I am looking to/have built a second commander deck, my first deck a G/B Savra control. I wanted something very different from that and from the other decks in my playgroup, a lot of combo and control. Krenko, Baby Jace, Nekusar, Maren, Tasigur, yada yada. Pretty standard, maybe not %100 optimized but all pretty good, pretty competitive builds. We play a lot of gunslinger, sorta like mafia, hidden roles, different players have different win cons ect. A lot of our games have been going slow and durdley and I've been getting bored of that. So I decided I wanted to make something fast and aggressive that turns creatures side ways and kick U decks in the shins while they spin tops, draw cards, and scry through their decks.
I haven't played a ton of R/G or aggro in general but that seems like that what I want to play. I initially was thinking Mina and Denn, wildborn, and I've built this up and played a few games, mostly gone well but I haven't gotten any big multiplayer games. Prefaces aside, I am not sure if should be running Mina and Denn as the commander or Ruric Thar, the unbowed, Radha, heir to keld, or even Borborygmos Enraged.
So I am wondering if anyone has any experience running a deck like this, playing an aggro deck in EDH multiplayer as well as some card choices or maybe just sort of tier lists for aggro cards in G/R, as well as commanders choices ect. It feels a little unfocused at the moment.
This is what I've got at the moment but I'd really like it to be a little more aggro focus with maybe gratuitous violence, seize the day? I dunno. Advise appreciated!
I would try Stonebrow, Krosan Hero with mass trample, and multiple combat steps (his ability doesn't fall off until end of turn, so his +2/+2 stacks for each combat).
I like stonebrow for sure, I had him in the 99 originally but I ended up cutting him. I'd definitely consider putting him back in I like the idea of stacking up his ability through multiple combat phases. I am thinking of adding Aggravated assault as well maybe sword of east and famine if I am feeling rich. I do like the land interactions from Mina and Denn though, and I feel like that helps give you a little steam for late game even if you get board wiped a couple times. I added Fungal reaches too so I can stack up a huuuuge X spell to the dome or Molten disaster and zap everyone hopefully keeping myself alive
So I've played a few more games with a list pretty similar to the above one and got spanked pretty hard. Still by a Roon, UWG blink deck, which sucked. I just left like I would get really close to finishing them off then they'd avenger of zendikar and blink and then hit two or three land drops and scoop or some other way of making tons of huge tokens or some other kinda way to generate a ton of CA while I am stuck trying to top deck a burn or something. I still haven't gotten a good multiplayer game in so I haven't gotten to see what that looks like.
I picked up a few more cards too. I think I wanna go with a little bit more burn, that hits everyone and then try to add in some more ways to generate some CA while keeping the pressure on.
I am still torn on what commander to take. I kinda want to try Radha, heir to keld, just establish a board presence and start applying some pressure quickly then hold out, play some politics and then go for an explosive kill. Ruric Thar, also seems good, ramp up land him then start the hateraid. I worry a more threatening general like Thar will just get removed immediately though and I also don't specifically want to build around him and do the combo style build but I like the lists I've seen with like Mana Barbs ect, that just pressure the board for everything. I like Borborygmos enraged too but, again, I don't want to build a dedicated combo deck and I worry he'll just hated out immediately on hitting the field.
I really like Burning-tree Shaman, Scab-clan Berserker, and Charging Cinderhorn. That can zap all those nasty U players. I like the idea of Mana Barbs too, stuff like that that can start chipping away at everyone with me having to commit my whole board state and risk getting wiped to earlier or stall out. Definitely want to include both Thar and Borborygmos in the deck but I still kind of feel like Mina and Denn, maybe Radha is the best way to go. I like the late game potential of Mina and Denn though, bouncing lands and getting continued Valakut procs for some reach.
Leaning towards something more like this if I keep Mina and Denn, would probably have to switch it up some for Radha.
Looking at the list now it actually looks like, I am really heavy on 4 drops, which actually makes me feel like maybe switching to Radha would be a good call to hit those big impact spells on turn 3 always.
He's not traditional aggro in the sense that he doesn't "go wide," but that's a good thing. The problem with traditional aggro in EDH is that you have six times more health to chew through. Not impossible, but it's an uphill battle for sure. What Xenagos brings to the table is a potent "go tall" strategy.
See, Xenagos doesn't particularly care about board wipes. You're in green so you ramp using lands. Xenagos himself is indestructible. And your big dumb creature is easily replaced and if they're having to wrath to get rid of a single creature they're on their last foot anyway.
Of course, instant speed spot removal is decent against Xenagos, but again, 1 for 1 removal isn't great if you can just cast another single fatty and ride it to victory.
Yeah! I definitely thought about it and it may in the end be best way to turn stuff sideways and win games that way but when I was looking through cards it just felt a little too boring. I think there's a little too little timmy in me to enjoy just whacking people with a double sized dragon, I want to have a bit more card interactions or something.
I just tinkered a bit and think is what I am trying now.
I am looking to/have built a second commander deck, my first deck a G/B Savra control. I wanted something very different from that and from the other decks in my playgroup, a lot of combo and control. Krenko, Baby Jace, Nekusar, Maren, Tasigur, yada yada. Pretty standard, maybe not %100 optimized but all pretty good, pretty competitive builds. We play a lot of gunslinger, sorta like mafia, hidden roles, different players have different win cons ect. A lot of our games have been going slow and durdley and I've been getting bored of that. So I decided I wanted to make something fast and aggressive that turns creatures side ways and kick U decks in the shins while they spin tops, draw cards, and scry through their decks.
I haven't played a ton of R/G or aggro in general but that seems like that what I want to play. I initially was thinking Mina and Denn, wildborn, and I've built this up and played a few games, mostly gone well but I haven't gotten any big multiplayer games. Prefaces aside, I am not sure if should be running Mina and Denn as the commander or Ruric Thar, the unbowed, Radha, heir to keld, or even Borborygmos Enraged.
I really wanna try to be as quick and aggressive as possible while still having some contingency plans for board wipes and running out of steam. Right now I've got Valakut, the molten pinnacle, Treacherous terrain Molten Disaster.
So I am wondering if anyone has any experience running a deck like this, playing an aggro deck in EDH multiplayer as well as some card choices or maybe just sort of tier lists for aggro cards in G/R, as well as commanders choices ect. It feels a little unfocused at the moment.
This is what I've got at the moment but I'd really like it to be a little more aggro focus with maybe gratuitous violence, seize the day? I dunno. Advise appreciated!
1x Acidic Slime
1x Bloodbraid Elf
1x Borborygmos Enraged
1x Burnished Hart
1x Countryside Crusher
1x Courser of Kruphix
1x Eternal Witness
1x Grove Rumbler
1x Hellkite Charger
1x Kamahl, Fist of Krosa
1x Ogre Battledriver
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Radha, Heir to Keld
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Solemn Simulacrum
1x Titania, Protector of Argoth
1x Ulrich of the Krallenhorde
1x Vexing Shusher
1x Wickerbough Elder
1x Xenagos, God of Revels
1x Zhur-Taa Druid
1x Horn of Greed
1x Seer's Sundial
1x Sol Ring
1x Command Tower
1x Evolving Wilds
1x Forgotten Cave
1x Gruul Turf
1x Kessig Wolf Run
1x Mosswort Bridge
1x Mouth of Ronom
1x Raging Ravine
1x Scrying Sheets
8x Snow-Covered Forest
12x Snow-Covered Mountain
1x Spinerock Knoll
1x Stomping Ground
1x Strip Mine
1x Tectonic Edge
1x Temple of Abandon
1x Terramorphic Expanse
1x Thespian's Stage
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
1x Fires of Yavimaya
1x Retreat to Kazandu
1x Retreat to Valakut
1x Seismic Assault
1x Sylvan Library
1x Warstorm Surge
1x Zendikar's Roil
1x Cultivate
1x Decimate
1x Edge of Autumn
1x Explore
1x Explosive Vegetation
1x Harmonize
1x Hull Breach
1x Kodama's Reach
1x Life from the Loam
1x Molten Disaster
1x Reap and Sow
1x Rude Awakening
1x Scapeshift
1x Seek the Horizon
1x Sylvan Scrying
1x Vandalblast
1x Crop Rotation
1x Harrow
1x Savage Beating
Current EDH
Akroma W | Tymna and Bruse RBW
1x Acidic Slime
1x Bloodbraid Elf
1x Borborygmos Enraged
1x Burnished Hart
1x Countryside Crusher
1x Courser of Kruphix
1x Eternal Witness
1x Grove Rumbler
1x Hellkite Charger
1x Kamahl, Fist of Krosa
1x Ogre Battledriver
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Radha, Heir to Keld
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Solemn Simulacrum
1x Titania, Protector of Argoth
1x Ulrich of the Krallenhorde
1x Vexing Shusher
1x Wickerbough Elder
1x Xenagos, God of Revels
1x Zhur-Taa Druid
Artifacts
1x Horn of Greed
1x Seer's Sundial
1x Sol Ring
1x Blighted Woodland
1x Command Tower
1x Evolving Wilds
1x Forgotten Cave
1x Gruul Turf
1x Kessig Wolf Run
1x Mosswort Bridge
1x Mouth of Ronom
1x Raging Ravine
1x Scrying Sheets
8x Snow-Covered Forest
12x Snow-Covered Mountain
1x Spinerock Knoll
1x Stomping Ground
1x Strip Mine
1x Tectonic Edge
1x Temple of Abandon
1x Terramorphic Expanse
1x Thespian's Stage
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
Enchantments
1x Fires of Yavimaya
1x Retreat to Kazandu
1x Retreat to Valakut
1x Seismic Assault
1x Sylvan Library
1x Warstorm Surge
1x Zendikar's Roil
1x Clan Defiance
1x Cultivate
1x Decimate
1x Edge of Autumn
1x Explore
1x Explosive Vegetation
1x Harmonize
1x Hull Breach
1x Kodama's Reach
1x Life from the Loam
1x Molten Disaster
1x Reap and Sow
1x Rude Awakening
1x Scapeshift
1x Seek the Horizon
1x Sylvan Scrying
1x Vandalblast
1x Crop Rotation
1x Harrow
1x Savage Beating
Mina and Denn have the chance to be seriously good. Maybe Splendid Reclamation for Valakut and Molten Vortex for Loam
If you're looking for lategame potential, you could always just go for the Earthquakes and Banefires of the world.
Maze of Ith + Argothian Elder + Helix Pinnacle for style
BGGRock
Modern
BRGJund
BBGRock
I like stonebrow for sure, I had him in the 99 originally but I ended up cutting him. I'd definitely consider putting him back in I like the idea of stacking up his ability through multiple combat phases. I am thinking of adding Aggravated assault as well maybe sword of east and famine if I am feeling rich. I do like the land interactions from Mina and Denn though, and I feel like that helps give you a little steam for late game even if you get board wiped a couple times. I added Fungal reaches too so I can stack up a huuuuge X spell to the dome or Molten disaster and zap everyone hopefully keeping myself alive
That's a pretty cute combo with the elder ;p
So I've played a few more games with a list pretty similar to the above one and got spanked pretty hard. Still by a Roon, UWG blink deck, which sucked. I just left like I would get really close to finishing them off then they'd avenger of zendikar and blink and then hit two or three land drops and scoop or some other way of making tons of huge tokens or some other kinda way to generate a ton of CA while I am stuck trying to top deck a burn or something. I still haven't gotten a good multiplayer game in so I haven't gotten to see what that looks like.
I picked up a few more cards too. I think I wanna go with a little bit more burn, that hits everyone and then try to add in some more ways to generate some CA while keeping the pressure on.
I am still torn on what commander to take. I kinda want to try Radha, heir to keld, just establish a board presence and start applying some pressure quickly then hold out, play some politics and then go for an explosive kill. Ruric Thar, also seems good, ramp up land him then start the hateraid. I worry a more threatening general like Thar will just get removed immediately though and I also don't specifically want to build around him and do the combo style build but I like the lists I've seen with like Mana Barbs ect, that just pressure the board for everything. I like Borborygmos enraged too but, again, I don't want to build a dedicated combo deck and I worry he'll just hated out immediately on hitting the field.
I really like Burning-tree Shaman, Scab-clan Berserker, and Charging Cinderhorn. That can zap all those nasty U players. I like the idea of Mana Barbs too, stuff like that that can start chipping away at everyone with me having to commit my whole board state and risk getting wiped to earlier or stall out. Definitely want to include both Thar and Borborygmos in the deck but I still kind of feel like Mina and Denn, maybe Radha is the best way to go. I like the late game potential of Mina and Denn though, bouncing lands and getting continued Valakut procs for some reach.
Leaning towards something more like this if I keep Mina and Denn, would probably have to switch it up some for Radha.
1x Orcish lumberjack
1x Crop rotation
1x Vandalblast
1x Dragonmaster outcast
1x Hull breach
1x Sylvan library
1x Life from the loam
1x Vexing shusher
1x Sylvan scrying
1x Scab-clan berserker
1x Selvala, heart of the wilds
1x Seismic assault
1x Horn of greed
1x Fires of Yavimaya
1x Couser of kruphix
1x Chaos warp
1x Yavimaya elder
1x Kodama's reach
1x Retreat to Kazandu
1x Cultivate
1x Countryside crusher
1x Harrow
1x Charging cinderhorn
1x Explosive vegetation
1x Solemn simulacrum
1x Ogre battledriver
1x Bloodbraid elf
1x Ghor-clan rampager
1x Seer's sundial
1x Decimate
1x Harmonize
1x Oracle of mul daya
1x Grove rumbler
1x Mina and Denn, wildborn
1x Xenagos, god of revels
1x Volcanic offering
1x Gratuitous violence
1x Creeping renaissance
1x Titania, protector of argoth
1x Reforge the soul
1x Ulrich of the krallenhorde
1x Animist's awakening
1x Molten disaster
1x Green sun's zenith
1x Clan defiance
1x Warstorm surge
1x Ruric thar, the unbowed
1x Rampaging baloths
1x Vengeful rebirth
1x Greenwarden of murasa
1x Kamahl, fist of krosa
1x Rubblehulk
1x Reap and sow
1x Omnath, locus of rage
1x Warp world
1x Treacherous terrain
1x Borborygmos enraged
1x Blighted Woodland
1x Command Tower
1x Evolving Wilds
1x Forgotten Cave
1x Gruul Turf
1x Kessig Wolf Run
1x Mosswort Bridge
1x Raging Ravine
1x Jund Panorama
1x Cinder Glade
1x Fire-lit thicket
1x Rootbound crag
1x Barbarian ring
1x Game trail
1x Fungal reaches
1x Temple of the false gods
1x Spinerock Knoll
1x Stomping Ground
1x Strip Mine
1x Tectonic Edge
1x Temple of Abandon
1x Terramorphic Expanse
1x Thespian's Stage
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
8x Mountain
3x Forest
Looking at the list now it actually looks like, I am really heavy on 4 drops, which actually makes me feel like maybe switching to Radha would be a good call to hit those big impact spells on turn 3 always.
I've also just picked up Sarkhan Vol, Domri rade, Lurking predators, Burning-tree shaman, Kumano, Master Yamabushi, Verdant confluence and Shamanic revelation. I also really wanna get a Rishkar's expertise. I am also considering Furnace of Rath, Incendiary command,Insurrection, Caller of the claw, Chain reaction, Tilling treefolk, Inferno Titain, Flametounge kavu, Mana Barbs, Price of progress, Sulfiric vortex, Kazuul, tyrant of the cliffs, Zealous conscripts, Stranglehold, Cyclops gladiator.
He's not traditional aggro in the sense that he doesn't "go wide," but that's a good thing. The problem with traditional aggro in EDH is that you have six times more health to chew through. Not impossible, but it's an uphill battle for sure. What Xenagos brings to the table is a potent "go tall" strategy.
See, Xenagos doesn't particularly care about board wipes. You're in green so you ramp using lands. Xenagos himself is indestructible. And your big dumb creature is easily replaced and if they're having to wrath to get rid of a single creature they're on their last foot anyway.
Of course, instant speed spot removal is decent against Xenagos, but again, 1 for 1 removal isn't great if you can just cast another single fatty and ride it to victory.
[Primer] Erebos, God of the Dead
HONK HONK
I just tinkered a bit and think is what I am trying now.
Radha, heir to keld as the commander
1x Bloodbraid Elf
1x Borborygmos Enraged
1x Burning-Tree Shaman
1x Caller of the Claw
1x Charging Cinderhorn
1x Countryside Crusher
1x Dragonmaster Outcast
1x Ghor-Clan Rampager
1x Greenwarden of Murasa
1x Inferno Titan
1x Kamahl, Fist of Krosa
1x Kumano, Master Yamabushi
1x Mina and Denn, Wildborn
1x Ogre Battledriver
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Orcish Lumberjack
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Selvala, Heart of the Wilds
1x Solemn Simulacrum
1x Ulrich of the Krallenhorde
1x Vexing Shusher
1x Xenagos, God of Revels
1x Yavimaya Elder
1x Zealous Conscripts
1x Chaos Warp
1x Crop Rotation
1x Harrow
1x Price of Progress
1x Volcanic Offering
1x Cinder Glade
1x Command Tower
1x Evolving Wilds
1x Fire-Lit Thicket
4x Forest
1x Forgotten Cave
1x Fungal Reaches
1x Game Trail
1x Gruul Turf
1x Jund Panorama
1x Kessig Wolf Run
1x Mosswort Bridge
9x Mountain
1x Raging Ravine
1x Rootbound Crag
1x Spinerock Knoll
1x Stomping Ground
1x Temple of Abandon
1x Temple of the False God
1x Terramorphic Expanse
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
1x Fires of Yavimaya
1x Gratuitous Violence
1x Seismic Assault
1x Stranglehold
1x Sylvan Library
1x Animist's Awakening
1x Clan Defiance
1x Creeping Renaissance
1x Cultivate
1x Decimate
1x Explosive Vegetation
1x Far Wanderings
1x Firespout
1x Harmonize
1x Hull Breach
1x Insurrection
1x Life from the Loam
1x Molten Disaster
1x Reforge the Soul
1x Rishkar's Expertise
1x Shamanic Revelation
1x Sylvan Scrying
1x Treacherous Terrain
1x Vandalblast
1x Vengeful Rebirth
1x Verdant Confluence
1x Domri Rade
1x Sarkhan Vol
1x Sol Ring