Hello guys,
I see somebody else's tried out a topic on this one but seems to have a very different strategy. I am not at all trying the Mesmeric Orb plan, it feels too slow for me, Basalt Monolith runs infinite combo but, not my thing.
With a group of people on a French forum we tried out different things and I will list the different cards I tried as well.
I am a land-based strategy lover, hence, when I saw this dude I was like, yep, this is probably my new Commander!
- First, tempo, destroy opponent's lands (dust bowl) and ramp
- Second, get the Prince on the Board
- Third, once he's there, it usually goes: discard = draw -> Rain of Filth (more draw) -> Creeping Renaissance -> kill
- If Third was not enough, go Yawgmoth's Will and it should do
Kills
- Zombie Infestation: with Creeping Renaissance it could go VERY fast
- Empty the Pits: once our graveyard is filled, it goes boum. With Boseiju, in opponent's EOT, it usually does the deal vs control
- Death Cloud: it usually unbalanced the game so much in our favour it closes the game
- Dark Depths + Thespian's Stage
- Titania, Protector of Argoth
MVP cards
- Scapeshift: huge CA with the Prince
- Creeping Renaissance: choose lands, enjoy
- Rain of Filth: draw + mana, perfect
- Yawgmoth's Will: second chance to finish
- Skirge Familiar: I just put this one in but I expect as much CA as Rain of Filth
- Realms Uncharted: choose DD + TS + Petrified Field + whatever you need
- Glacial Chasm: does the deal vs agro (with Eternal Witness + Volrath's Stronghold + Phyrexian Tower, no life loss)
I believe there's also a lot of possible strategies arounf this guy:
- Mesmeric Orb + Basalt Monolith Combo (Buried Ruin is your friend here)
- Dredge it + Necrotic Ooze/Phyrexian Devourer/Triskelion combo
- Control where Froggy is just another CA engine
Just to be clear, Scapeshift will only make you draw one card with Gitrog, cause all the lands are hitting the graveyard at the same time (same if you're discarding EOT, at best you'll only be drawing once, no?)
I'm not sure I understand the kills so well, I mean even with Zombie Infestation, if you discard 2 lands for a Zombie, you'll only draw one cards, don't you run out of cards to discard quite fast, and isn't it really all-in?
I'm having trouble seeing how this version plays out, will give it a try.
Creeping Renaissance brings your lands back to hand.
Zombie Infestation allows you to tempo and get some zombies, you don't ned too go infinite to have the possibility to kill.
Rain of Filth and Skirge Familiar feeds you in mana and cards as well.
I am currently looking at options to add Beseech the Queen for even more stability.
The deck works fairly well. Death Cloud is really THE card that closes the game. Skirge Familiar really gave a boost to the deck by being more flexible than Rain of Filth.
My list is very different indeed, that's why I'm thinking in put others strategies as well in my post. Would you mind if I put your list in my post as reference?
If you prefer keeping a different post, I don't mind as well.
Just to be clear, Scapeshift will only make you draw one card with Gitrog, cause all the lands are hitting the graveyard at the same time (same if you're discarding EOT, at best you'll only be drawing once, no?)
I'm not sure I understand the kills so well, I mean even with Zombie Infestation, if you discard 2 lands for a Zombie, you'll only draw one cards, don't you run out of cards to discard quite fast, and isn't it really all-in?
I'm having trouble seeing how this version plays out, will give it a try.
Creeping Renaissance brings your lands back to hand.
Zombie Infestation allows you to tempo and get some zombies, you don't ned too go infinite to have the possibility to kill.
Rain of Filth and Skirge Familiar feeds you in mana and cards as well.
I feel like something like Necrogen Mists or Bottomless Pit may be better than Zombie Infestation. You'll be neutral in cards, and forcing your opponent to discard is a lot more powerful than creating a 2/2 Zombie. The Gitrog Monster should be enough on its own to win through Commander damage; if you're not going all-in combo, it seems like the rest of the deck should focus on preventing the opponent from winning or establishing board presence sufficient to hold off the toad, i.e., discard, land sacrifice/destruction (e.g., Desolation), etc.
Sxert is keeping another post with the same Commander.
I think that is good to everyone to just keep one, it will be easier to read about the Big Croaking.
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"Some relic hunters have given up exploring and gone to fight the Eldrazi.
But I know our work is more important than ever.
The secrets we uncover could lead to the world's salvation." Jori En, Ruin Diver.
He is building a budget version with a totally different strategy. Plus I have gathered and tested a lot of cards related to this Commander already.
I will soon update my list above that has evolve quite a bit.
Sure, I'm not telling that one is better, just telling to keep one thread to help everyone.
I'm an active member of Jori part of EDH, there we have a lot of diff list but just one thread.
Anyway, keep the good work
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"Some relic hunters have given up exploring and gone to fight the Eldrazi.
But I know our work is more important than ever.
The secrets we uncover could lead to the world's salvation." Jori En, Ruin Diver.
After some consideration, I oriented my list to a more control one.
Results are kind of good but I still need some more extensive testing to comment further on it.
Thats closer to the list ive been thinking of. I think people are trying to hard to make it a "lands" deck, but it forces you to play too many cards that are incredibly underwhelming unless you have the Monster on the field. I think hes just an efficient card by himself, that happens to synergize well with cards you would already want to play (wasteland, loam, ravens crime, titania etc) which is a trait I think makes for ideal commanders in this format. I think you should play all the mana dorks you can. They are some of the best cards in the format. Theres also a fair number of 2 cmc creature ramp spells that I think are worth playing as well (Rofellos, Devoted Druid, Priest of Titania). I'm probably going to run cabal coffers, I think we need stronger lands to grab with crop rotation/primetime/sylvan scrying now that cradle is gone (wasteland and friends arent always going to be your best option). Also, having big mana gives us the chance to have some pretty ridiculous turns involving raven's crime. Also, having access to big mana allows us to "brute force" the Monster through counterspells.
What are your preferred and typical turn 1-4 plays then? Seems like you can't be doing anything better than playing mana dorks.
Discard, taplands, Expedition Laps, tutors, disruption, you name it.
Mana dorks seem like stronger plays than any of those, save maybe your discard spells. But mana dorks enable turn 2 discard+something else, so i would say its still stronger.
MVP cards
- Scapeshift: huge CA with the Prince
- Creeping Renaissance: choose lands, enjoy
- Rain of Filth: draw + mana, perfect
- Skirge Familiar: I just put this one in but I expect as much CA as Rain of Filth
What I tried
- Smokestack + Braids, Cabal Minion: this is too slow
All these "MVP" cards are not in list, and opposite for "what i tried".
Is that fresh decklist or not?
Honestly you really should take out Dark Tutelage for World Breaker. Sure Tutelage is another Bob effect but the issue with it is that it's a lot harder for you to get rid of if you're hurting a bit too much. And World Breaker synergizes well with Gitrog pretty well.
I'd like to ask more experienced players how do they use ( if they do ) the realms uncharted card. I usually find myself finding the thespian's stage / dark depths combo when I have life from the loam online and I can recover them, but I feel really lost when I don't. Do you keep the card until you need it? I'm not sure on what to pick with it, especially in turns 2/3, and the frog isn't online yet.
I haven't played the deck before and I was wondering if someone could explain the "combo" part of it. I get that we can tutor up Seasons Past and get a ton of cards over and over, but is there an infinite damage loop or something too, or is it the infinite counters from Refuge? I guess once you get infinite mana you can recur Collective Brutality to drain them. I'm more familiar with the Dakmor Salvage combo variants so I'm wondering if I'm missing something.
That makes sense. In my mind I want to win without having to attack if I go through the trouble of combing off, but it looks like the lists can be tweaked to do that. Looking forward to trying and figure out what the best way to do that is for me. I play Tin Fins in legacy so I'm really happy to loop my library for a win.
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Hello guys,
I see somebody else's tried out a topic on this one but seems to have a very different strategy. I am not at all trying the Mesmeric Orb plan, it feels too slow for me, Basalt Monolith runs infinite combo but, not my thing.
With a group of people on a French forum we tried out different things and I will list the different cards I tried as well.
I am a land-based strategy lover, hence, when I saw this dude I was like, yep, this is probably my new Commander!
This is where I am with my list at the moment:
1x Barren Moor
1x Bayou
1x Bloodstained Mire
1x Bojuka Bog
1x Boseiju, Who Shelters All
1x Buried Ruin
1x Cabal Pit
1x Cavern of Souls
1x City of Traitors
1x Crystal Vein
1x Dakmor Salvage
1x Dark Depths
1x Drownyard Temple
1x Dust Bowl
1x Glacial Chasm
1x Homeward Path
1x Llanowar Wastes
1x Marsh Flats
1x Misty Rainforest
1x Mouth of Ronom
1x Overgrown Tomb
1x Petrified Field
1x Phyrexian Tower
1x Polluted Delta
1x Shizo, Death's Storehouse
5x Snow-Covered Forest
5x Snow-Covered Swamp
1x Thespian's Stage
1x Tranquil Thicket
1x Twilight Mire
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Volrath's Stronghold
1x Wasteland
1x Windswept Heath
1x Wooded Foothills
1x Beseech the Queen
1x Damnation
1x Death Cloud
1x Demonic Tutor
1x Distress
1x Duress
1x Edge of Autumn
1x Grim Tutor
1x Hymn to Tourach
1x Inquisition of Kozilek
1x Into the North
1x Languish
1x Life from the Loam
1x Night's Whisper
1x Raven's Crime
1x Read the Bones
1x Sign in Blood
1x Smallpox
1x Sylvan Scrying
1x Thoughtseize
1x Toxic Deluge
1x Traverse the Ulvenwald
1x Yawgmoth's Will
Instant (7)
1x Abrupt Decay
1x Beast Within
1x Crop Rotation
1x Dismember
1x Grisly Salvage
1x Hero's Downfall
1x Realms Uncharted
1x Crucible of Worlds
1x Smokestack
Creature (16)
1x Azusa, Lost but Seeking
1x Braids, Cabal Minion
1x Centaur Vinecrasher
1x Courser of Kruphix
1x Dark Confidant
1x Eternal Witness
1x Lotus Cobra
1x Nissa, Vastwood Seer
1x Oracle of Mul Daya
1x Primeval Titan
1x Satyr Wayfinder
1x Skirge Familiar
1x Sylvan Ranger
1x Titania, Protector of Argoth
1x Vampire Hexmage
1x Wild Mongrel
Enchantment (4)
1x Dark Tutelage
1x Exploration
1x Phyrexian Arena
1x Sylvan Library
Planeswalker (3)
1x Liliana of the Veil
1x Ob Nixilis Reignited
1x Ugin, the Spirit Dragon
Strategy
- First, tempo, destroy opponent's lands (dust bowl) and ramp
- Second, get the Prince on the Board
- Third, once he's there, it usually goes: discard = draw -> Rain of Filth (more draw) -> Creeping Renaissance -> kill
- If Third was not enough, go Yawgmoth's Will and it should do
Kills
- Zombie Infestation: with Creeping Renaissance it could go VERY fast
- Empty the Pits: once our graveyard is filled, it goes boum. With Boseiju, in opponent's EOT, it usually does the deal vs control
- Death Cloud: it usually unbalanced the game so much in our favour it closes the game
- Dark Depths + Thespian's Stage
- Titania, Protector of Argoth
MVP cards
- Scapeshift: huge CA with the Prince
- Creeping Renaissance: choose lands, enjoy
- Rain of Filth: draw + mana, perfect
- Yawgmoth's Will: second chance to finish
- Skirge Familiar: I just put this one in but I expect as much CA as Rain of Filth
- Realms Uncharted: choose DD + TS + Petrified Field + whatever you need
- Glacial Chasm: does the deal vs agro (with Eternal Witness + Volrath's Stronghold + Phyrexian Tower, no life loss)
What I tried
- Smokestack + Braids, Cabal Minion: this is too slow
- Manabond: this is the opposite than what we want to do
- Burgeoning: too slow as well
- Sickening Dreams: not that great
- Gaea's Blessing: you don't wanna draw it
- Worm Harvest: we have much better/efficient kills
- Ebon Stronghold: ETB tapped is not so cool - could be fixed with Amulet of Vigor
- Havenwood Battleground: ETB tapped is not so cool - could be fixed with Amulet of Vigor
Maybe list
- Summer Bloom: could be fun, especially with Yawgmoth's Will
- Smallpox: seems completely in the strategy plan
- Constant Mists: seems like good tempo vs agro
- Praetor's Counsel: second Creeping Renaissance
- Squandered Resources
- Sakura-Tribe Scout: temporally out
- Skyshroud Ranger: temporally out
Other strategies
I believe there's also a lot of possible strategies arounf this guy:
- Mesmeric Orb + Basalt Monolith Combo (Buried Ruin is your friend here)
- Dredge it + Necrotic Ooze/Phyrexian Devourer/Triskelion combo
- Control where Froggy is just another CA engine
Alternate topic on the forum here
Creeping Renaissance brings your lands back to hand.
Zombie Infestation allows you to tempo and get some zombies, you don't ned too go infinite to have the possibility to kill.
Rain of Filth and Skirge Familiar feeds you in mana and cards as well.
I am currently looking at options to add Beseech the Queen for even more stability.
The deck works fairly well. Death Cloud is really THE card that closes the game. Skirge Familiar really gave a boost to the deck by being more flexible than Rain of Filth.
If you prefer keeping a different post, I don't mind as well.
Nice decklist BTW.
I feel like something like Necrogen Mists or Bottomless Pit may be better than Zombie Infestation. You'll be neutral in cards, and forcing your opponent to discard is a lot more powerful than creating a 2/2 Zombie. The Gitrog Monster should be enough on its own to win through Commander damage; if you're not going all-in combo, it seems like the rest of the deck should focus on preventing the opponent from winning or establishing board presence sufficient to hold off the toad, i.e., discard, land sacrifice/destruction (e.g., Desolation), etc.
I am looking at including a stax plan (Braids/Smokestack) in the deck.
I will also probably test Embodiment of Insight, it may seem interesting, probably not strong enough.
I am also exploring other leads such as Ob Nixilis Reignited, Ob Nixilis, the Fallen, Rampaging Baloths.
Go ahead, I'll do the same.
I think that is good to everyone to just keep one, it will be easier to read about the Big Croaking.
"Some relic hunters have given up exploring and gone to fight the Eldrazi.
But I know our work is more important than ever.
The secrets we uncover could lead to the world's salvation."
Jori En, Ruin Diver.
I will soon update my list above that has evolve quite a bit.
Sure, I'm not telling that one is better, just telling to keep one thread to help everyone.
I'm an active member of Jori part of EDH, there we have a lot of diff list but just one thread.
Anyway, keep the good work
"Some relic hunters have given up exploring and gone to fight the Eldrazi.
But I know our work is more important than ever.
The secrets we uncover could lead to the world's salvation."
Jori En, Ruin Diver.
After some consideration, I oriented my list to a more control one.
Results are kind of good but I still need some more extensive testing to comment further on it.
Mana dorks seem like stronger plays than any of those, save maybe your discard spells. But mana dorks enable turn 2 discard+something else, so i would say its still stronger.
All these "MVP" cards are not in list, and opposite for "what i tried".
Is that fresh decklist or not?
I'd like to ask more experienced players how do they use ( if they do ) the realms uncharted card. I usually find myself finding the thespian's stage / dark depths combo when I have life from the loam online and I can recover them, but I feel really lost when I don't. Do you keep the card until you need it? I'm not sure on what to pick with it, especially in turns 2/3, and the frog isn't online yet.
Thanks
I haven't played the deck before and I was wondering if someone could explain the "combo" part of it. I get that we can tutor up Seasons Past and get a ton of cards over and over, but is there an infinite damage loop or something too, or is it the infinite counters from Refuge? I guess once you get infinite mana you can recur Collective Brutality to drain them. I'm more familiar with the Dakmor Salvage combo variants so I'm wondering if I'm missing something.
Thanks!
That makes sense. In my mind I want to win without having to attack if I go through the trouble of combing off, but it looks like the lists can be tweaked to do that. Looking forward to trying and figure out what the best way to do that is for me. I play Tin Fins in legacy so I'm really happy to loop my library for a win.