitrog himself. I've considered adding Phyrexian Arena or something similar for more draw power, but I never feel like I need it - Gitrog can stay out pretty easily, and if he get's hated, I usually have enough mana to recast him or I can abuse Command Beacon.
First, I'll present the deck list and follow it up with a win-con's section.
1x The Gitrog Monster
1x Azusa, Lost but Seeking
1x Oracle of Mul-Daya
1x Courser of Kruphix
1x Eternal Witness
1x Ramunap Excavator
1x World Breaker
1x Sylvan Safekeeper
1x Bane of Progress
1x Craterhoof Behemoth
1x Bloodghast
1x Lotus Cobra
Artifacts (8)
1x Chromatic Lantern
1x Crucible of Worlds
1x Expedition Map
1x Sensei's Divining Top
1x Mirage Mirror
1x Alhammarret's Archive
1x Umezawa's Jitte
1x Conqueror's Galleon
Enchantments (4)
1x Exploration
1x Burgeoning
1x Oppression
1x Pernicious Deed
Instants (6)
1x Noxious Revival
1x Realms Uncharted
1x Constant Mists
1x Crop Rotation
1x Vampiric Tutor
1x Entomb
1x Rude Awakening
1x Animist's Awakening
1x Life from the Loam
1x Splendid Reclamation
1x Yawgmoth's Will
1x Season's Past
1x Hour of Promise
1x Scapeshift
1x Demonic Tutor
1x Green Sun's Zenith
1x Worm Harvest
1x Praetor's Grasp
1x Raven's Crime
1x Torment of Hailfire
1x Toxic Deluge
1x Beast Within
Lands (54)
1x Urborg, Tomb of Yawgmoth
1x Cabal Coffers
1x Thespian Stage
1x Vesuva
1x Deserted Temple
1x Gaea's Cradle
1x Dark Depths
1x Dakmor Salvage
1x Reliquary Tower
1x Bazaar of Baghdad
1x Buried Ruin
1x Homeward Path
1x Arena
1x Blighted Fen
1x Maze of Ith
1x Volrath's Stronghold
1x Phyrexian Tower
1x Glacial Chasm
1x Barren Moor
1x Tranquil Thicket
1x Slipper Karst
1x Ghost Quarter
1x Strip Mine
1x Bojuka Bog
1x Mouth of Ronom
1x Drownyard Temple
1x Petrified Field
1x Command Beacon
1x Bayou
1x Overgrown Tomb
1x Verdant Catacombs
1x Windswept Heath
1x Misty Rainforest
1x Wooded Foothills
1x Polluted Delta
1x Bloodstained Mire
1x Marsh Flats
1x Tower of the Magistrate
8x Snow-Covered Forest
8x Snow-Covered Swamp
Win-Cons
20/20 Indestructible Creatures
Thespian Stage
Dark Depths
Big Mana
Cabal Coffers
Urborg, Tomb of Yawgmoth
Deserted Temple
Thespian Stage
Torment of Hailfire
Big Damage
Rude Awakening or Worm Harvest
Craterhoof Behemoth
Land Lock
Crucible of Worlds
Strip Mine
+ Extra land drop cards
Recent additions to the deck are Bloodghast and Umezawa's Jitte. I wanted to try Jitte as board control and incidental life gain when necessary, as this deck often get's targeted early in my meta.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
As long as I can get glacial chasm or constant mist, the pressure usually slows down. As I generally want to slow the game down, and tutoring for lands is easy with this deck, I'm also thinking of testing a Blinkmoth Well + Winter Orb package. Not many ways to tutor for Winter Orb, but it's never really a dead draw if I can get Blinkmoth Well to stick.
If you have cards like lotus cobra or extra land play effects, then whoever was trying to slow you down with orb (if they don't have a good follow up) likely just handed you the game.
Also mass Fleshbag Marauder use I believe is generally indicative of heavily commander-centric decks with few supporting creatures. I believe this because I play such a deck myself. Play one and then have The Scarab God bring it back for another round.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.