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I will start with the decklist, and provide some more comments below as well as some more options. I would love some feedback and criticism.
Lands
1 Ancient Tomb
1 Crystal Vein
1 Dust Bowl
1 Encroaching Wastes
1 Evolving Wilds
1 Gaea's Cradle
1 Ghost Quarter
1 Glacial Chasm
1 Lotus Vale
1 Misty Rainforest
1 Mosswort Bridge
1 Mouth of Ronom
1 Myriad Landscape
1 Petrified Field
1 Scorched Ruins
1 Scrying Sheets
16 Snow-Covered Forest
1 Strip Mine
1 Tectonic Edge
1 Terramorphic Expense
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
Creatures
1 Avenger of Zendikar
1 Azusa, Lost but Seeking
1 Craterhoof Behemoth
1 Eternal Witness
1 Garruk's Packleader
1 Kamahl, Fist of Krosa
1 Lotus Cobra
1 Oracle of Mul Daya
1 Rampaging Baloths
1 Regal Force
1 Seedborn Muse
1 Squirrel Wrangler
1 Sylvan Safekeeper
1 All is Dust
1 Beast Within
1 Chord of Calling
1 Constant Mists
1 Creeping Renaissance
1 Crop Rotation
1 Cultivate
1 Edge of Autumn
1 Green Sun's Zenith
1 Harrow
1 Kodama's Reach
1 Life from the Loam
1 Natural Affinity
1 Natural Balance
1 Nature's Lore
1 Praetor's Counsel
1 Primal Command
1 Ranger's Path
1 Scapeshift
1 Skyshroud Claim
1 Splendid Reclamation
1 Sylvan Scrying
1 Wave of Vitriol
Enchantments
1 Concordant Crossroads
1 Elemental Bond
1 Exploration
1 Gaea's Touch
1 Greater Good
1 Hall of Gemstone
1 Khalni Heart Expedition
1 Nature's Revolt
1 Song of the Dryads
1 Sylvan Library
1 Akroma's Memorial
1 Crucible of Worlds
1 Nevinyrral's Disk
1 Oblivion Stone
1 Scroll Rack
1 Sensei's Divining Top
1 Smokestack
1 Sol Ring
1 Spine of Ish Sah
1 Sunstone
1 Ward of Bones
1 Winter Orb
1 Zuran Orb
1 Karn Liberated
Card Discussions:
Lotus Vale / Scorched Ruins: Lands with a free sac effect. Great with Winter Orb out.
Lotus Cobra: Can generate a ton of mana with the many fetch effects. Provides great acceleration.
Craterhoof Behemoth: Provides a great finisher with all the tokens that are generated.
Kamahl, Fist of Krosa: doubles as a wincon as well as a protection vs mass removal. You can just turn opponent's lands into 1/1's in response to the wrath-effect.
Rampaging Baloths: Great addition to Titania.
Regal Force:provides a draw spell on legs
Seedborn Muse: untapping lands is great. Great with Winter Orb
Squirrel Wrangler: Provides extra tokens, sacs lands, the lesser of the sacrifice effects we run.
Sylvan Safekeeper: Protect a creature and get a 5/3.
Chord of Calling/Green Sun's Zenith: Finds any creature we run.
Creeping Renaissance/Praetor's Council: Sometimes you just need to get stuff back.
Natural Affinity: can provide an Armageddon effect with a wrath effect, or just makes a bunch of 2/2's that can be pumped by Kamahl/Craterhoof.
Scapeshift: can generate a ton of tokes, great if you have a haste effect -> Concordant Crossroads/Akroma's Memorial
Splendid Reclamation: It almost looks like the card was made for this deck. We run a ton of sac lands (or sac them in another way). Almost makes me want to run Amulet of Vigor
Elemental Bond, Greater Good, Garruk's Packleader, Sylvan Library: great card draw engines.
Hall of Gemstone: can really hamper those multicolor generals.
Nature's Revolt: provides pseudo protection against wraths (does your opponent really want to lose their lands to wrath the board?). Looking to eventually replace this with Living Plane
Mass removal: All is Dust, Nevinyrral's Disk, Oblivion Stone
Ward of Bones: Can be great in lots of situation allowing some "board control" while you are setting up to combo out.
Other Options:
Perilous Vault, Ugin, the Spirit Dragon: additional mass removal
Acidic Slime, Reclamation Sage, World Breaker: tutorable answers to enchantments/artifacts
Natural Order: Another tutor effect
Nissa, Vital Force: worth testing.
Three Visits: if only it weren't P3K, it might be more affordable.
Dryad Arbor: Just so I can ramp with Green Sun's Zenith.