Exert seems like a neat mechanic to build around. Simple, but with that strategic element of working around the tapdown. Samut, Voice of Dissent was clearly intended to be the commander for such a deck, helping untap your exerted creatures so they can block or swing again on your next turn.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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5 Samut, Voice of Dissent
Creatures
2 Battlefield Scavenger
2 Nef-Crop Entangler
2 Bitterblade Warrior
2 Glory-Bound Initiate
2 Gust Walker
2 Honored Crop-Captain
3 Ahn-Crop Crasher
3 Combat Celebrant
3 Hooded Brawler
3 Watchful Naga
3 Devoted Crop-Mate
3 Rhet-Crop Spearmaster
3 Khenra Charioteer
4 Emberhorn Minotaur
4 Champion of Rhonas
4 Tah-Crop Elite
4 Ahn-Crop Champion
5 Trueheart Twins
5 Glorybringer
2 Throne of the God-Pharaoh
3 Champion's Helm
3 Chromatic Lantern
Enchantments
3 Aggravated Assault
3 Banishing Light
4 Gideon's Intervention
5 Sphere of Safety
5 Righteous Cause
5 Gratuitous Violence
6 True Conviction
Instants
2 Back to Nature
2 To Arms!
5 Savage Beating
Planeswalkers
3 Gideon of the Trials
4 Chandra, Torch of Defiance
4 Relentless Assault
5 Waves of Aggression
5 World at War
Land
1 Command Tower
1 Evolving Wilds
1 Jungle Shrine
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
5 Mountain
5 Forest
5 Plains
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.