This is my current build. It's won about 50% of the 4 person games it's been in so far but I wasn't playing against top tier decks. I think this has potential ands its a blast to play. There are some fairly nice interactions in here and I want feedback on what others would change.
Please let me know what you would add, remove, or upgrade.
I've been messing with Mindwrack Liege and it seems to make sense since it makes the tokens a 3/3 as they are red/blue. Helps end the game and keep tokens alive through things that ping for one or two. I see a lot of "1 damage to target creature" effects at most tables to control tokens.
I'll swap the other 3 in and let you know. I think I need more enchantment removal. When I have problems that is mostly where I am getting stuck.
Shared Fate for example created a very odd game state for me that I couldn't easily resolve.
I don't mind being light on creatures since the god is so easy to keep online and any draw makes bodies.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I really like the casual but still viable vibe with this deck; I'm working on a similar concept with The Locust God right now, so this is helpful to reference. What exactly is the win-con? It seems like it's just: 1. Play Locust God 2. Draw a ton of cards 3. Attack with locusts. Is that about it?
Private Mod Note
():
Rollback Post to RevisionRollBack
Getting back into Magic, always looking for some recommendations for casual R/U card draw and token manipulation cards!
I really like the casual but still viable vibe with this deck; I'm working on a similar concept with The Locust God right now, so this is helpful to reference. What exactly is the win-con? It seems like it's just: 1. Play Locust God 2. Draw a ton of cards 3. Attack with locusts. Is that about it?
Yes, it's surprising how often you can deal lethal damage due to the haste when you started the turn with only 1 or 2 tokens. A wheel or two and you are good to go.
whirlpool drake/rider/warrior when they come into play cycle your cards in hand, Kindred Discovery+Laboratory Maniac allows you to draw your own deck and then instant win.
Shared Animosity might be better for your deck than Mindwrack Liege. It has a lower CMC, is more difficult to remove, and has overall greater synergy with your deck, lessening the number of locusts that you need in play to kill the table.
Time Spiral is another suggestion, since you've specified that there is no budget. Getting to untap lands and draw a fresh 7 so you can chain more draw spells together seems like a great strategy.
This is my current build. It's won about 50% of the 4 person games it's been in so far but I wasn't playing against top tier decks. I think this has potential ands its a blast to play. There are some fairly nice interactions in here and I want feedback on what others would change.
Please let me know what you would add, remove, or upgrade.
Thanks
Commander:
The Locust God
1 Nin, the Pain Artist
1 Snapcaster Mage
1 Jace's Archivist
1 Consecrated Sphinx
1 Mindwrack Liege
1 Niv-Mizzet, the Firemind
1 Sphinx of Magosi
1 Dragon Mage
1 Kozilek, Butcher of Truth
Spells:52
1 Ancestral Vision
1 Mana Crypt
1 Brainstorm
1 Burning Inquiry
1 Faithless Looting
1 Mystical Tutor
1 Skullclamp
1 Sol Ring
1 Training Grounds
1 Winds of Change
1 Arcane Denial
1 Braingeyser
1 Cathartic Reunion
1 Cyclonic Rift
1 Goblin Bombardment
1 Grim Monolith
1 Illusionist's Bracers
1 Impact Tremors
1 Izzet Charm
1 Izzet Signet
1 Mana Drain
1 Merchant Scroll
1 Mind Stone
1 Muddle the Mixture
1 Power Artifact
1 Thought Vessel
1 Tolarian Winds
1 Ashnod's Altar
1 Basalt Monolith
1 Crucible of Worlds
1 Dack Fayden
1 Darksteel Ingot
1 Disallow
1 Dream Fracture
1 Izzet Keyrune
1 Mirage Mirror
1 Ophidian Eye
1 Phyrexian Altar
1 Rings of Brighthearth
1 Timetwister
1 Wheel of Fortune
1 Windfall
1 Bident of Thassa
1 Hedron Archive
1 Jace, the Mind Sculptor
1 Leyline of Anticipation
1 Mana Echoes
1 Teferi's Puzzle Box
1 Force of Will
1 Memory Jar
1 Tezzeret the Seeker
1 Time Reversal
1 Academy Ruins
1 Cavern of Souls
1 Command Tower
1 Homeward Path
14 Island
1 Minamo, School at Water's Edge
9 Mountain
1 Opal Palace
1 Reliquary Tower
1 Scalding Tarn
1 Steam Vents
1 Strip Mine
1 Thespian's Stage
1 Tolaria West
1 Vivid Creek
1 Volcanic Island
1 Wasteland
With all those spells you're running, I would consider Jori En, Ruin Diver, Goblin Electromancer, and Dualcaster Mage.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsI've been messing with Mindwrack Liege and it seems to make sense since it makes the tokens a 3/3 as they are red/blue. Helps end the game and keep tokens alive through things that ping for one or two. I see a lot of "1 damage to target creature" effects at most tables to control tokens.
I'll swap the other 3 in and let you know. I think I need more enchantment removal. When I have problems that is mostly where I am getting stuck.
Shared Fate for example created a very odd game state for me that I couldn't easily resolve.
I don't mind being light on creatures since the god is so easy to keep online and any draw makes bodies.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Getting back into Magic, always looking for some recommendations for casual R/U card draw and token manipulation cards!
Yes, it's surprising how often you can deal lethal damage due to the haste when you started the turn with only 1 or 2 tokens. A wheel or two and you are good to go.
Time Spiral is another suggestion, since you've specified that there is no budget. Getting to untap lands and draw a fresh 7 so you can chain more draw spells together seems like a great strategy.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager