So, I've been crazy to brew something with one of the 4-colored commanders, and this guy is my jam:
Do the roar.
However, the lists that I found on him where mostly Storm Builds, which are indeed very strong. But I wanted something different. I wanted to explore the cascade gain as much as I could, and so I figured: Why not a voltron deck, where I do not hit hard, but hit over and over again on a single turn (or turns, as it turned out). So I turned my head to Double Strike, Extra Combat Turns and, obviously, Time Magic. And this is what I came up with:
The main idea is to hit with Yidris ASAP, and get out support/goodstuff magic to cascade into extra combat turns and/or extra turns, hitting again and so on. I did test it some times, and while a big table (6 players +) makes it harder to win, a common 4-player game is just fine. The results where quite absurd when it did go off, but also a bit inconsistent. So,I would love some help from you guys to make this Ogre a even bigger, meaner and chaotic monster!
I myself prefer more cascade oriented Yidris builds to the storm combo ones. My deck is slightly different than yours as I skipped double strike and extra combats. I love the extra turns and the 'free stuff' theme though, and I went with some of those cards. The expertise cycle is an excellent add and I might have to copy you on that one when I rebuild my deck. I have some random thoughts:
1.) Ancestral Vision is an excellent payoff for 1 mana spells. Its slightly expensive though.
2.) You have a couple Farseek effects which I like alot, some signets or talismas can increase the odds of turn 3 Yidris.
3.) Bow of Nylea is cool for trample death touch tricks and it can put 0 cmc cascade cards on the bottom of your deck for sweet recursion.
Extra combats/strikes add more instances of cascade...ugh nasty.
I really like the new mana rock in 4c builds. Snuff Out is a free cascade, with the expertise spells, makes a huge turn. 3 cascades, 5 spells for 1 cost.
I use alot of 1 cmc spells for getting out the lotus/ancestral because that is freakin nuts.
Use
I myself prefer more cascade oriented Yidris builds to the storm combo ones. My deck is slightly different than yours as I skipped double strike and extra combats. I love the extra turns and the 'free stuff' theme though, and I went with some of those cards. The expertise cycle is an excellent add and I might have to copy you on that one when I rebuild my deck. I have some random thoughts:
1.) Ancestral Vision is an excellent payoff for 1 mana spells. Its slightly expensive though.
2.) You have a couple Farseek effects which I like alot, some signets or talismas can increase the odds of turn 3 Yidris.
3.) Bow of Nylea is cool for trample death touch tricks and it can put 0 cmc cascade cards on the bottom of your deck for sweet recursion.
Thanks for your answer! I agree that the cascade strategy is better on a storm deck, but I don't really know how to build one of those, and a voltron seems more fun and casual! That being said:
1. I do agree it is expensive! But it is worth saving a bit for one, since I only play EDH! ^^
2. Yeah, it was on my list of future modifications. The signets/talismans seems amazing, and with Paradox Engine they are just too strong to ignore. But what about things like Chrome Mox und Diamong Mox? Or even Grim Monolith. I do have some of those.
3. That's a very good idea. The main struggle of this deck is the fuel, since the time magics and extra combat turn will eventually end. I'll put it on my test list ASAP!
Extra combats/strikes add more instances of cascade...ugh nasty.
I really like the new mana rock in 4c builds. Snuff Out is a free cascade, with the expertise spells, makes a huge turn. 3 cascades, 5 spells for 1 cost.
I use alot of 1 cmc spells for getting out the lotus/ancestral because that is freakin nuts.
Use
Thanks for your answer! It is nasty, or at least I want it to be. Well, I didn't knw about this new mana rock. It seems interesting, but a bit slow. I will look deeper into it! As for the 1 CMC spells, I kinda dislike them, as giving a Temporal Trespass cascade just to hit a Lightning Bolt on a multiplayer game seems not so good. As for the Snuff Out, I loved it! Will try it right away!
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
However, the lists that I found on him where mostly Storm Builds, which are indeed very strong. But I wanted something different. I wanted to explore the cascade gain as much as I could, and so I figured: Why not a voltron deck, where I do not hit hard, but hit over and over again on a single turn (or turns, as it turned out). So I turned my head to Double Strike, Extra Combat Turns and, obviously, Time Magic. And this is what I came up with:
1x Yidris, Maelstrom Wielder
Lands(37)
1x Blood Crypt
1x Bloodstained Mire
1x Boseiju, Who Shelters All
1x Breeding Pool
1x Cinder Glade
1x Command Tower
1x Exotic Orchard
1x Fire-Lit Thicket
1x Flooded Grove
2x Forest
1x Frontier Bivouac
1x Hall of the Bandit Lord
3x Island
1x Karplusan Forest
1x Mana Confluence
1x Misty Rainforest
2x Mountain
1x Opulent Palace
1x Overgrown Tomb
1x Polluted Delta
1x Rogue's Passage
1x Scalding Tarn
1x Shivan Reef
1x Steam Vents
1x Stomping Ground
1x Strip Mine
1x Sunken Hollow
1x Sunken Ruins
1x Swamp
1x Verdant Catacombs
1x Watery Grave
1x Wooded Foothills
1x Yavimaya Coast
1x Ancestral Vision
1x Baral's Expertise
1x Bring to Light
1x Cultivate
1x Farseek
1x Fury of the Horde
1x Kodama's Reach
1x Mind's Desire
1x Mizzix's Mastery
1x Nature's Lore
1x Relentless Assault
1x Rishkar's Expertise
1x Seize the Day
1x Skyshroud Claim
1x Stitch in Time
1x Temporal Extortion
1x Temporal Manipulation
1x Temporal Mastery
1x Temporal Trespass
1x Time Spiral
1x Time Warp
1x Treasure Cruise
1x Unexpected Results
1x Urban Evolution
1x Wheel of Fate
1x World at War
1x Yahenni's Expertise
Enchantment(8)
1x Aggravated Assault
1x Bear Umbra
1x Berserkers' Onslaught
1x Blood Mist
1x Burgeoning
1x Mind's Dilation
1x Possibility Storm
1x Treachery
1x Birds of Paradise
1x Bloodbraid Elf
1x Coiling Oracle
1x Consecrated Sphinx
1x Intet, the Dreamer
1x Lotus Cobra
1x Maelstrom Wanderer
1x Magus of the Wheel
1x Melek, Izzet Paragon
1x Mulldrifter
1x Oracle of Mul Daya
1x Rashmi, Eternities Crafter
1x Sakura-Tribe Elder
1x Shardless Agent
1x Thassa, God of the Sea
Artifact (9)
1x Chromatic Lantern
1x Fireshrieker
1x Lightning Greaves
1x Lotus Bloom
1x Sol Ring
1x Swiftfoot Boots
1x Sword of Feast and Famine
1x Trailblazer's Boots
1x Whispersilk Cloak
Instant (3)
1x Dig Through Time
1x Frantic Search
1x Gush
Link to deck @ TappedOut.net
The main idea is to hit with Yidris ASAP, and get out support/goodstuff magic to cascade into extra combat turns and/or extra turns, hitting again and so on. I did test it some times, and while a big table (6 players +) makes it harder to win, a common 4-player game is just fine. The results where quite absurd when it did go off, but also a bit inconsistent. So,I would love some help from you guys to make this Ogre a even bigger, meaner and chaotic monster!
P.S.: And sorry for the English mistakes.
1.) Ancestral Vision is an excellent payoff for 1 mana spells. Its slightly expensive though.
2.) You have a couple Farseek effects which I like alot, some signets or talismas can increase the odds of turn 3 Yidris.
3.) Bow of Nylea is cool for trample death touch tricks and it can put 0 cmc cascade cards on the bottom of your deck for sweet recursion.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
I really like the new mana rock in 4c builds.
Snuff Out is a free cascade, with the expertise spells, makes a huge turn. 3 cascades, 5 spells for 1 cost.
I use alot of 1 cmc spells for getting out the lotus/ancestral because that is freakin nuts.
Use
- Lightning Bolt
- Brainstorm
- Ponder
- Nature's Claim
- Natural State
to make sure you hit those only.Thanks for your answer! I agree that the cascade strategy is better on a storm deck, but I don't really know how to build one of those, and a voltron seems more fun and casual! That being said:
1. I do agree it is expensive! But it is worth saving a bit for one, since I only play EDH! ^^
2. Yeah, it was on my list of future modifications. The signets/talismans seems amazing, and with Paradox Engine they are just too strong to ignore. But what about things like Chrome Mox und Diamong Mox? Or even Grim Monolith. I do have some of those.
3. That's a very good idea. The main struggle of this deck is the fuel, since the time magics and extra combat turn will eventually end. I'll put it on my test list ASAP!
Thanks for your answer! It is nasty, or at least I want it to be. Well, I didn't knw about this new mana rock. It seems interesting, but a bit slow. I will look deeper into it! As for the 1 CMC spells, I kinda dislike them, as giving a Temporal Trespass cascade just to hit a Lightning Bolt on a multiplayer game seems not so good. As for the Snuff Out, I loved it! Will try it right away!