Just kind of a project I put together for fun. I dont know if I will actually build it but it looks amusing. Its an aggressive token deck but at the same time I have built Márton Stromgald before so this is a little less emphasis on burst and more on being consistently strong based on the commander rather than focusing on one turn kills.
13 ways to get rid of Homura... That's better than when I tried this (one of the very first decks I tried)... I like it, a lot. I feel you might be a little low on removal, though.
13 ways to get rid of Homura... That's better than when I tried this (one of the very first decks I tried)... I like it, a lot. I feel you might be a little low on removal, though.
I considered more removal but I was afraid that it could delute the plan. Sometimes with mono red I find it better to just jam plan A hard and see if it gets there before you can be overwhelmed. Its possible to add a little more removal but in a lot of cases you are considering sweepers which I felt might be counter productive to plan A and spot removal is a little tricky to use in mono red. Its possible that making more room for Shattering Spree / Vandalblast may be worthwhile.
Offhand I just had kind of a rough draft together and I felt it was better to post it than just let it sit in my testing ground.
EDIT: to be totally honest I am probably pushing haste harder than I need to. I should probably cut Hammer of Purphoros and or Fervor. Its also possible that I would want to consider bringing my basic land count up a little to give my gauntlets more power.
Yeah, this card is pretty meh in my book, for the most part.
I got a little more mileage out of it back when I played my Márton Stromgald deck but that was in part because I really needed to push hard in one turn. I could also reconsider some of the Heat Shimmer effects potentially.
Private Mod Note
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Rollback Post to RevisionRollBack
I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I'd suggest Dualcaster Mage, the effect is great on its own, but you can combo out with Heat Shimmer and Twinflame. Not sure it's the route you're going, and it may not be for this deck if you plan on removing those spells, but I've found it to be pretty dang fun to copy with a body attached.
I'd suggest Dualcaster Mage, the effect is great on its own, but you can combo out with Heat Shimmer and Twinflame. Not sure it's the route you're going, and it may not be for this deck if you plan on removing those spells, but I've found it to be pretty dang fun to copy with a body attached.
Personally I dont execute infinite combos when they do come together in my hand but I can see the value in doing so. It could be worth considering for someone else but I try not to do those things personally.
Random side note but Zealous Conscripts might be worth adding given the number of sac outlets. It also fills the role of infinite combo for those interested in trying to set him up with Kiki as well.
1 Homura, Human Ascendant
CREATURES (21)
1 Burnished Hart
1 Goblin Matron
1 Goblin Rabblemaster
1 Imperial Recruiter
1 Prophetic Flamespeaker
1 Anger
1 Beetleback Chief
1 Krenko, Mob Boss
1 Márton Stromgald
1 Ogre Battledriver
1 Pia and Kiran Nalaar
1 Purphoros, God of the Forge
1 Solemn Simulacrum
1 Emrakul's Hatcher
1 Flamerush Rider
1 Kiki-Jiki, Mirror Breaker
1 Siege-Gang Commander
1 Urabrask the Hidden
1 Rapacious One
1 Chancellor of the Forge
1 Myr Battlesphere
ARTIFACT (18)
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Skullclamp
1 Altar of Dementia
1 Grim Monolith
1 Spawning Pit
1 Ashnod's Altar
1 Mimic Vat
1 Phyrexian Altar
1 Worn Powerstone
1 Blade of Selves
1 Gauntlet of Might
1 Vedalken Orrery
1 Eldrazi Monument
1 Gauntlet of Power
1 Mind's Eye
1 Caged Sun
1 Goblin Bombardment
1 Hammer of Purphoros
1 Fervor
1 Elemental Mastery
1 Flameshadow Conjuring
1 Outpost Siege
1 Sneak Attack
1 In the Web of War
1 Warstorm Surge
1 Vicious Shadows
INSTANT (3)
1 Brand
1 Chaos Warp
1 Tears of Rage
SORCERY (7)
1 Faithless Looting
1 Tempt with Vengeance
1 Firecat Blitz
1 Twinflame
1 Goblin Offensive
1 Heat Shimmer
1 Descent of the Dragons
PLANESWALKER (2)
1 Daretti, Scrap Savant
1 Chandra, Flamecaller
LAND (38)
1 Ancient Tomb
1 Cavern of Souls
1 Flamekin Village
1 Gemstone Caverns
1 High Market
1 Homeward Path
1 Inkmoth Nexus
1 Kher Keep
1 Mouth of Ronom
1 Myriad Landscape
1 Spawning Bed
1 Spinerock Knoll
21 Snow-Covered Mountain
1 Strip Mine
1 Temple of the False God
1 Tower of the Magistrate
1 Valakut, the Molten Pinnacle
1 Winding Canyons
CONSIDERATIONS:
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
I considered more removal but I was afraid that it could delute the plan. Sometimes with mono red I find it better to just jam plan A hard and see if it gets there before you can be overwhelmed. Its possible to add a little more removal but in a lot of cases you are considering sweepers which I felt might be counter productive to plan A and spot removal is a little tricky to use in mono red. Its possible that making more room for Shattering Spree / Vandalblast may be worthwhile.
Offhand I just had kind of a rough draft together and I felt it was better to post it than just let it sit in my testing ground.
EDIT: to be totally honest I am probably pushing haste harder than I need to. I should probably cut Hammer of Purphoros and or Fervor. Its also possible that I would want to consider bringing my basic land count up a little to give my gauntlets more power.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Yeah, this card is pretty meh in my book, for the most part.
I got a little more mileage out of it back when I played my Márton Stromgald deck but that was in part because I really needed to push hard in one turn. I could also reconsider some of the Heat Shimmer effects potentially.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Personally I dont execute infinite combos when they do come together in my hand but I can see the value in doing so. It could be worth considering for someone else but I try not to do those things personally.
Random side note but Zealous Conscripts might be worth adding given the number of sac outlets. It also fills the role of infinite combo for those interested in trying to set him up with Kiki as well.
Update:
Heat Shimmer -> Grenzo, Havoc Raiser
Twinflame -> Divergent Transformations
Sneak Attack -> Orochi Hatchery
Signature by Inkfox Aesthetics by Xen
[Modern] Allies