Do you enjoy Nuclear Proliferation? Do you like playing politics? Do you want to push the big red button?
If so, then climb into your bunker and get ready to destroy the world (and possibly friendships) by turning a small, unassuming Thopter into a NUCLEAR BOMBER.
Hope of Ghirapur's Fluff:
From Aethor Revolt, The Hope of Ghirapur was a thopter designed by Rashmi and Saheeli with one specific purpose: Deliver a payload into Tezzeret's Planar Bridge to render it useless. You can read more about it here.
Description:
Despair for All is a combo, voltron, artifact deck that has one purpose, fly our NUCLEAR BOMBER into a player & DROP A NUKE, blowing up the board. The only thing remaining will be our NUCLEAR BOMBER, which will circle around to DROP ANOTHER NUKE. Turn after turn, NUKE AFTER NUKE, until each opponent has taken 21 points of commander damage. The only place people will be living is Scoop City.
The strategy is to go through your Preflight Checklist as per normal. Only use your Auto-target Miniguns if necessary, this is a stealth mission, not an all-out assault. Do not draw any unwanted attention. Your Silo Workers are happy to serve as a distraction if necessary. Priority one is to use your Detailed Intel to assemble your Indestructible Armor Plating and The Payload onto the NUCLEAR BOMBER. Protect the The Payload at all costs. Without it, the mission is impossible to complete. Use your Counter Intel to protect The Payload. If you fail to protect The Payload you can use your Battlefield Wreckage to assemble a new one. If The Payload is blown to exile, the mission is over.
Once you have assembled your NUCLEAR BOMBER with Indestructible Armor Plating & The Payload, it's time to drop bombs. Use your Radar Jam if necessary and unleash The Payload. Leave nothing in your wake. You are a destroyer of worlds. You mission is not complete until you have dropped 21 Nukes at each target.
I wish I had something substantial contribute here but I admire the passion you put into this thread and the lore and theme of the deck.
Have you tested this deck? How is it performing? Good and bad match ups?
I think you should sacrifice some of the flavor for more win conditions. Perhaps cards like Sword of Fire and Ice. With cards like Return To Dust, Council's Judgment and Dissipate running wild in the format, it seems incredibly risky to rely on Worldslayer so much. Alternatively you could make room for Eye of Ugin and rely on your eldrazi creatures as an "alternate mission plan".
Thanks. I haven't tested this yet, but I will this week. I have goldfished it a ton and it is surprisingly consistent. Sometimes you are just drawing a ton and waiting for that tutor to pop. Most games you have everything you need.
The second problem is everyone looking at you like North Korea after they know what your decks does.
I like your idea of the Eldrazi back-up plan, and I will look into some back-up plan ideas. (Maybe infinite thopter tokens?) I will definitely know more after testing. Right now, this deck is all in.
We do have a bit of resiliency with Null Brooch and Mirrorworks. With the brooch we can counter things Dissipate and with Mirrorworks we can lose one of our Worldslayers and its okay.
EDIT:
Looking into some on-flavor back-up plans and here is what I am liking so far:
How did this deck end up playing out? I've got most of the pieces, I just feel that there's a bit of optimization that could be done-notably with the card draw-is 4 mana really the best card draw out therE?
EDH, on the other hand, is more like a monster truck rally. It's more about the spectacle than the race, the games go long, and it's not usually clear who's in the lead until there's only one truck left.*
Single player EDH is like two guys smacking each other with pillows... until one of them pulls out a shotgun.
If so, then climb into your bunker and get ready to destroy the world (and possibly friendships) by turning a small, unassuming Thopter into a NUCLEAR BOMBER.
Hope of Ghirapur's Fluff:
Description:
It's time to drop bombs…
The Deck
1 Basalt Monolith
1 Blinkmoth Urn
1 Clock of Omens
1 Commander's Sphere
1 Darksteel Ingot
1 Dreamstone Hedron
1 Everflowing Chalice
1 Gilded Lotus
1 Hedron Archive
1 Mana Crypt
1 Mana Vault
1 Mind Stone
1 Sisay's Ring
1 Sol Ring
1 Thought Vessel
1 Thran Dynamo
1 Ur-Golem's Eye
1 Wayfarer's Bauble
1 Worn Powerstone
1 Palladium Myr
1 Foundry Inspector
1 Hedron Crawler
1 Oblivion Sower
1 Solemn Simulacrum
Jet Fuel
1 Skullclamp
1 Kozilek, Butcher of Truth
1 Barrin's Codex
1 Endbringer
1 Jayemdae Tome
1 Kozilek, the Great Distortion
1 Staff of Nin
1 Well of Discovery
1 Mercadian Atlas
1 Ornithopter
1 Shimmer Myr
1 Thopter Assembly
1 Void Winnower
Auto-target Miniguns
1 Steel Hellkite
1 Ulamog, the Ceaseless Hunger
1 Spine of Ish Sah
1 Unstable Obelisk
1 Scour from Existence
1 Universal Solvent
Indestructible Armor Plating
1 Darksteel Forge
1 Darksteel Plate
1 Soul of New Phyrexia
Battlefield Wreckage
1 Sequestered Stash
1 Buried Ruin
1 Trading Post
1 Junk Diver
1 Myr Retriever
1 Scrap Trawler
1 Workshop Assistant
Stealth Tech
1 Lightning Greaves
1 Swiftfoot Boots
1 Warping Wail
1 Cavern of Souls
Counter Intel
1 Null Brooch
Radar Jam
1 Rogue's Passage
Detailed Intel
1 Inventors' Fair
1 Planar Bridge
1 Ring of Three Wishes
1 Planar Portal
1 Tamiyo's Journal
1 Kuldotha Forgemaster
1 Gonti's Aether Heart
1 Paradox Engine
1 Mirrorworks
1 Voltaic Key
The Payload
1 Worldslayer
NUCLEAR BOMBER
1 Hope of Ghirapur
Areas of Operations
1 Ancient Tomb
1 Ash Barrens
1 Blasted Landscape
1 Darksteel Citadel
1 Dread Statuary
1 Encroaching Wastes
1 Foundry of the Consuls
1 Homeward Path
1 Mage-Ring Network
1 Radiant Fountain
1 Rath's Edge
1 Reliquary Tower
1 Sanctum of Ugin
1 Sea Gate Wreckage
1 Shrine of the Forsaken Gods
1 Spawning Bed
1 Strip Mine
1 Tectonic Edge
1 Temple of the False God
1 Tomb of the Spirit Dragon
1 Tower of the Magistrate
8 Wastes
Mission Briefing:
Once you have assembled your NUCLEAR BOMBER with Indestructible Armor Plating & The Payload, it's time to drop bombs. Use your Radar Jam if necessary and unleash The Payload. Leave nothing in your wake. You are a destroyer of worlds. You mission is not complete until you have dropped 21 Nukes at each target.
Have you tested this deck? How is it performing? Good and bad match ups?
I think you should sacrifice some of the flavor for more win conditions. Perhaps cards like Sword of Fire and Ice. With cards like Return To Dust, Council's Judgment and Dissipate running wild in the format, it seems incredibly risky to rely on Worldslayer so much. Alternatively you could make room for Eye of Ugin and rely on your eldrazi creatures as an "alternate mission plan".
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
The two big problems are the risk of Worldslayer as you pointed out to things like Return to Dust, Dissipate, Anguished Unmaking and Sylvan Reclamation.
The second problem is everyone looking at you like North Korea after they know what your decks does.
I like your idea of the Eldrazi back-up plan, and I will look into some back-up plan ideas. (Maybe infinite thopter tokens?) I will definitely know more after testing. Right now, this deck is all in.
We do have a bit of resiliency with Null Brooch and Mirrorworks. With the brooch we can counter things Dissipate and with Mirrorworks we can lose one of our Worldslayers and its okay.
EDIT:
Looking into some on-flavor back-up plans and here is what I am liking so far:
Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk= Blow up everything but our stuff. You can do this every turn.
Rings of Brighthearth + Basalt Monolith + Voltaic Key + Lux Cannon = Blow up everything but our stuff.
Blasting Station could be fun. So far the easiest way I see using it is Nim Deathmantle & Su-Chi
Conqueror's Flail, Defense Grid, & Uba Mask could provide additional protection.
On building a Celestial Kirin Stax EDH: