So of all the decks I currently have assembled, this is the one I have the most doubt about:
- I'm not sure who should helm it - Karlov of the Ghost Council, Ayli, Eternal Pilgrim, Ghost Dad, Obzedat, or Teysa, Envoy of Ghosts.
- I'm not sure if it should stay tribal (which it mostly is at present).
And then there's the obvious things of card choices, which I can discuss after the decklist. I wont list any particular legend as commander at this point.
I won't cry over any critique here; this deck feels like it's going in a few directions at once, and doing those things poorly. It's won a few games, but I want more from it. I'm leaning towards Ayli, Eternal Pilgrim as my General simply because she is a living sac outlet and removal in one. Very powerful effects. I do like the bleeder theme, and I'm well aware some people think it's a jerk move. I don't care, I like a deck that punishes aggression; it's sort of a pillow fort with razors inside the pillows. So that's probably the direction I'd most like to take. I could stand to drop the tribal theme but I'm open to suggestions on more or less anything here.
So come at me with it. I'll definitely reply to any valuable suggestions with thanks or comments so feel free to chime in. Thanks!
- I'm not sure who should helm it - Karlov of the Ghost Council, Ayli, Eternal Pilgrim, Ghost Dad, Obzedat, or Teysa, Envoy of Ghosts.
- I'm not sure if it should stay tribal (which it mostly is at present).
And then there's the obvious things of card choices, which I can discuss after the decklist. I wont list any particular legend as commander at this point.
2 Blood Artist
2 Vizkopa Guildmage
2 Nether Traitor
2 Ayli, Eternal Pilgrim
2 Karlov of the Ghost Council
3 Nether Spirit
3 Thief of Hope
4 Ghost Council of Orzhova
4 Moonlit Strider
4 Crypt Ghast
5 He Who Hungers
5 Obzedat, Ghost Council
5 Divinity of Pride
5 Karmic Guide
5 Hikari, Twilight Guardian
6 Iname, Death Aspect
6 Kokusho, the Evening Star
6 Yosei, the Morning Star
7 Teysa, Envoy of Ghosts
7 Drogskol Cavalry
8 Myojin of Night's Reach
8 Myojin of Cleansing Fire
8 Ashen Rider
9 Kuro, Pitlord
Artifacts (5)
3 Urza's Incubator
3 Quietus Spike
3 Orzhov Cluestone
3 Darksteel Ingot
5 Conjurer's Closet
1 Phyrexian Reclamation
1 Vampiric Rites
2 Shadows of the Past
2 Spirit Bonds
3 Tainted Remedy
3 Soul Link
3 Dark Prophecy
3 Necropotence
4 Field of Souls
4 One Thousand Lashes
5 Sanguine Bond
6 Wound Reflection
Instants (5)
1 Beckon Apparition
2 Batwing Brume
4 Faith's Reward
4 Tenacity
4 Utter End
Sorceries (17)
2 Death Grasp
2 Profane Command
3 Anguished Unmaking
3 Mortify
3 Syphon Life
3 Immortal Servitude
3 Ashes to Ashes
4 Ancient Craving
4 Debt to the Deathless
4 Tendrils of Agony
4 Devouring Greed
5 Fumigate
6 Deadly Tempest
6 Kirtar's Wrath
6 Twilight's Call
7 Phthisis
9 In Garruk's Wake
14 Plains
13 Swamp
1 Orzhov Guildgate
1 Tainted Field
1 Orzhov Basilica
1 Piranha Marsh
1 Leechridden Swamp
1 Terramorphic Expanse
1 Temple of the False God
1 Shambling Vent
1 Vault of the Archangel
1 Scoured Barrens
1 Evolving Wilds
I won't cry over any critique here; this deck feels like it's going in a few directions at once, and doing those things poorly. It's won a few games, but I want more from it. I'm leaning towards Ayli, Eternal Pilgrim as my General simply because she is a living sac outlet and removal in one. Very powerful effects. I do like the bleeder theme, and I'm well aware some people think it's a jerk move. I don't care, I like a deck that punishes aggression; it's sort of a pillow fort with razors inside the pillows. So that's probably the direction I'd most like to take. I could stand to drop the tribal theme but I'm open to suggestions on more or less anything here.
So come at me with it. I'll definitely reply to any valuable suggestions with thanks or comments so feel free to chime in. Thanks!