Sorry, typing this on my phone. Tomorrow Im playing in the final league match for prizes. I need to optimize this list. I expect to play against a control style zur deck, a likely control based tasigur, and a good stuffs olivia opponents.
If youre wondering why I'm running so much ramp and only 34 lands, because its easier to win that way, and Rally the Horde has a less of a chance to hit a land.
So any advice is greatly appreciated and will be taken into account
Edited your list into a decklist, to make it easier to read.
I don't have the best knowledge of Purphoros decks, as it's a combo form that I haven't looked into too much, but here are a few suggestions.
I realize that the goal with Purph is to drop as many tokens at once, so ETB effects are nice, but I'd still reccomend Rapacious One over Emrakul's Hatcher.
Likewise, I'd look into a Salvaging Station package. The baubles all cantrip early, so don't really take a deck slot, though the mana ivestment may slow you a bit, it'll give you much better late game staying power in case your explosion win doesn't make it.
If, instead, you want to go the full on ASAP explosion, make sure you have Gemstone Caverns with your mox suite, and Lotus Petal and Simian Spirit Guide may be worthwhile speed increases. Likewise, a few rituals like Brightstone Ritual make work well for purph.
Reiterate is a good fork variant to either just snag a one-shot ramp effect early, or to combo for mana with rituals. Fork effects can also be used to combat counterspells, if that's a concern.
EDH WURRuhan of the Fomori[Primer] | WGR Marath, Will of the Wild | WUG Derevi, Empyrial Tactician | WUB Sharuum, the Hegemon | WBGR Tymna the Weaver / Tana, the Bloodsower | BR Rakdos, Lord of Riots | BUG Sidisi, Brood Tyrant
Much appreciated guys I'll be continually updating Purph but this season is now over, I took 2nd despite some dirty playing. Turns out the other 3 met before the game to agree to take me out first. At two points in the game, I offered the Zur player a guarantee'd first place if he didn't interfere with me taking out the other 2 players (I'd rather have 2nd than 3rd or 4th) but he wanted to take first, and get his buddy to take 2nd so he counter spelled my combos. Towards the end, the B/R player killed the Tasigur player, and that caused him to get mad because "we had an agreement" after the Tasigur player blew up all enchantments. So in the end, the two playing dirty got 3rd and 4th, so Justice I guess? I won a Plateau and a german Divining Top, first place got a box of 2015 and a Badlands. And best yet, I got my revenge against the Zur player the next game after I took him out 3rd turn with the Kaalia/Master of Torment combo.
Bob: I like Hatcher over Rapacious one because it puts more bodies on the field, and with Kiki, just makes it disgusting. I've been wanting to use Rapacious One, but dont' have nearly enough haste effects, and hatcher plus mana echoes is just disgusting. Dragon Fodder/Krenko's command is just to get early board presence, build goblin numbers up, and allow me to use twin flame so i can dualcaster on T3 for the win. I used to have Firecat Blitz, but without mana flare effects, I was never able to get the X very high. As for mana rocks, yeah, I thought I had enough... I drew 1 the whole game. So Purph had a VERY slow start. I did finally include the map, but because I was running Boseiju and Cavern of Souls to combat counterspells. I wish I had thought of forks as ways to stop counters, so thanks for that idea :). I need to get a gemstone cavern for sure.
Coolseedling: I'll probably play both Need the goblin bodies.
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1 purphoros, god of the forge
Tomen makers:
1 Kuldotha rebirth
1 Krenko's command
1 Dragon fodder
1 Mogg war marshal
1 Goblin warrens
1 Hordeling outburst
1 Ib halfheart
1 Empty the warrens
1 Beetleback chief
1 Krenko
1 Goblin rally
1 Emrakuls hatcher
1 Siege-gang commander
1 Mogg infestation
1 Goblin marshal
1 Tempt woth vengeance
Utility creatures:
1 Norin the wary
1 Goblin recruiter
1 Goblin warchief
1 Goblin chieftan (possibly remove?)
1 Chandra's spitfire
1 Grinning ignus
1 Goblin matron
1 Dualcaster mage
1 Mogg catcher
1 Zealous conscripts
1 Kiki-jiki
1 Skirk fire marshal
1 Spawning pit
1 Tooth and claw
1 Goblin bombardment
1 Phyrexian altar
Ramp:
1 Mox diamond
1 Chrome mox
1 Mana crypt
1 Mana vault
1 Sol ring
1 Ruby medallion
1 Fellwar stone
1 Mind stone
1 Grim monolith
1 Iron myr
1 Star compass
1 Coalition relic
1 Seething song
1 Gauntlet of might
1 Mana geyser
Utility spells and artifacts:
1 Skullclamp
1 Shattering spree
1 Vandalblast
1 Sensei's top
1 Quest for pure flame
1 Gamble
1 Twin flame
1 Impact tremors
1 Wheel of fortune
1 Ensnaring bridge
1 Chaos warp
1 Aftershock
1 Mana echoes
1 Minds eye
1 Rally the horde
1 Chandra, flamecaller
34 land
If youre wondering why I'm running so much ramp and only 34 lands, because its easier to win that way, and Rally the Horde has a less of a chance to hit a land.
So any advice is greatly appreciated and will be taken into account
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[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
I don't have the best knowledge of Purphoros decks, as it's a combo form that I haven't looked into too much, but here are a few suggestions.
I realize that the goal with Purph is to drop as many tokens at once, so ETB effects are nice, but I'd still reccomend Rapacious One over Emrakul's Hatcher.
Dragon Fodder seems a bit weak. Maybe replace it with Firecat Blitz?
I feel your ramp is still low, actually. Cards like Worn Powerstone, Burnished Heart, Solmen Simulacrum, Wayfarer's Bauble, Thran Dynamo, etc, can help give a later game presence in case you can't go all in.
Likewise, I'd look into a Salvaging Station package. The baubles all cantrip early, so don't really take a deck slot, though the mana ivestment may slow you a bit, it'll give you much better late game staying power in case your explosion win doesn't make it.
Expedition Map to find Valakut, the Molten Pinnacle, Thawing Glaciers, and/or Kher Keep could be avluable.
If, instead, you want to go the full on ASAP explosion, make sure you have Gemstone Caverns with your mox suite, and Lotus Petal and Simian Spirit Guide may be worthwhile speed increases. Likewise, a few rituals like Brightstone Ritual make work well for purph.
Reiterate is a good fork variant to either just snag a one-shot ramp effect early, or to combo for mana with rituals. Fork effects can also be used to combat counterspells, if that's a concern.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
WUR Ruhan of the Fomori [Primer] | WGR Marath, Will of the Wild | WUG Derevi, Empyrial Tactician | WUB Sharuum, the Hegemon | WBGR Tymna the Weaver / Tana, the Bloodsower | BR Rakdos, Lord of Riots | BUG Sidisi, Brood Tyrant
Bob: I like Hatcher over Rapacious one because it puts more bodies on the field, and with Kiki, just makes it disgusting. I've been wanting to use Rapacious One, but dont' have nearly enough haste effects, and hatcher plus mana echoes is just disgusting. Dragon Fodder/Krenko's command is just to get early board presence, build goblin numbers up, and allow me to use twin flame so i can dualcaster on T3 for the win. I used to have Firecat Blitz, but without mana flare effects, I was never able to get the X very high. As for mana rocks, yeah, I thought I had enough... I drew 1 the whole game. So Purph had a VERY slow start. I did finally include the map, but because I was running Boseiju and Cavern of Souls to combat counterspells. I wish I had thought of forks as ways to stop counters, so thanks for that idea :). I need to get a gemstone cavern for sure.
Coolseedling: I'll probably play both Need the goblin bodies.