Marath token/counter deck on a semi-budget. I'd like to keep the general cost low for this deck. I own a bunch of the pieces already (Doubling Season, Elesh Norn, Exploration and a few others) so while it doesn't seem budget, I'm really only investing $100 into this deck (maybe less because of the reprints in MM3).
Deck focuses on winning by either combo with Marath or Token beat down. Don't think I really need to go into detail on each Marath Combo, they're pretty basic but two are...
A few adjustments to how I get my mana and my mana base. Decided on the utopia sprawl because creature removal is more prevalent in my playgroup. Gyre sage works well with doubling season and Marath. Managed to trade for the Stomping Ground + Foundry.
Deck focuses on winning by either combo with Marath or Token beat down. Don't think I really need to go into detail on each Marath Combo, they're pretty basic but two are...
- Doubling Season + Marath of the Wild + Mana Echoes/Ashnod's Altar -- Infinite Mana/Tokens/Ping Damage with Marath
- Marath of the Wild + Ivy Lane Denizen / Cathars' Crusade + Ashnod's Altar = Infinite ETB/Mana (Add Purphoros, God of the Forge / Impact Tremors / Warstorm Surge for Infinite Damage)
The deck can also win through non-infinite means such as making a bunch of tokens and then using Kamahl, Fist of Krosa or Soul of Theros to beef them up or a static buff such as Shared Animosity or Coat of Arms. Tokens are mainly made through abusing Marath but can go off just as well with a fed Mycoloth or an Assemble the Legion.
Here is the deck list for your review.
1x Gyre Sage
1x Craterhoof Behemoth
1x Elesh Norn, Grand Cenobite
1x Eternal Witness
1x Grand Abolisher
1x Ivy Lane Denizen
1x Kamahl, Fist of Krosa
1x Linvala, Keeper of Silence
1x Mentor of the Meek
1x Mirror Entity
1x Mycoloth
1x Nightshade Peddler
1x Ogre Battledriver
1x Purphoros, God of the Forge
1x Reclamation Sage
1x Sakura-Tribe Elder
1x Solemn Simulacrum
1x Soul of Theros
1x Sylvan Ranger
1x Wood Elves
Artifact (9)
1x Ashnod's Altar
1x Basilisk Collar
1x Bow of Nylea
1x Chromatic Lantern
1x Coat of Arms
1x Eldrazi Monument
1x Skullclamp
1x Sol Ring
1x Swiftfoot Boots
1x Collective Unconscious
1x Farseek
1x Green Sun's Zenith
1x Harmonize
1x Kodama's Reach
1x Plea for Guidance
1x Rout
1x Shamanic Revelation
1x Sylvan Scrying
1x Triumph of the Hordes
Planeswalker (1)
1x Xenagos, the Reveler
Enchantment (18)
1x Assemble the Legion
1x Aura Shards
1x Beastmaster Ascension
1x Burgeoning
1x Cathars' Crusade
1x Cryptolith Rite
1x Doubling Season
1x Evolutionary Leap
1x Exploration
1x Fires of Yavimaya
1x Hardened Scales
1x Impact Tremors
1x Mana Echoes
1x Parallel Lives
1x Shared Animosity
1x Sylvan Library
1x Warstorm Surge
1x Utopia Sprawl
1x Beast Within
1x Chaos Warp
1x Crop Rotation
1x Enlightened Tutor
1x Krosan Grip
1x Secure the Wastes
1x Swords to Plowshares
Land (34)
1x Battlefield Forge
1x Bloodstained Mire
1x Canopy Vista
1x Clifftop Retreat
1x Command Tower
1x Exotic Orchard
1x Flooded Strand
8x Forest
1x Stomping Ground
1x Gavony Township
1x Ghost Quarter
5x Mountain
1x Sacred Foundry
5x Plains
1x Sunpetal Grove
1x Tectonic Edge
1x Temple Garden
1x Temple of Abandon
1x Temple of Triumph
R Ashling the Pilgrim [EDH]
GB Meren of Clan Nel Toth [EDH]
URG Animar, Soul of Elements [EDH]
BGW Doran, the Siege Tower [EDH]
GRW Marath of the Wild[EDH]
-1 Elvish Mystic
-1 Fortified Village
-1 Mountain
+1 Utopia Sprawl
+1 Gyre Sage
+1 Stomping Ground
+1 Sacred Foundry
A few adjustments to how I get my mana and my mana base. Decided on the utopia sprawl because creature removal is more prevalent in my playgroup. Gyre sage works well with doubling season and Marath. Managed to trade for the Stomping Ground + Foundry.
R Ashling the Pilgrim [EDH]
GB Meren of Clan Nel Toth [EDH]
URG Animar, Soul of Elements [EDH]
BGW Doran, the Siege Tower [EDH]
GRW Marath of the Wild[EDH]