This is a casual tribal deck I've put together to break out when I'm not feeling particularly competitive, but still wouldn't mind winning. I think I'm moving it more and more towards monogreen, but for now, there's still some white (for removal, mostly).
Still looking to add a few more lords (Elvish Champion, Wilt-Leaf Liege, Elvish Archdruid) and a few more supporting creatures (Oracle of Mul Daya would be a nice replacement for Courser, for example), but the deck plays pretty well right now. One pretty good play is to cast Worldly Tutor for something like Imperious Perfect when you've got Deceiver of Form on the battlefield. That'll win you some games.
1 Rhys the Redeemed
Elves
1 Elvish Mystic
1 Llanowar Elves
1 Joraga Treespeaker
1 Elvish Pioneer
1 Wirewood Herald
1 Gyre Sage
1 Elvish Visionary
1 Dwynen's Elite
1 Viridian Emissary
1 Timberwatch Elf
1 Imperious Perfect
1 Farhaven Elf
1 Wood Elves
1 Reclamation Sage
1 Lys Alana Huntmaster
1 Shaman of Spring
1 Yeva, Nature's Herald
1 Dwynen, Gilt-Leaf Daen
1 Llanowar Empath
Non-Elves
1 Wirewood Symbiote
1 Sakura-Tribe Elder
1 Courser of Kruphix
1 Eternal Witness
1 Rampaging Baloths
1 Pathbreaker Ibex
1 Ulvenwald Hydra
1 Deceiver of Form
1 Avenger of Zendikar
1 Craterhoof Behemoth
1 Skullclamp
1 Sol Ring
1 Expedition Map
1 Swiftfoot Boots
1 Selesnya Signet
1 Coat of Arms
Enchantments
1 Concordant Crossroads
1 Exploration
1 Sylvan Library
1 Cryptolith Rite
1 Sterling Grove
1 Beastmaster Ascension
1 Aura Shards
1 Elvish Guidance
1 Parallel Lives
1 Mirari's Wake
1 Cathars' Crusade
1 Doubling Season
Instants
1 Condemn
1 Swords to Plowshares
1 Worldly Tutor
1 Crop Rotation
1 Aura Mutation
1 Beast Within
1 Krosan Grip
1 Harrow
1 Return to Dust
1 Restore
1 Cultivate
1 Kodama's Reach
1 Harmonize
1 Overrun
Lands
16 Forest
5 Plains
1 Arcane Lighthouse
1 Buried Ruin
1 Canopy Vista
1 Command Tower
1 Encroaching Wastes
1 Evolving Wilds
1 Fortified Village
1 Gavony Township
1 Ghost Quarter
1 Reliquary Tower
1 Saltcrusted Steppe
1 Sunpetal Grove
1 Temple Garden
1 Temple of Plenty
1 Terramorphic Expanse
1 Thespian's Stage
1 Wirewood Lodge
WU Bruna UW | R Kiki-Jiki R | RB New Chainer BR
Legacy - Burn | Pauper - Reanimator | Aristocrats | Burn
@votechainer2016
By looking at your current list i'm missing so many great cards:
Freyalise, Llanowar's Fury - Spawns Elves, gives removal, potential card draw.
Asceticism - Protect all the Elves!
Illusionist's Bracers, Rings of Brighthearth, Quirion Ranger & Thousand-Year Elixir - Make all Elvish activated abilities a pain in the ass.
Elvish Guidance - Mana Mana, ba di, bi di bi!
Viridian Zealot, Glissa Sunseeker, Song of the Dryads, Deglamer, Krosan Grip, Repopulate, Terastodon & Unravel the Aether - Substitutes for the W removal - even against Gods.
Fresh Meat - Best comeback after a board wipe you could wish for with Rhys the Redeemed.
Creeping Renaissance & Praetor's Counsel - Both enable great mid-late game comebacks, especially with loads of mana up.
Elvish Promenade, Dwynen's Elite, Gilt-Leaf Ambush, Hunting Triad & Presence of Gond - Spawn more Elf Tokens.
Elvish Archdruid, Wirewood Channeler, Priest of Titania & Karametra's Acolyte - You can never have enough big mana dorks.
Taunting Elf & Elvish Champion - How about stomping through easily?
Skyshroud Poacher - Always get the Elf you need.
Seedborn Muse - 4GG + Rhys the Redeemed + this = Havoc
Immaculate Magistrate - Think Gyre Sage, think Joraga Warcaller!
Copperhorn Scout - How about another untap step on your turn?
Ezuri, Renegade Leader - Pump and/or regenerate your Elves.
Oran-Rief, the Vastwood - Just great.
If you're interested, check the Ezuri, Renegade Leader link in my signature. Could give you lots of input.
ps. For the love of god, sort your list and sublists alphabetically!