I have a Radha, Heir to Keld EDH deck that focuses in winning by achieving a good board state and then blowing all the lands to secure the win.
In the early builds of the deck I played with lots of creatures but... as I played with it I was always struggling to create a good moment to blow all the lands without being very far behind or killing my own creatures and then effectively resetting the game.
The thing is... I started to look to cards like Obliterate, Devastation, Jokulhaups and Decree of Annihilation and noticed that none of then destroys neither enchantments nor planeswalkers. That's when I started to shift the deck to play heavy on enchantment ramp and token producer planeswalkers and enchantments. I also run some disruption effects like Winter Orb and Tangle Wire to help me stop explosive early games.
As the deck stands now the problem that I have is that it lacks consistency. There are no good effects for tutoring the enchantments I need, I still struggle with explosive starts if I don't drop the disruption cards soon enough and the creatures that I play often don't make the impact that I want or are just dead cards in my hand that I wait to play after blowing the lands when the win is already secured.
I search a lot to see if someone came with an idea similar to mine but found nothing. So I came here to ask for some help to improve the decks consistency or maybe even change the idea of the deck based on the feedback that I receive.
In the early builds of the deck I played with lots of creatures but... as I played with it I was always struggling to create a good moment to blow all the lands without being very far behind or killing my own creatures and then effectively resetting the game.
The thing is... I started to look to cards like Obliterate, Devastation, Jokulhaups and Decree of Annihilation and noticed that none of then destroys neither enchantments nor planeswalkers. That's when I started to shift the deck to play heavy on enchantment ramp and token producer planeswalkers and enchantments. I also run some disruption effects like Winter Orb and Tangle Wire to help me stop explosive early games.
As the deck stands now the problem that I have is that it lacks consistency. There are no good effects for tutoring the enchantments I need, I still struggle with explosive starts if I don't drop the disruption cards soon enough and the creatures that I play often don't make the impact that I want or are just dead cards in my hand that I wait to play after blowing the lands when the win is already secured.
I search a lot to see if someone came with an idea similar to mine but found nothing. So I came here to ask for some help to improve the decks consistency or maybe even change the idea of the deck based on the feedback that I receive.
So, here is the deck:
2 Radha, Heir to Keld
Mass LD-only
5 Epicenter
4 Thoughts of Ruin
4 Ruination
6 Boom/Bust
2 Impending Disaster
10 Myojin of Infinite Rage
Board Wipes
8 Obliterate
6 Jokulhaups
10 Decree of Annihilation
9 Blasphemous Act
7 Volcanic Vision
Disruption
2 Winter Orb
3 Tangle Wire
3 Static Orb
Toolbox/Hate
2 Ground Seal
3 Sword of Feast and Famine
6 Soul of New Phyrexia
5 Burn Away
Removal
3 Beast Within
3 Chaos Warp
4 Pandemonium
6 Warstorm Surge
5 Acidic Slime
5 Fissure
6 Phytotitan
3 Eternal Witness
Card Advantage/Filter
1 Skullclamp
8 Praetor's Counsel
3 Enchantress's Presence
1 Mirri's Guile
2 Sylvan Library
4 Outpost Siege
4 Harmonize
4 Oracle of Mul Daya
5 Shamanic Revelation
6 Collective Uncouncious
2 Life from the Loam
4 Greater Good
6 Chandra Flamecaller
Token Producer Effects
5 Garruk, Primal Hunter
4 Garruk Wildspeaker
3 Awakening Zone
7 Giant Adephage
7 Omnath, Locus of Rage
5 Titania, Protector of Argoth
4 From Beyond
4 Xenagos, the Reveler
5 Freyalise, Llanowar's Fury
3 Nissa, Voice of Zendikar
2 Cryptolith Rite
4 Mana Echoes
3 Druids's Repository
5 Perilous Forays
6 Sakiko, Mother of Summer
7 Zendikar Resurgent
4 Karametra's Acolyte
4 Frontier Siege
Finishers
4 Centaur Vinecrasher
8 Insurrection
Tutor
6 Godo, Bandit Warlord
Haste Enablers
5 Xenagos, God of Revels
2 Lightning Greaves
4 Anger
4 Sarkhan Vol
Utility Lands
0 Kessig Wolf Run
0 Darksteel Citadel
0 Flamekin Village
0 Kher Keep
0 Keldon Necropolis
Thanks in advance for any help!