So, this is my first take/rough draft on Sram, Senior Edificer. I'm pretty excited to have a pretty consistent draw engine for mono-W now available in the command zone. I wanted to try to take advantage of this draw power without going overboard on jamming Auras, Equipment, and Vehicles (the latter I'm particularly unsure about, as I haven't had a chance to really play with any of the new Vehicle cards to actually get a feel for their value). Instead, I tried to work with the synergies that white has with these card types (the relatively new Sigarda's Aid is a real all-star). I'm happy to explain my reasoning for any particular card choices, and I hope to put up a card explanations section here as I'm able. And I'd love to hear any suggestions that you may have, as well.
P.S. - If anyone can remind me how to float text, so that I can put the deck lists next to each other, I'd greatly appreciate it.
Changes
1/26/17:
-1 Heart of Kiran / +1 Stone Haven Outfitter: Of the three types of cards that Sram triggers off of, Vehicles are pretty clearly the worst. Cutting one of the worst of those in favor of another card that synergizes with the best type - Equipment.
Couple of more draw tech Stone Haven Outfitter Avarice Amulet if equipped creature is your general than never gets passed along. A better/worse staff of nin.
Most of the vehicles are pretty underwhelming, drop the junk, keep the couple good ones. Ie kiran bad, flagship good
On the note of drawing, Terrain generator would do some work here and i know its top heavy but Emeria Shepherd will do wonders for you.
Haven't gotten to play with it yet but Restoration Specialist looks like it'd fit in beautifully here as part of your recursion package. Gets back two spells, then it itself is pulled out by several of your other abilities. Not sure exactly what I'd cut though.
Interesting card - wasn't on my radar. I'll keep it in mind as I tighten things up!
Couple of more draw tech Stone Haven Outfitter Avarice Amulet if equipped creature is your general than never gets passed along. A better/worse staff of nin.
Most of the vehicles are pretty underwhelming, drop the junk, keep the couple good ones. Ie kiran bad, flagship good
On the note of drawing, Terrain generator would do some work here and i know its top heavy but Emeria Shepherd will do wonders for you.
Emeria Shepherd reminds me of another card that I've been considering - Angel of Glory's Rise. I think Shepherd is probably the better card overall (ability to get any nonland permanent), but given that pretty much all of the utility creatures in this deck are Humans, Angel of Glory's Rise could potentially provide a ton of value.
EDIT: I've also thought about going totally sans-Vehicles. Or maybe just Smuggler's Copter and maybeCultivator's Caravan. Then just upping the equipment count, as out of all three types (Aura, Equipment, Vehicle), white has the most support for Equipment, and they're generally the best value (not getting 2-for-1'd like Auras do).
Float=left works as well. The editing power of this forum was much better pre-curse. Some of the options were buttons that you could use in a post or PM and learn that way.
You have some broken tags in your decklist. Gisela is spelled wrong and anything with an apostrophe seems to be broken. I'm not sure why that is though and its possibly something wrong with the forum. This applies to the decklist by card type.
If anything, Cultivator's Caravan should be the only relatively obvious vehicle include in the list. A cantripping three drop rock is nothing to scoff at. It's played pretty well in my list draft so far. I'm not running any other vehicles at this time, to put into context that the Caravan is quite nice
If anything, Cultivator's Caravan should be the only relatively obvious vehicle include in the list. A cantripping three drop rock is nothing to scoff at. It's played pretty well in my list draft so far. I'm not running any other vehicles at this time, to put into context that the Caravan is quite nice
Agreed. It's versatility is great. I think Smuggler's Copter is on par. Looting away lands late-game in favor of more gas is a nice effect for white.
P.S. - If anyone can remind me how to float text, so that I can put the deck lists next to each other, I'd greatly appreciate it.
Deck stats. Avg. CMC = 2.82.
By Function
1 Sram, Senior Edificer
//Draw Engines (4)
1 Kor Spiritdancer
1 Puresteel Paladin
1 Stone Haven Outfitter
1 Mentor of the Meek
//Auras (8)
1 Ethereal Armor
1 Hyena Umbra
1 Daybreak Coronet
1 Spirit Mantle
1 Asha's Favor
1 Battle Mastery
1 Gift of Immortality
1 Angelic Destiny
//Equipment (8)
1 Skullclamp (+ draw)
1 Lightning Greaves
1 Swiftfoot Boots
1 Loxodon Warhammer
1 Sword of Feast and Famine
1 Sword of Fire and Ice (+ draw/removal)
1 Sword of Light and Shadow (+ recursion)
1 Sword of Vengeance
//Vehicles (6)
1 Consulate Dreadnought
1 Cultivator's Caravan (+ ramp)
1 Smuggler's Copter
1 Bomat Bazaar Barge
1 Fleetwheel Cruiser
1 Skysovereign, Consul Flagship (+ removal)
1 Elspeth, Knight-Errant
1 Nahiri, the Lithomancer
1 Elspeth, Sun's Champion (+ removal)
//Ramp (6)
1 Ancient Tomb
1 Mana Crypt
1 Sol Ring
1 Knight of the White Orchid
1 Mind Stone
1 Solemn Simulacrum
//Tutors (8)
1 Enlightened Tutor
1 Steelshaper's Gift
1 Open the Armory
1 Stoneforge Mystic
1 Idyllic Tutor
1 Recruiter of the Guard
1 Ranger of Eos
1 Thalia's Lancers
//Recursion (6)
1 Buried Ruin
1 Emeria, the Sky Ruin
1 Karmic Guide
1 Reveillark
1 Sun Titan
1 Bruna, the Fading Light
//Removal (6)
1 Strip Mine
1 Wasteland
1 Path to Exile
1 Swords to Plowshares
1 Fate Forgotten
1 Return to Dust
1 Kytheon, Hero of Akros
1 Serra Ascendant
1 Mirran Crusader
1 Silverblade Paladin
1 Gisela, the Broken Blade
1 Odric, Lunarch Marshal
1 Angelic Overseer
1 Elesh Norn, Grand Cenobite
//Utility (7)
1 Flagstones of Trokair
1 High Market
1 Kor Haven
1 Winding Canyons
1 Mother of Runes
1 Sensei's Divining Top
1 Sigarda's Aid
1 Sram's Expertise
//Fetches (4)
1 Arid Mesa
1 Flooded Strand
1 Marsh Flats
1 Windswept Heath
//Mana (23)
23 Plains
By Type
1 Sram, Senior Edificer
//Creature (23)
1 Kytheon, Hero of Akros
1 Mother of Runes
1 Serra Ascendant
1 Knight of the White Orchid
1 Kor Spiritdancer
1 Puresteel Paladin
1 Stone Haven Outfitter
1 Stoneforge Mystic
1 Mentor of the Meek
1 Mirran Crusader
1 Recruiter of the Guard
1 Silverblade Paladin
1 Gisela, the Broken Blade
1 Odric, Lunarch Marshal
1 Ranger of Eos
1 Solemn Simulacrum
1 Angelic Overseer
1 Karmic Guide
1 Reveillark
1 Thalia's Lancers
1 Sun Titan
1 Bruna, the Fading Light
1 Elesh Norn, Grand Cenobite
//Instant (6)
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
1 Fate Forgotten
1 Return to Dust
1 Steelshaper's Gift
1 Open the Armory
1 Idyllic Tutor
1 Sram's Expertise
//Artifact (19)
1 Mana Crypt
1 Consulate Dreadnought
1 Sensei’s Divining Top
1 Skullclamp
1 Sol Ring
1 Lightning Greaves
1 Mind Stone
1 Swiftfoot Boots
1 Cultivator's Caravan
1 Loxodon Warhammer
1 Smuggler's Copter
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Vengeance
1 Bomat Bazaar Barge
1 Fleetwheel Cruiser
1 Skysovereign, Consul Flagship
//Enchantment (10)
1 Ethereal Armor
1 Hyena Umbra
1 Land Tax
1 Sigarda's Aid
1 Daybreak Coronet
1 Spirit Mantle
1 Asha's Favor
1 Battle Mastery
1 Gift of Immortality
1 Angelic Destiny
1 Elspeth, Knight-Errant
1 Nahiri, the Lithomancer
1 Elspeth, Sun’s Champion
//Land (36)
1 Ancient Tomb
1 Arid Mesa
1 Buried Ruin
1 Emeria, the Sky Ruin
1 Flooded Strand
1 Flagstones of Trokair
1 High Market
1 Kor Haven
1 Marsh Flats
23 Plains
1 Strip Mine
1 Wasteland
1 Winding Canyons
1 Windswept Heath
Changes
1/26/17:
-1 Heart of Kiran / +1 Stone Haven Outfitter: Of the three types of cards that Sram triggers off of, Vehicles are pretty clearly the worst. Cutting one of the worst of those in favor of another card that synergizes with the best type - Equipment.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
Stone Haven Outfitter
Avarice Amulet if equipped creature is your general than never gets passed along. A better/worse staff of nin.
Most of the vehicles are pretty underwhelming, drop the junk, keep the couple good ones. Ie kiran bad, flagship good
On the note of drawing, Terrain generator would do some work here and i know its top heavy but Emeria Shepherd will do wonders for you.
Interesting card - wasn't on my radar. I'll keep it in mind as I tighten things up!
I had Stone Haven Outfitter in my very, very first draft of this deck. Initially, I took it out for something else, just due to it's reactive (as opposed to proactive nature like Sram, Senior Edificer, Kor Spiritdancer, and Puresteel Paladin), however I imagine it could do a lot of work. Maybe I'll slide Heart of Kiran out and Outfiter back in.
Emeria Shepherd reminds me of another card that I've been considering - Angel of Glory's Rise. I think Shepherd is probably the better card overall (ability to get any nonland permanent), but given that pretty much all of the utility creatures in this deck are Humans, Angel of Glory's Rise could potentially provide a ton of value.
EDIT: I've also thought about going totally sans-Vehicles. Or maybe just Smuggler's Copter and maybe Cultivator's Caravan. Then just upping the equipment count, as out of all three types (Aura, Equipment, Vehicle), white has the most support for Equipment, and they're generally the best value (not getting 2-for-1'd like Auras do).
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
Float=left works as well. The editing power of this forum was much better pre-curse. Some of the options were buttons that you could use in a post or PM and learn that way.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Agreed. It's versatility is great. I think Smuggler's Copter is on par. Looting away lands late-game in favor of more gas is a nice effect for white.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)