I originally wanted to make a deck with Jasmine Boreal as the commander. She was always one of the cards from Legends that I loved the artwork for and I regularly included in decks of mine back in the day. Plus in the age of weaker creatures she was an efficient beater with relatively little drawback.
After understanding a little more of her backstory as one of the Robaran Mercenaries who worked with Adira Strongheart to defeat Johan, I was even more intrigued. Along with Jedit Ojanen, Hazezon Tamar, and Hunding Gjornersen, Jasmine helped to defeat Johan and free the cat warriors of Efrava.
The last option for Partner commanders is perhaps the most intriguing, seeing as how Sidar Kondo of Jamuraa is in fact from Jamuraa (where all of the action of the war occurred. However, the other two options are from Innistrad which aren't entirely helpful to stick as close as I can to utilizing cards or creatures that are from Jamuraa.
So if we don't go with the Partner commanders we can use either Johan or Hazezon Tamar to allow us to use RWG. Fortunately Jedit was reprinted as Jedit Ojanen of Efrava which allows us to utilize him. After careful consideration, that leaves us with only Hunding Gjornersen as the odd man out and frankly, I wasn't as concerned about being able to use him as the others.
Quick overview of the history: Johan decided he wanted to conquer all of Jamuraa (Continent in Dominaria) and was opposed by the Robaran Mercenaries. Johan ultimately killed Adira Strongheart, but not before he was swallowed by a Sandwurm and died. Johan possessed a vast collection of magical artifacts and spellbooks and was particularly capable in the realm of red destructive magic.
Things going on here:
UsingHazezon Tamar to put a massive token army into play.
Utilizing creatures that could reasonably be considered to be found on Jamuraa or Dominaria.
Passing over a forest to an opponent with Bazaar Trader to enable the Forestwalking Cat Warriors to do significant damage.
Beef up my existing creatures using +1/+1 counters and multiplying effects.
Enabling card draw from effects off of playing creatures or tokens.
Looking for:
Alternate win conditions.
Anything that might help with some further synergy to the deck.
- Matt
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After understanding a little more of her backstory as one of the Robaran Mercenaries who worked with Adira Strongheart to defeat Johan, I was even more intrigued. Along with Jedit Ojanen, Hazezon Tamar, and Hunding Gjornersen, Jasmine helped to defeat Johan and free the cat warriors of Efrava.
I really wanted to play with all of the Robaran Mercenaries, but unfortunately the only commander for RGWU happens to be Kynaios and Tiro of Meletis who are not even from the same realm as these other Legends. Additional options with Partner included:
RW(Akiri, Line-Slinger or Bruse Tarl, Boorish Herder) with GU(Kydele, Chosen of Kruphix or Thrasios, Triton Hero)
WUIshai, Ojutai Dragonspeaker with RGTana, the Bloodsower
UR(Kraum, Ludevic's Opus or Ludevic, Necro-Alchemist) with GWSidar Kondo of Jamuraa
The last option for Partner commanders is perhaps the most intriguing, seeing as how Sidar Kondo of Jamuraa is in fact from Jamuraa (where all of the action of the war occurred. However, the other two options are from Innistrad which aren't entirely helpful to stick as close as I can to utilizing cards or creatures that are from Jamuraa.
So if we don't go with the Partner commanders we can use either Johan or Hazezon Tamar to allow us to use RWG. Fortunately Jedit was reprinted as Jedit Ojanen of Efrava which allows us to utilize him. After careful consideration, that leaves us with only Hunding Gjornersen as the odd man out and frankly, I wasn't as concerned about being able to use him as the others.
Quick overview of the history: Johan decided he wanted to conquer all of Jamuraa (Continent in Dominaria) and was opposed by the Robaran Mercenaries. Johan ultimately killed Adira Strongheart, but not before he was swallowed by a Sandwurm and died. Johan possessed a vast collection of magical artifacts and spellbooks and was particularly capable in the realm of red destructive magic.
6 Johan
Creatures (18)
1 Birds of Paradise
1 Dragonmaster Outcast
2 Bazaar Trader
2 Blade of the Sixth Pride
2 Druid of the Anima
2 Harsh Mentor
3 Cat Warriors
3 Elite Cat Warrior
3 Jamuraan Lion
3 Kavu Recluse
5 Jasmine Boreal
5 Panther Warriors
5 Uktabi Wildcats
6 Jedit Ojanen of Efrava
6 Jedit's Dragoons
7 Greater Sandwurm
7 Hazezon Tamar
8 Avatar of Fury
Artifacts (9)
2 Boros Signet
2 Carnage Altar
2 Gruul Signet
2 Power Conduit
2 Selesnya Signet
3 Dragon Blood
3 Lifecrafter's Bestiary
4 Tawnos's Coffin
5 Mind's Eye
Sorceries (6)
1 Wurmcalling
3 Hammer of Bogardan
3 Map the Wastes
4 Decimate
4 Inspiring Roar
10 Decree of Annihilation
Instants (11)
1 Cloudshift
1 Enlightened Tutor
1 Swords to Plowshares
1 Worldly Tutor
2 Disenchant
2 Eladamri's Call
2 Repopulate
3 Inspiring Call
3 Massive Raid
3 Volt Charge
4 Lifecrafter's Gift
Enchantments (17)
1 Exploration
1 Hardened Scales
1 Inheritance
1 Multani's Presence
1 Rancor
2 Durable Handicraft
2 Gleam of Authority
2 Sterling Grove
2 Sylvan Library
3 Overwhelming Instinct
3 Rite of Passage
5 Cathars' Crusade
5 Doubling Season
5 Primal Vigor
6 Recycle
6 Warstorm Surge
7 Sandwurm Convergence
0 Canopy Vista
0 Cinder Glade
0 Clifftop Retreat
0 Command Tower
0 Emeria, the Sky Ruin
0 Forest x9
0 Fortified Village
0 Game Trail
0 Highland Weald
0 Jungle Shrine
0 Mountain x4
0 Naya Panorama
0 Plains x4
0 Relfecting Pool
0 Reliquary Tower
0 Rootbound Crag
0 Sacred Foundry
0 Safe Haven
0 Stomping Ground
0 Sunpetal Grove
0 Temple Garden
Considering: Creatures
1 Behemoth's Herald
1 Bloodlust Inciter
1 Copperhorn Scout
1 Dryad Militant
1 Flamekin Harbinger
1 Groundskeeper
1 Protean Hydra
1 Scute Mob
1 Serra Ascendant
1 Skyshroud Ranger
2 Aegis of the Gods
2 Apocalypse Hydra
2 Argothian Enchantress
2 Bloom Tender
2 Boneyard Wurm
2 Femeref Enchantress
2 Gaddock Teeg
2 Gaea's Herald
2 Grand Abolisher
2 Hanweir Militia Captain
2 Harsh Mentor
2 Herald of the Pantheon
6 Stangg
8 Godsire
Considering: Artifact
3 Serum Tank
5 Alhammarret's Archive
5 Bargaining Table
2 Ondu Rising
5 Shamanic Revelation
6 Collective Unconscious
Considering:Instant
1 Sandstorm
2 Aura Blast
9 Decree of Savagery
Considering: Enchantment
1 Authority of the Consuls
1 Burgeoning
1 Concordant Crossroads
1 Drop of Honey
1 Gerrard's Battle Cry
1 Limited Resources
1 Lush Growth
1 Mirri's Guile
1 Porphyry Nodes
1 Root Maze
1 Sixth Sense
1 Vessel of Nascency
2 Brave the Sands
3 Retreat to Kazandu
4 Enduring Renewal
4 Greater Good
6 Death's Presence
7 Zendikar Resurgent
Considering: Land
0 Ancient Ziggurat
0 Arcane Lighthouse
0 Boros Garrison
0 Command Beacon
0 Gruul Turf
0 Riftstone Portal
0 Rith's Grove
0 Selesnya Sanctuary
0 Thespian's Stage
Things going on here:
UsingHazezon Tamar to put a massive token army into play.
Utilizing creatures that could reasonably be considered to be found on Jamuraa or Dominaria.
Passing over a forest to an opponent with Bazaar Trader to enable the Forestwalking Cat Warriors to do significant damage.
Beef up my existing creatures using +1/+1 counters and multiplying effects.
Enabling card draw from effects off of playing creatures or tokens.
Looking for:
Alternate win conditions.
Anything that might help with some further synergy to the deck.
- Matt