Just something that popped into my head while looking through Commander 2016 previews. Basically its a Kor Tribal deck with Equipment and Ally shenanigans. I went as flavorful as I could.
//THE DECK:
The deck itself plays fast and at often times reckless. It has the ability to cycle through itself at an absurd pace. Cheap creatures which can be pumped without investment into anthem cards helps a lot.
If you give Akiri a partner you can get a few more Kor plus a lot of versatile removal options. For instance, Ravos, Soultender gives you access to black and has great synergy with your small creature strategy. Silas Renn, Seeker Adept sort of has synergy with your equipment theme and gives you even more colors. The Kor I'm thinking of are Ayli, Eternal Pilgrim and Looter il-Kor.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
I did look into having a partner but I decided against it as their are only four Kor creatures outside of Boros colors and they didn't really work well with how I wanted to the deck to be.
I can respect not wanting to contort your mana base to run the two non-RW playable Kor creatures. Anyway, you can use tribal effects to make your dinky creatures able to tangle in combat with EDH fatties. There's obviously not much in the way of Kor tribal cards, but there are a few build-your-own-tribe cards:
I've found Armament Master can get out of hand fairly quickly/ Same goes for Munda's Vanguard in certain respects. I shied away from more traditional tribal cards and went more heavy with the equipment.
I have mistakenly overlooked Skullclamp. I hope to find some room for it and some other cards but space is at a premium at the moment and the deck is new so I will be testing some more to see what works and what doesn't....
Been awhile since i have been able to play magic. no current updates for this deck but i would like some help adding a few cards. I haven't been able to figure out a way to add these cards without jeopardizing the overall themes of the deck(Kor Tribal/Ally/Equipment [In that order]). Below are the four cards I wish to add because I think they can make the deck better while maintaining the casual/kitchen table level. So.. I am looking for suggestions for what should be cut (with reasons why please). Thanks.
1 Akiri, Line-Slinger
//Creatures: 27
1 Armament Master
1 Cliffside Lookout
1 Dawnglare Invoker
1 Kor Bladewhirl
1 Kor Cartographer
1 Kor Castigator
1 Kor Duelist
1 Kor Entanglers
1 Kor Hookmaster
1 Kor Outfitter
1 Kor Sanctifiers
1 Kor Scythemaster
1 Kor Sky Climber
1 Kor Skyfisher
1 Makindi Aeronaut
1 Makindi Shieldmate
1 Munda's Vanguard
1 Munda, Ambush Leader
1 Ondu Cleric
1 Puresteel Paladin
1 Relief Captain
1 Shadow Glider
1 Shatterskull Recruit
1 Stone Haven Outfitter
1 Stoneforge Acolyte
1 Stoneforge Mystic
1 Sun Titan
1 Boros Signet
1 Cloudstone Curio
1 Sol Ring
//Enchantments: 3
1 Oath of Gideon
1 Retreat to Emeria
1 Sigarda's Aid
//Equipment: 16
1 Argentum Armor
1 Batterskull
1 Bonesplitter
1 Captain's Claws
1 Champion's Helm
1 Dragon Throne of Tarkir
1 Grappling Hook
1 Konda's Banner
1 Lightning Greaves
1 Sunforger
1 Sword of Feast and Famine
1 Sword of Fire and ice
1 Sword of Light and Shadow
1 Sword of the Animist
1 Tenza, Godo's Maul
1 Umezawa's Jitte
//Planeswalkers: 2
1 Nahiri, the Harbinger
1 Nahiri, the Lithomancer
//Spells: 14
1 Austere Command
1 Boros Charm
1 Chaos Warp
1 Conqueror's Pledge
1 Enlightened Tutor
1 Faith's Reward
1 Ghostway
1 Nomads' Assembly
1 Path to Exile
1 Return to Dust
1 Swords to Plowshares
1 Wheel of Fortune
1 Wild Ricochet
1 Wrath of God
12 Plains
5 Mountain
1 Ancient Den
1 Battlefield Forge
1 Boros Garrison
1 Clifftop Retreat
1 Command Tower
1 Darksteel Citadel
1 Emeria, the Sky Ruin
1 Great Furnace
1 Kor Haven
1 Mana Confluence
1 Mistveil Plains
1 Reflecting Pool
1 Rugged Prairie
1 Sacred Foundry
1 Temple of the False God
1 Temple of Triumph
1 Windbrisk Heights
//THE DECK:
The deck itself plays fast and at often times reckless. It has the ability to cycle through itself at an absurd pace. Cheap creatures which can be pumped without investment into anthem cards helps a lot.
1 Kozilek's Pathfinder
1 Loxodon Warhammer
1 Skullclamp
1 Stoneforge Masterwork
1 Steelshaper's Gift
Hoping to add at least 3-4 of these.
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R
I have mistakenly overlooked Skullclamp. I hope to find some room for it and some other cards but space is at a premium at the moment and the deck is new so I will be testing some more to see what works and what doesn't....
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R
+1 Loxodon Warhammer
+1 Skullclamp
+1 Stoneforge Masterwork
+1 Steelshaper's Gift
- ? ? ? ?
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R