So this deck has come out of the remnants of a Wort, Boggart Auntie deck that I had built. I enjoyed playing her, but she was too slow to be effective and I found myself being taken out of games really, really early unless I had dream hands.
This is a first pass at Krenko - it's definitely missing some of the more expensive combo items like Kiki-Jiki, Mirror Breaker and the blood moon variants. That being said I may not pick them up as I'm not made of money, and I don't necessarily want to go dedicated combo. There are elements of that here, but this is early days, the combo element may stay, go, or grow in time.
One boardwipe and you are spent. need at least 3 more card draw or a consistent squee package
Pyromancer's Goggles? I do not think you have enough targets for it. The only real pay off are the extra attack phase for untapping krenko. Very bad with wheel effects with only 3 instants.
One boardwipe and you are spent. need at least 3 more card draw or a consistent squee package
Elaborate on the "squee package" for me please? I'm happy to take suggestions for card draw too.
Pyromancer's Goggles? I do not think you have enough targets for it. The only real pay off are the extra attack phase for untapping krenko. Very bad with wheel effects with only 3 instants.
Yeah I agree. It's a corner case card that doesn't have a home here. Could suitably replace it with a mana rock or something more dependable.
Initially I was going to object to this stating that I've never successfully run more than 38 lands, when I realised you said mana. Fair point. I do have a few rock variants I can throw in, Mind Stone, Everflowing Chalice and such. They're not perfect but I don't have a copy of, or the mana for Mana Crypt or anything quite that good.
Where is Moggcatcher?
Not here unfortunately. My LGS has a copy, I may pick it up if there's room in the budget.
Squee package is hard in monored. But find a way to tutot him (goblin matron, mogcatcher, gamble (is goblin reqruiter banned?)) Once you have squee red's draw/ diacaed effects turns into card draw.
I would run 38 lands and 10 mana rocks. A manarock is anything from coødsteel heart to extraplanar lens. Ashnods altar was reprinted as an uncommon. Add that to your token deck.
I have no idea 'how you have managed with a maximum of 38 before', you are having a biast and selective memory.
Red card drawis hard to come by. Look for aerifacts like staff of nin, oracles vault etc. They are cheap $.
After having added up the 10 hard card draw spells, 38 lands and 10 mana rocks play the deck 10 times before trying to cut any of those 58 cards. I would not recomen cutting them at all. In commander you do not want to fall behind, especially with a agro deck that will rock the boat.
Also look into ading ghost quarters etc. For when your oponents have lands you can not beat. Mindslawer locks, volraths stronghold, glacial casm etc.
Mind, your deck has some versatilaty with krenko + tokens matter. Goblin bombardment stands out as a good card. Krenko + grenzo is nice.
Perhaps clickslither is good.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
Goblin recruiter isn't banned, and I have plans to track it down.
We're talking at cross purposes - what I said was that I was going to refute your comment until I noticed you said 'mana' not 'land base'. 38 is my standard for lands, dependent on the commander; total manabase, however, I agree, definitely closer to 48-50 if possible. I hadn't realised I was so low in this deck. I have Ashnod's Altar around somewhere, it will definitely find a place here.
I do intend to add a few utility lands as needed - it'd be nice to add Buried Ruin, Haunted Fengraf, High Market and Ghost Quarter. I don't really have the money for any of the more expensive pieces, but these would help anyway. Goblin bombardment as a free sac outlet is excellent, I agree. I'll be adding Impact Tremors fairly soon too.
Red card drawis hard to come by. Look for aerifacts like staff of nin, oracles vault etc. They are cheap $
I have a couple of options I'm looking at here. I have a Chandra, Pyromaster in my folder, Possiblity Storm can do some work. I don't really want to stoop as low as Seer's Sundial but I can if I have to.
If you can find 3 turors in adition drawing squee naturaly (recruiter, moggcatcher, matron, gamble) you will get acess to squee once every 25 cards and have 50% chance of having him after 13 cards.
Then loot abilaties become strong. Loot abilaties also filter your draw quite a bit.
Sounds like your deck is headed in the right direction.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
Truth be told I'm reluctant to remove it, but I intend to replace the copy at some point soon. The altar should speed things up a little. Makes me want to consider adding Indomitable Creativity for super speed vomiting of things onto board.
This is a first pass at Krenko - it's definitely missing some of the more expensive combo items like Kiki-Jiki, Mirror Breaker and the blood moon variants. That being said I may not pick them up as I'm not made of money, and I don't necessarily want to go dedicated combo. There are elements of that here, but this is early days, the combo element may stay, go, or grow in time.
Here it is:
4 Krenko, Mob Boss
Enchantments
2 Ashling's Prerogative
2 Goblin Bombardment
3 Fervor
4 Outpost Siege
Artifacts
1 Wayfarer's Bauble
1 Sol Ring
1 Infiltration Lens
2 Armillary Sphere
2 Thornbite Staff
2 Illusionist's Bracers
2 Swiftfoot Boots
3 Ashnod's Altar
3 Hammer of Purphoros
3 Umbral Mantle
3 Hazoret's Monument
4 Sword of the Paruns
4 Trading Post
4 Door of Destinies
Instants
1 Brightstone Ritual
2 Shattering Pulse
2 Reverberate
3 Chaos Warp
0 Wheel of Fate
1 Faithless Looting
1 Goblin War Strike
2 Dragon Fodder
4 Empty the Warrens
4 Relentless Assault
4 Past in Flames
5 Burn at the Stake
5 Mana Geyser
5 Mogg Infestation
5 Reforge the Soul
Creatures
1 Skirk Prospector
1 Legion Loyalist
1 Goblin Chirurgeon
2 Goblin Recruiter
2 Bloodmark Mentor
2 Mogg War Marshal
2 Mogg Maniac
2 Grenzo, Havoc Raiser
2 Goblin Piledriver
3 Goblin King
3 Sensation Gorger
3 Goblin Chieftain
3 Gempalm Incinerator
3 Goblin Rabblemaster
3 Squee, Goblin Nabob
3 Rummaging Goblin
3 Goblin Ruinblaster
3 Arms Dealer
3 Goblin Warchief
3 Tuktuk the Explorer
4 Horde of Boggarts
4 Beetleback Chief
4 Ib Halfheart, Goblin Tactician
4 Caterwauling Boggart
5 Battle Squadron
5 Siege-Gang Commander
5 Goblin Dark-Dwellers
6 Preyseizer Dragon
4 Daretti, Scrap Savant
Land
1 Arcane Lighthouse
1 Darksteel Citadel
1 Dormant Volcano
33 Mountain
And there it is. There are a few elements here that I'm not sure about, but as I said I am open to suggestions, so feedback as you see fit.
Thanks!
1 Infiltration Lens
0 Wheel of Fate
3 Sensation Gorger
2 Grenzo, Havoc Raiser
5 Reforge the Soul
4 Outpost Siege
29 creatures
One boardwipe and you are spent. need at least 3 more card draw or a consistent squee package
Pyromancer's Goggles? I do not think you have enough targets for it. The only real pay off are the extra attack phase for untapping krenko. Very bad with wheel effects with only 3 instants.
What are you gonne do vs cards that hose you?
38/39 mana is very low.
Where is Moggcatcher?
Edit: Actually, most of it can be seen here if you want to learn more. https://www.mtggoldfish.com/articles/brewer-s-minute-three-biggest-commander-deck-building-mistakes
Elaborate on the "squee package" for me please? I'm happy to take suggestions for card draw too.
Yeah I agree. It's a corner case card that doesn't have a home here. Could suitably replace it with a mana rock or something more dependable.
Still tracking down a Chaos Warp,Burn at the Stake,Vandalblast etc.
Initially I was going to object to this stating that I've never successfully run more than 38 lands, when I realised you said mana. Fair point. I do have a few rock variants I can throw in, Mind Stone, Everflowing Chalice and such. They're not perfect but I don't have a copy of, or the mana for Mana Crypt or anything quite that good.
Not here unfortunately. My LGS has a copy, I may pick it up if there's room in the budget.
I would run 38 lands and 10 mana rocks. A manarock is anything from coødsteel heart to extraplanar lens. Ashnods altar was reprinted as an uncommon. Add that to your token deck.
I have no idea 'how you have managed with a maximum of 38 before', you are having a biast and selective memory.
Red card drawis hard to come by. Look for aerifacts like staff of nin, oracles vault etc. They are cheap $.
After having added up the 10 hard card draw spells, 38 lands and 10 mana rocks play the deck 10 times before trying to cut any of those 58 cards. I would not recomen cutting them at all. In commander you do not want to fall behind, especially with a agro deck that will rock the boat.
Also look into ading ghost quarters etc. For when your oponents have lands you can not beat. Mindslawer locks, volraths stronghold, glacial casm etc.
Mind, your deck has some versatilaty with krenko + tokens matter. Goblin bombardment stands out as a good card. Krenko + grenzo is nice.
Perhaps clickslither is good.
We're talking at cross purposes - what I said was that I was going to refute your comment until I noticed you said 'mana' not 'land base'. 38 is my standard for lands, dependent on the commander; total manabase, however, I agree, definitely closer to 48-50 if possible. I hadn't realised I was so low in this deck. I have Ashnod's Altar around somewhere, it will definitely find a place here.
I do intend to add a few utility lands as needed - it'd be nice to add Buried Ruin, Haunted Fengraf, High Market and Ghost Quarter. I don't really have the money for any of the more expensive pieces, but these would help anyway.
Goblin bombardment as a free sac outlet is excellent, I agree. I'll be adding Impact Tremors fairly soon too.
I have a couple of options I'm looking at here. I have a Chandra, Pyromaster in my folder, Possiblity Storm can do some work. I don't really want to stoop as low as Seer's Sundial but I can if I have to.
Then loot abilaties become strong. Loot abilaties also filter your draw quite a bit.
Sounds like your deck is headed in the right direction.
In:
Daretti, Scrap Savant - Mostly for the +1.
Dormant Volcano
Reverberate - Utility really.
Armillary Sphere - Ramp.
Out:
Pyromancer's Goggles
Mountain
Howl of the Horde
Fury of the Horde
Early changes yet. Stopping by my LGS tomorrow for some trades, so time will tell.
In:
Burn at the Stake
Goblin Recruiter
Out:
World at War
Dragon Throne of Tarkir
In:
Wayfarer's Bauble
[c]Faithless Looting
Chaos Warp
Out:
Dragonrage
Spikeshot Elder
Goblinslide
In:
Preyseizer Dragon
Out:
Zealous Conscripts
Without Kiki the conscripts is redundant, and with haste the dragon is a one man win con.
In:
Ashling's Prerogative
Out:
Goblin Pyromancer
This seems like swapping suicidal strength for control element and speed.
In:
Ashnod's Altar
Out:
[c]Skullclamp[c/]
Truth be told I'm reluctant to remove it, but I intend to replace the copy at some point soon. The altar should speed things up a little. Makes me want to consider adding Indomitable Creativity for super speed vomiting of things onto board.