That's right, it's a WUBR artifact-centered deck but without Breya, Etherium Shaper at the helm. I feel that Breya is more for infinite combos since her ability requires mana to use. And, I want to sacrifice artifacts without investing mana to do so. Also, I want to apply some sweet, sweet jank and cool combos for the win.
The main general of the deck is Akiri, Line-Slinger and Silas Renn, Seeker Adept is the support. The deck is made to provide a victory through commander damage with Akiri. However, if you want to go super evil, just steal most permanents or destroy all permanents not your own.
What about that previously mentioned jank? Here's some interesting things to do with the deck:
+
That makes all non-creatures into equipment. Which means, that you can steal equip all non-creatures with one of these two:
or .
If you don't want to return those artifacts, you can sacrifice them all at the end of your turn with any of the free sacrifice outlets for artifacts. You can't sacrifice what you don't control.
Either way, with Mycosynth Lattice alone Akiri becomes extremely dangerous. If that weren't enough, then you can simply overload Vandalblast when Mycosynth Lattice is in play and basically have everyone scoop. Or, you can be especially evil and use Sydri, Galvanic Genius to make opponents' artifact lands into 0/0 creatures.
The deck does have room for improvement which is why this is the best place to bring ideas forth. Any ideas and suggestions are greatly appreciated!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Armory Automation and Vulshok Battlemaster both don't give you control of the equipment, so you can't sacrifice them and your opponents can attach them to their own creatures by paying their equip costs.
Armory Automation and Vulshok Battlemaster both don't give you control of the equipment, so you can't sacrifice them and your opponents can attach them to their own creatures by paying their equip costs.
Thanks for clearing that up. Either way, equip can only be done at sorcery speed so you're going to be using the equipment during your turn unless they can attach equipment at instant speed.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
It's been awhile since I've played the deck. I only really used in Cockatrice and have been testing other decks I'm working on. I haven't really abandoned it, though. So when I get around to it I'll probably add some updates. Thanks for the interest!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
If you want to accomplish some of the nastiness you had in mind with Mycosynth Lattice + Bludgeon Brawl, I have some suggestions.
If you only have Armory Automaton out, use Strip Bare after you've attacked. If you are willing to lose the Automaton, you can also use Soul Nova.
If you have both Vulshok Battlemaster and Darksteel Forge in play (and you'll want both since the Battlemaster will auto-equip all of your own stuff), you can use Blastfire Bolt. This will only result in the Battlemaster's death if you have little to no equipment of your own, which is highly unlikely.
And since the only thing better than blowing up your opponent's stuff is taking it for yourself, there's Murderous Spoils.
Granted, none of these setups is as simple as Consulate Crackdown or an overloaded Vandalblast, but Commander is a format that rewards redundancy
If you ran either Akroma and Akroma's Memorial you could Bludgeon Brawl and make her equip her own statue as a weapon. I'm pretty sure the group would unanimously vote you the victor.
If you ran either Akroma and Akroma's Memorial you could Bludgeon Brawl and make her equip her own statue as a weapon. I'm pretty sure the group would unanimously vote you the victor.
Akroma wielding her own memorial as a weapon is the epitome of badassery. That alone should be printed in the rules as a wincon.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
If you want to accomplish some of the nastiness you had in mind with Mycosynth Lattice + Bludgeon Brawl, I have some suggestions.
If you only have Armory Automaton out, use Strip Bare after you've attacked. If you are willing to lose the Automaton, you can also use Soul Nova.
If you have both Vulshok Battlemaster and Darksteel Forge in play (and you'll want both since the Battlemaster will auto-equip all of your own stuff), you can use Blastfire Bolt. This will only result in the Battlemaster's death if you have little to no equipment of your own, which is highly unlikely.
And since the only thing better than blowing up your opponent's stuff is taking it for yourself, there's Murderous Spoils.
Granted, none of these setups is as simple as Consulate Crackdown or an overloaded Vandalblast, but Commander is a format that rewards redundancy
Loving all those ideas! If I steal and/or destroy everything I basically win the game by people scooping. As you said, redundancy in Commander is a must. Plus, all those plays give me the victory by style points as well .
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Okay! So in honor of the unbanning of the un-cards, I've decided to revisit this deck with a bit of a change (well, actually, quite a lot of changes!) with some more jank. I took out some of the previous jank only so that I can test the new thing. This is literally a list I threw together in order to make the most (in whatever ways possible) of all the contraptions. Any help would greatly be appreciated!
I'm still undecided as to whether to go for a Kraum + Reyhan approach to an artifact matters contraption deck or a 5C deck. I'm gonna keep brewing. In the meantime, since I have started working on this one, I would like some feedback!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I love the idea of turning everyone's permanents into artifacts and then attaching everything to a creature to quadruple alpha strike one player. Hilarious. I've been wanting to brew a beat em' up artifacts deck that doesn't go infinite with Breya. I'm currently putting together a big robot deck with silas/bruce but I love the idea of the core combo in this deck.
I love the idea of turning everyone's permanents into artifacts and then attaching everything to a creature to quadruple alpha strike one player. Hilarious. I've been wanting to brew a beat em' up artifacts deck that doesn't go infinite with Breya. I'm currently putting together a big robot deck with silas/bruce but I love the idea of the core combo in this deck.
Thanks! Yeah, I'm still trying to make this idea work. I might keep it as an Un-EDH deck since the core is so janky it's borderline silver-bordered. Also, having a separate contraption deck means that I'm able to add at most 44 additional artifacts for some more mayhem and hijinxes. I'm also definitely interested in what you figure out as you build around my shell!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
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The main general of the deck is Akiri, Line-Slinger and Silas Renn, Seeker Adept is the support. The deck is made to provide a victory through commander damage with Akiri. However, if you want to go super evil, just steal most permanents or destroy all permanents not your own.
Here's the decklist:
2 Akiri, Line-Slinger
3 Silas Renn, Seeker Adept
Artifacts: 33
6 Argentum Armor
4 Avarice Amulet
2 Azorius Signet
2 Boros Signet
3 Champion's Helm
2 Conqueror's Flail
2 Cranial Plating
9 Darksteel Forge
3 Darksteel Plate
2 Dimir Signet
1 Expedition Map
2 Fellwar Stone
3 Helm of Kaldra
2 Izzet Signet
4 Lashwrithe
2 Lightning Greaves
3 Loxodon Warhammer
1 Masterwork of Ingenuity
6 Mycosynth Lattice
4 Nightmare Lash
2 Orzhov Signet
2 Rakdos Signet
4 Shield of Kaldra
2 Swiftfoot Boots
3 Sword of Body and Mind
3 Sword of Feast and Famine
3 Sword of Fire and Ice
4 Sword of Kaldra
2 Talisman of Dominance
2 Talisman of Indulgence
2 Talisman of Progress
2 Umezawa's Jitte
3 Whispersilk Cloak
3 Armory Automaton
4 Leonin Abunas
7 Memnarch
2 Slobad, Goblin Tinkerer
3 Sydri, Galvanic Genius
5 Vulshok Battlemaster
Enchantments: 4
3 Bludgeon Brawl
5 Consulate Crackdown
3 Phyrexian Arena
1 Sigarda's Aid
Planeswalkers: 2
6 Tezzeret, Master of Metal
5 Tezzeret the Seeker
Spells: 15
3 Artificer's Epiphany
3 Catalog
4 Comparative Analysis
1 Enlightened Tutor
4 Glimmer of Genius
3 Succumb to Temptation
1 Vampiric Tutor
6 Austere Command
5 Dark Petition
2 Demonic Tutor
5 Diabolic Revelation
4 Diabolic Tutor
5 Increasing Ambition
4 Shatterstorm
1 Vandalblast
Lands: 38
0 Academy Ruins
0 Adarkar Wastes
0 Ancient Den
0 Ancient Tomb
0 Battlefield Forge
0 Blood Crypt
0 Cascade Bluff
0 Caves of Koilos
0 City of Brass
0 Command Tower
0 Crosis's Catacombs
0 Darksteel Citadel
0 Darkwater Catacombs
0 Dromar's Cavern
0 Exotic Orchard
0 Fetid Heath
0 Godless Shrine
0 Graven Cairns
0 Great Furnace
0 Hallowed Fountain
0 Inventors' Fair
0 Mana Confluence
0 Mystic Gate
0 Reflecting Pool
0 Rugged Prairie
0 Sacred Foundry
0 Seat of the Synod
0 Shadowblood Ridge
0 Shivan Reef
0 Skycloud Expanse
0 Steam Vents
0 Sulfurous Springs
0 Sunken Ruins
0 Temple of the False God
0 Underground River
0 Urborg, Tomb of Yawgmoth
0 Vault of Whispers
0 Watery Grave
What about that previously mentioned jank? Here's some interesting things to do with the deck:
stealequip all non-creatures with one of these two:If you don't want to return those artifacts, you can sacrifice them all at the end of your turn with any of the free sacrifice outlets for artifacts.You can't sacrifice what you don't control.Either way, with Mycosynth Lattice alone Akiri becomes extremely dangerous. If that weren't enough, then you can simply overload Vandalblast when Mycosynth Lattice is in play and basically have everyone scoop. Or, you can be especially evil and use Sydri, Galvanic Genius to make opponents' artifact lands into 0/0 creatures.
The deck does have room for improvement which is why this is the best place to bring ideas forth. Any ideas and suggestions are greatly appreciated!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Thanks for clearing that up. Either way, equip can only be done at sorcery speed so you're going to be using the equipment during your turn unless they can attach equipment at instant speed.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
1 Arcbound Ravager
1 Atog
1 Extruder
1 Megatog
1 Pia Nalaar
1 Pia and Kiran Nalaar
1 Sage of Lat-Nam
1 Sarcatog
1 Syndicate Trafficker
1 Darksteel Forge
1 Leonin Abunas
1 Consulate Crackdown
1 Catalog
1 Comparative Analysis
1 Austere Command
1 Shatterstorm
1 Consulate Crackdown
1 Tezzeret, Master of Metal
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Thanks!
It's been awhile since I've played the deck. I only really used in Cockatrice and have been testing other decks I'm working on. I haven't really abandoned it, though. So when I get around to it I'll probably add some updates. Thanks for the interest!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
If you only have Armory Automaton out, use Strip Bare after you've attacked. If you are willing to lose the Automaton, you can also use Soul Nova.
If you have both Vulshok Battlemaster and Darksteel Forge in play (and you'll want both since the Battlemaster will auto-equip all of your own stuff), you can use Blastfire Bolt. This will only result in the Battlemaster's death if you have little to no equipment of your own, which is highly unlikely.
And since the only thing better than blowing up your opponent's stuff is taking it for yourself, there's Murderous Spoils.
Granted, none of these setups is as simple as Consulate Crackdown or an overloaded Vandalblast, but Commander is a format that rewards redundancy
Akroma wielding her own memorial as a weapon is the epitome of badassery. That alone should be printed in the rules as a wincon.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Loving all those ideas! If I steal and/or destroy everything I basically win the game by people scooping. As you said, redundancy in Commander is a must. Plus, all those plays give me the victory by style points as well .
EDIT:
The good thing about Darksteel Forge is that, if I target either Armory Automaton or Vulshok Battlemaster with Murderous Spoils, they don't die and I keep all permanents in play. If I target them with Strip Bare or Blastfire Bolt I destroy all permanents I don't control. It's pretty convoluted but I'm a sucker for that sweet, sweet jank!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
1 Darksteel Forge
1 Mycosynth Lattice
1 Clock of DOOOOOOOOOOOOM!
1 Fellwar Stone
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Cranial Plating
1 Cloud Key
1 Inspiring Statuary
1 Mirrorworks
1 Clock of Omens
1 Blinkmoth Urn
1 Mirage Mirror
1 Sculpting Steel
1 Mox Opal
1 Mox Diamond
1 Thought Vessel
1 Gleemax
Creatures: 25
1 Aerial Toastmaster
1 Chipper Chopper
1 Riveting Rigger
1 Steady-Handed Mook
1 Steamflogger Boss
1 Steamflogger of the Month
1 Steamflogger Temp
1 Wrench-Rigger
1 Akiri, Line-Slinger
1 Silas Renn, Seeker Adept
1 Kindly Cognician
1 Leonin Abunas
1 Hellkite Igniter
1 Reclusive Artificer
1 Etherium Sculptor
1 Foundry Inspector
1 Whirler Rogue
1 Merchant's Dockhand
1 Synod Artificer
1 Phyrexian Metamorph
1 Do-It-Yourself Seraph
1 Filigree Angel
1 Master Transmuter
1 Duplicant
1 Arcum Dagsson
Enchantments: 6
1 Fowl Play
1 Ghirapur Aether Grid
1 Imprisoned in the Moon
1 Darksteel Mutation
1 Consulate Crackdown
1 Cast Out
1 Spell Suck
1 Steamfloggery
1 Whir of Invention
1 Spell Swindle
1 Sphinx's Revelation
1 Incite Insight
1 Scrap Mastery
Lands: 37
1 Ancient Den
1 Darksteel Citadel
1 Great Furnace
1 Seat of the Synod
1 Vault of Whispers
1 Hallowed Fountain
1 Tundra
1 Plateau
1 Sacred Foundry
1 Godless Shrine
1 Scrubland
1 Steam Vents
1 Volcanic Island
1 Underground Sea
1 Watery Grave
1 Badlands
1 Blood Crypt
1 Mistveil Plains
1 City of Brass
1 Mana Confluence
1 Command Tower
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Reflecting Pool
1 Mishra's Workshop
1 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Plains
1 Snow-Covered Swamp
Planeswalkers: 6
1 Tezzeret the Schemer
1 Tezzeret, Agent of Bolas
1 Tezzeret, Master of Metal
1 Daretti, Ingenious Iconoclast
1 Daretti, Scrap Savant
1 Tezzeret the Seeker
1 Accessories to Murder
1 Applied Aeronautics
1 Arms Depot
1 Auto-Key
1 Bee-Bee Gun
1 Boomflinger
1 Buzz Buggy
1 Deadly Poison Sampler
1 Dictation Quillograph
1 Dispatch Dispensary
1 Division Table
1 Dogsnail Engine
1 Dual Doomsuits
1 Duplication Device
1 Faerie Aerie
1 Genetic Recombinator
1 Gift Horse
1 Gnomeball Machine
1 Goblin Slingshot
1 Guest List
1 Hard Hat Area
1 Head Banger
1 Hypnotic Swirly Disc
1 Inflation Station
1 Insufferable Syphon
1 Jamming Device
1 Lackey Recycler
1 Mandatory Friendship Shackles
1 Neural Network
1 Oaken Power Suit
1 Optical Optimizer
1 Pet Project
1 Quick-Stick Lick Trick
1 Rapid Prototyper
1 Record Store
1 Refibrillator
1 Sundering Fork
1 Targeting Rocket
1 Thud-for-Duds
1 Top-Secret Tunnel
1 Tread Mill
1 Turbo-Thwacking Auto-Hammer
1 Twiddlestick Charger
1 Widget Contraption
I'm still undecided as to whether to go for a Kraum + Reyhan approach to an artifact matters contraption deck or a 5C deck. I'm gonna keep brewing. In the meantime, since I have started working on this one, I would like some feedback!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Thanks! Yeah, I'm still trying to make this idea work. I might keep it as an Un-EDH deck since the core is so janky it's borderline silver-bordered. Also, having a separate contraption deck means that I'm able to add at most 44 additional artifacts for some more mayhem and hijinxes. I'm also definitely interested in what you figure out as you build around my shell!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!