The main goal of the deck is to clock in as much Commander damage with Karona, False God with a plethora of creature pump abilities with Power Armor (because we're 5 color), Wine of Blood and Iron, and Wildheart Invoker in order to win the game with enough evasion from Akroma's Memorial (for when I need to swing with my Saproling army), Power Matrix (If my Commander is swinging by herself), Excavator (which combos nicely with Prismatic Omen), and Key to the City which helps create a discard outlet for spells I run that have Flashback and Retrace. Maze of Ith, Kor Haven, and Homeward Path are the most important lands in this deck for keeping Karona, False God in check under my opponents' control and for good reason though I have been contemplating on running Terra Eternal to give my lands some extra protection against stuff like Strip Mine, Wasteland, and Ghost Quarter from wrecking my strategy right out of the gate.
After some playtesting results with the previous version I had for Karona, False God I had a very slow early to mid game with a lack of a solid mana curve to help smooth out my land base which is why I threw in Cultivate, Kodama's Reach, and Harrow for getting out my basic lands more efficiently unless I get the mana needed to cast my mana fixers with Crop Rotation, Sylvan Scrying, and Expedition Map fetching for my utility lands and check lands. The Vow cycle while solid with Karona, False God felt too slow to get off with Sovereigns of Lost Alara since I've only managed to get at least two Vows enchanted onto her before clocking in 21 or more Commander damage and even then I didn't want to go through the hassle of accidentally misplacing any of the Vows I have enchanted onto her let alone the Commander herself.
With my opponents wanting to sacrifice Karona, False God under their control Supernatural Stamina, Angelic Renewal, and Saffi Eriksdotter were instant auto-includes. I had Assault Suit in the previous version but felt that much like with the Vows I didn't want to take the risk of accidentally misplacing it while it's under an opponent's control with my Commander. I was initially worried that I'd end up getting stuck with a Stasis build with a Voltron theme built in to anger players at the table which I'm glad it doesn't since things can get really annoying with Meekstone, Juntu Stakes, Crackdown, and Marble Titan which was the strategy I almost went with for this deck as a way to deter attacks by force even though it would slow them down from getting off specific creature based combos that require an activated ability to tap for them.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Cool deck! I was dropping by to mentioned Assault Suit, as it's an incredible card with Karona, and I'm not quite sure I understand why you ended up cutting it from your list. Is it that you are afraid that you will forget to collect any of your cards that your opponents control?
Cool deck! I was dropping by to mentioned Assault Suit, as it's an incredible card with Karona, and I'm not quite sure I understand why you ended up cutting it from your list. Is it that you are afraid that you will forget to collect any of your cards that your opponents control?
Pretty much though I can also see it happening often for players who run Zedruu the Greathearted as their Commander due to all the permanent swapping on board. Unlike Zedruu the Greathearted, Karona, False God doesn't cause your opponents to rage quit out of frustration since they're able to gain control of her to take out other players politically in a multiplayer setting but in 1 v 1 it's a bit harder as long as you run the counter measures to back it up.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I might swap Valor over him though since he does have synergy with Waves of Aggression and Relentless Assault since Finest Hour and Seize the Day would mainly be targeting my Commander in order to swing for 21 or more Commander damage however I usually tend to build my board state until I go for the big finish since I don't like attacking early to mid game since I prefer swinging within the late game cause there's no sense rushing to make enemies until I get everything setup.
That being said If I decide to run Sun Titan I might as well run the rest of the Titans except for Primeval Titan of course, Grave Titan would help me generate more creature tokens to pump with Karona, False God where as Frost Titan can enable me to control the board more fluently with Inferno Titan being just okay. Changeling Titan's probably the closest I'd get to replacing Primeval Titan If I decide to go this route with Karona, False God naming Giant to give them all +3/+3 while swinging If all 5 are on the battlefield granted that I have an extra creature to Champion with.
Blessing of the Nephilim is my favorite pump card for any creature with this many colors or Uril
Also the Vows from C11 might be worth looking into.
Voltron in EDH/Commander is usually played with either Auras or Equipment however I wanted to try something unconventional and different by running Instant creature pump spells to help get the job done plus I don't have to worry about forgetting to collect any cards that are placed under my opponents' control so it's a win-win.
Blessing of the Nephilim is my favorite pump card for any creature with this many colors or Uril
Also the Vows from C11 might be worth looking into.
I concur; the Vows are the best tech for Karona.
I tried the Vow cycle before during some play testing with this deck and I've only managed to get at least one or two Vows attached using Sovereigns of Lost Alara with not enough pump and evasion to compensate when something like Hatred can get the job done just as easy If used with Rogue's Passage which I need to be running in here.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
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1 Karona, False God
Control/Protection (18)
1 Ghostly Prison
1 Propaganda
1 Koskun Falls
1 Kazuul, Tyrant of the Cliffs
1 Grand Abolisher
1 Dosan the Falling Leaf
1 Vexing Shusher
1 Supernatural Stamina
1 Angelic Renewal
1 Saffi Eriksdotter
1 Balancing Act
1 Cataclysmic Gearhulk
1 Razia's Purification
1 Thief of Blood
1 Blinding Angel
1 Return to Dust
1 Forsake the Worldly
1 Sylvan Reclamation
Drawing/Utility (12)
1 Sensei's Divining Top
1 Soothsaying
1 Mirri's Guile
1 Mind's Eye
1 Rhystic Study
1 Mystic Remora
1 Power Armor
1 Wine of Blood and Iron
1 Wildheart Invoker
1 Anticipate
1 Impulse
1 Brainstorm
1 Krosan Tusker
1 Elixir of Immortality
1 Open the Vaults
1 Hanna, Ship's Navigator
1 Phyrexian Reclamation
1 Past in Flames
1 All Suns' Dawn
Mana Ramp (15)
1 Sol Ring
1 Coalition Relic
1 Chromatic Lantern
1 Elfhame Sanctuary
1 Joiner Adept
1 Prismatic Omen
1 Cultivate
1 Kodama's Reach
1 Harrow
1 Expedition Map
1 Crop Rotation
1 Sylvan Scrying
1 Turnabout
1 Awakening
1 Seedborn Muse
Voltron Evasion (4)
1 Akroma's Memorial
1 Power Matrix
1 Excavator
1 Key to the City
Karona's Saproling Army (5)
1 Aura Mutation
1 Aether Mutation
1 Death Mutation
1 Artifact Mutation
1 Sprout Swarm
1 Finest Hour
1 Waves of Aggression
1 Relentless Assault
1 Seize the Day
Lands (34)
3 Plains
3 Island
3 Swamp
3 Mountain
3 Forest
1 Command Tower
1 Gemstone Mine
1 Mirrodin's Core
1 Evolving Wilds
1 Terramorphic Expanse
1 Ghost Quarter
1 Kor Haven
1 Maze of Ith
1 Homeward Path
1 Glacial Fortress
1 Drowned Catacomb
1 Dragonskull Summit
1 Rootbound Crag
1 Clifftop Retreat
1 Sulfur Falls
1 Isolated Chapel
1 Woodland Cemetery
1 Hinterland Harbor
1 Sunpetal Grove
After some playtesting results with the previous version I had for Karona, False God I had a very slow early to mid game with a lack of a solid mana curve to help smooth out my land base which is why I threw in Cultivate, Kodama's Reach, and Harrow for getting out my basic lands more efficiently unless I get the mana needed to cast my mana fixers with Crop Rotation, Sylvan Scrying, and Expedition Map fetching for my utility lands and check lands. The Vow cycle while solid with Karona, False God felt too slow to get off with Sovereigns of Lost Alara since I've only managed to get at least two Vows enchanted onto her before clocking in 21 or more Commander damage and even then I didn't want to go through the hassle of accidentally misplacing any of the Vows I have enchanted onto her let alone the Commander herself.
Glaring Spotlight, Archetype of Endurance, and Bonds of Mortality felt like dead cards in hand most of the time so I ended up replacing them for better cards. Shadow Rift, Dauthi Embrace, and Dauthi Trapper were mainly in the last version of this build solely to make use of Maze of Shadows with Karona, False God which didn't work out the way I intended due to being too narrow so they were also cut for better cards. The board wipes I tweaked up to ensure that my Commander doesn't die If she's under my control when I cast Cataclysmic Gearhulk or Razia's Purification given I Homeward Path Karona, False God in time while dealing with indestructible casting either Return to Dust, Sylvan Reclamation, or Forsake the Worldly.
With my opponents wanting to sacrifice Karona, False God under their control Supernatural Stamina, Angelic Renewal, and Saffi Eriksdotter were instant auto-includes. I had Assault Suit in the previous version but felt that much like with the Vows I didn't want to take the risk of accidentally misplacing it while it's under an opponent's control with my Commander. I was initially worried that I'd end up getting stuck with a Stasis build with a Voltron theme built in to anger players at the table which I'm glad it doesn't since things can get really annoying with Meekstone, Juntu Stakes, Crackdown, and Marble Titan which was the strategy I almost went with for this deck as a way to deter attacks by force even though it would slow them down from getting off specific creature based combos that require an activated ability to tap for them.
Turnabout, Awakening, and Seedborn Muse are mainly in here to help me reuse Maze of Ith, Kor Haven, and Homeward Path. I decided to include the Saproling creature token package with Aura Mutation, Aether Mutation, Death Mutation, Artifact Mutation, and Sprout Swarm mainly to give Karona, False God a way to swarm with her second ability making all my Saprolings 4/4's while swinging aside from going for Voltron with Akroma's Memorial making them lethal seeing as to how it could prove quite effective mid to late game. Thief of Blood I recently added to help deal with Superfriends where as Blinding Angel has amazing synergy with Karona, False God in the happen stance that I'm vulnerable to taking Commander damage from my own Commander under an opponents' control when I don't have a pillowfort card out in time.
Any other help, advice, and suggestions are greatly appreciated.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsThe idea is to get out Maze of Ith, Kor Haven, and/or Homeward Path BEFORE you cast Karona, False God from your Command Zone so that you have a way to stop her from attacking you depending on how soon you draw into Crop Rotation, Sylvan Scrying, and Hour of Promise for getting those utility lands out though I'm actually tempted to swap Hour of Promise out for Expedition Map which also made me think about swapping out the Judgment Incarnations for the Fifth Dawn Bringers with Bringer of the White Dawn for getting back Expedition Map among other artifacts I run.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsAlso the Vows from C11 might be worth looking into.
I concur; the Vows are the best tech for Karona.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
That being said If I decide to run Sun Titan I might as well run the rest of the Titans except for Primeval Titan of course, Grave Titan would help me generate more creature tokens to pump with Karona, False God where as Frost Titan can enable me to control the board more fluently with Inferno Titan being just okay. Changeling Titan's probably the closest I'd get to replacing Primeval Titan If I decide to go this route with Karona, False God naming Giant to give them all +3/+3 while swinging If all 5 are on the battlefield granted that I have an extra creature to Champion with. Voltron in EDH/Commander is usually played with either Auras or Equipment however I wanted to try something unconventional and different by running Instant creature pump spells to help get the job done plus I don't have to worry about forgetting to collect any cards that are placed under my opponents' control so it's a win-win.
I tried the Vow cycle before during some play testing with this deck and I've only managed to get at least one or two Vows attached using Sovereigns of Lost Alara with not enough pump and evasion to compensate when something like Hatred can get the job done just as easy If used with Rogue's Passage which I need to be running in here.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta