I have given myself a goal of making one deck of every colour. So far I have done W Darien, King of Kjeldor W , U Jalira, Master Polymorphist U and G Orochi the Token Master G. After a lot of thought, and trying to find the perfect commander. This is my attempt at making a black deck.
The theme of this deck is to make it an oppressive as possible while still avoiding Grave Pact effects, tutors and infinite combos. A reason for avoiding grave pact effects to try to challenge myself in different creations of decks. More so since I currently have two decks that run very heavily off these effects. For the tutors, I have found they make very boring and very predictable games. Opponents will often save removal for whenever a tutor is used. Infinite combos are boring game play. I play this game to enjoy myself, even if a lose, as long as me and my opponents have fun it is a good game.
Not to go into every individual card, but I think this is a very typical black deck. There is a lot of creature control and card draw in order to keep the game in my favour, and also to keep my opponents on the constant defensive. I understand that very quickly people will release that playing creatures will only help my commander to grow stronger, which is the main idea. I have some minor equipment to boost up the commander if needed when to either gain the final points needed to kill or when people stop playing creatures.
I still feel like this deck is missing a final touch. I just can't seem to place my finger on what is missing. Just my luck it will be either grave pact effects, tutors or infinite combos. Any suggestions are more than welcomed.
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Been Playing Magic Since Late 2010. My Play Group is Commander Only.
The theme of this deck is to make it an oppressive as possible while still avoiding Grave Pact effects, tutors and infinite combos. A reason for avoiding grave pact effects to try to challenge myself in different creations of decks. More so since I currently have two decks that run very heavily off these effects. For the tutors, I have found they make very boring and very predictable games. Opponents will often save removal for whenever a tutor is used. Infinite combos are boring game play. I play this game to enjoy myself, even if a lose, as long as me and my opponents have fun it is a good game.
1x Kalitas, Traitor of Ghet
Creature (27)
1x Archfiend of Depravity
1x Avatar of Woe
1x Crypt Ghast
1x Crypt Rats
1x Disciple of Bolas
1x Drana, Kalastria Bloodchief
1x Erebos, God of the Dead
1x Fleshbag Marauder
1x Grave Titan
1x Gravedigger
1x Guul Draz Assassin
1x Kuon, Ogre Ascendant
1x Magus of the Abyss
1x Magus of the Coffers
1x Merciless Executioner
1x Nighthowler
1x Overseer of the Damned
1x Paragon of Open Graves
1x Pawn of Ulamog
1x Pestilence Demon
1x Reiver Demon
1x Risen Executioner
1x Shriekmaw
1x Sifter of Skulls
1x Skinrender
1x Soldevi Adnate
1x Thrashing Wumpus
1x Dismember
1x Doom Blade
1x Go for the Throat
1x Grasp of Darkness
1x Terror
1x Tragic Slip
1x Wretched Confluence
Sorcery (15)
1x Ancient Craving
1x Barter in Blood
1x Damnation
1x Decree of Pain
1x Ghoulcaller's Chant
1x In Garruk's Wake
1x Innocent Blood
1x Languish
1x Living Death
1x Read the Bones
1x Rise from the Grave
1x Sign in Blood
1x Syphon Mind
1x Toxic Deluge
1x Victimize
1x Blade of the Bloodchief
1x Caged Sun
1x Gilded Lotus
1x Jet Medallion
1x Lashwrithe
1x Lightning Greaves
1x Sol Ring
Enchantment (5)
1x Attrition
1x Bad Moon
1x Greed
1x Phyrexian Arena
1x Phyrexian Reclamation
Land (38)
1x Cabal Coffers
1x Crypt of Agadeem
1x Myriad Landscape
1x Reliquary Tower
1x Shizo, Death's Storehouse
33x Swamp
Not to go into every individual card, but I think this is a very typical black deck. There is a lot of creature control and card draw in order to keep the game in my favour, and also to keep my opponents on the constant defensive. I understand that very quickly people will release that playing creatures will only help my commander to grow stronger, which is the main idea. I have some minor equipment to boost up the commander if needed when to either gain the final points needed to kill or when people stop playing creatures.
I still feel like this deck is missing a final touch. I just can't seem to place my finger on what is missing. Just my luck it will be either grave pact effects, tutors or infinite combos. Any suggestions are more than welcomed.
| WBAthreos God of Passage | WUDaxos of Meletis | WUBRG General Tazri | B Kalitast Traitor of Ghet | GPatron of the Orochi |