Every time I've thought of building Lazav, I disliked the idea and randomness of mill strategies and really just wanted to Grinning Totem my opponent's best creature and get on with things.
With the printing of cards like Wasteland Strangler in conjunction with cards like Extract we can really up the ante on the stealing the opponent's best bomb, giving it hexproof and beating face strategy.
So far I think I have a good core to the list, but it is definitely lacking refinement and direction. I can't pin down why yet either... It kind of wants to be a theft deck, and it kind of wants to be a control deck that buys time until I can assemble Lazav + extract effect + processor combo, but everything feels a bit off.
I've thought more on the direction I'd like to take this list. Namely, early-mid game I'd like it to function as a strong control list while slowly assembling the pieces I need to imprint whatever amazing bomb I can onto Lazav as a finisher. So any help in that direction on what sections of the list I could cut out and what I could do to beef up the early and mid game a bit would be fantastic.
Sword of Body and Mind Trepanation Blade Fathom Feeder is a little rattlesnake.
Helps dig for fat for your processors.
Because this isn't an ideal/optimal decklist for the commander I doubt you get much help here, mostly spikes comment here.
Decklist seems alright, got ramp, draw power, tutors. Wrexial, The Risen Deep if you find a time walk while extracting....smack em, play the walk, process into grave for the next hit.
The best I can say is playtest it, write down here what works and what doesn't. Hopefully some others can see what your trying to do/set up. Write down the experience with the deck and how it performs.
Sword of Body and Mind Trepanation Blade Fathom Feeder is a little rattlesnake.
Helps dig for fat for your processors.
Because this isn't an ideal/optimal decklist for the commander I doubt you get much help here, mostly spikes comment here.
Decklist seems alright, got ramp, draw power, tutors. Wrexial, The Risen Deep if you find a time walk while extracting....smack em, play the walk, process into grave for the next hit.
The best I can say is playtest it, write down here what works and what doesn't. Hopefully some others can see what your trying to do/set up. Write down the experience with the deck and how it performs.
Really appreciate the response, I have an updated decklist to post (though I am making more revisions now) and some playtesting feedback to share as well.
Shame that different lists don't get much attention around here anymore.
With the printing of cards like Wasteland Strangler in conjunction with cards like Extract we can really up the ante on the stealing the opponent's best bomb, giving it hexproof and beating face strategy.
So far I think I have a good core to the list, but it is definitely lacking refinement and direction. I can't pin down why yet either... It kind of wants to be a theft deck, and it kind of wants to be a control deck that buys time until I can assemble Lazav + extract effect + processor combo, but everything feels a bit off.
Help wanted for sure.
1 Lazav, Dimir Mastermind
Extract:
1 Extract
1 Rootwater Thief
1 Praetor's Grasp
1 Sadistic Sacrament
1 Grinning Totem
1 Jester's Cap
1 Bribery
1 Nightmare Incursion
Processors:
1 Wasteland Strangler
1 Cryptic Cruiser
1 Murk Strider
1 Ulamog's Nullifier
1 Ulamog's Reclaimer
1 Oracle of Dust
1 Blight Herder
Bounce:
1 Cyclonic Rift
1 Crystal Shard
1 Erratic Portal
1 River's Grasp
1 Venser, Shaper Savant
1 Cryptic Command
1 Mystic Confluence
Discard:
1 Seer's Vision
1 Nightmare Void
1 Distended Mindbender
Draw & Recursion:
1 Snapcaster Mage
1 Notion Thief
1 Sire of Stagnation
1 Muddle the Mixture
1 Counterspell
1 Mana Drain
1 Hero's Downfall
1 Glen Elendra Archmage
1 Damnation
1 Noxious Gearhulk
1 Duplicant
1 Life's Finale
1 Deadly Tempest
Graveyard hate:
1 Tormod's Crypt
1 Planar Void
1 Shred Memory
1 Agent of Erebos
Copy & Theft:
1 Memory Plunder
1 Body Double
1 Spelltwine
1 Diluvian Primordial
1 Chancellor of the Spires
Tutors:
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Dark Petition
1 Rune-Scarred Demon
Ramp:
1 Mana Crypt
1 Sol Ring
1 Dimir Signet
1 Talisman of Dominance
1 Darksteel Ingot
1 Chromatic Lantern
1 Coalition Relic
1 Thran Dynamo
1 Gilded Lotus
1 Command Tower
1 Underground Sea
1 Watery Grave
1 Sunken Hollow
1 Polluted Delta
1 Bloodstained Mire
1 Flooded Strand
1 Drowned Catacomb
1 Tainted Isle
1 Sunken Ruins
1 Darkwater Catacombs
1 Urborg, Tomb of Yawgmoth
1 Bojuka Bog
1 Tolaria West
1 Rogue's Passage
1 Volrath's Stronghold
1 Dust Bowl
1 Strip Mine
1 Ghost Quarter
1 Myriad Landscape
8 Island
8 Swamp
RW Kalemne, Disciple of Iroas
I've thought more on the direction I'd like to take this list. Namely, early-mid game I'd like it to function as a strong control list while slowly assembling the pieces I need to imprint whatever amazing bomb I can onto Lazav as a finisher. So any help in that direction on what sections of the list I could cut out and what I could do to beef up the early and mid game a bit would be fantastic.
RW Kalemne, Disciple of Iroas
Trepanation Blade
Fathom Feeder is a little rattlesnake.
Helps dig for fat for your processors.
Because this isn't an ideal/optimal decklist for the commander I doubt you get much help here, mostly spikes comment here.
Decklist seems alright, got ramp, draw power, tutors.
Wrexial, The Risen Deep if you find a time walk while extracting....smack em, play the walk, process into grave for the next hit.
The best I can say is playtest it, write down here what works and what doesn't. Hopefully some others can see what your trying to do/set up. Write down the experience with the deck and how it performs.
Really appreciate the response, I have an updated decklist to post (though I am making more revisions now) and some playtesting feedback to share as well.
Shame that different lists don't get much attention around here anymore.
RW Kalemne, Disciple of Iroas