Hello All!
I’ve been playing an eldrazi ramp deck in my playgroup using Mina and Denn, Wildborn as the commander. The problem is my red elements don’t do anything me for me. I’d like to try Kruphix, God of Horizons because of its ability to bank colourless mana and ramp my eldrazi even faster. I admit Animar, Soul of Elements is probably the best, but I’m no looking for the most broken deck possible.
I’d appreciate any suggestions.
I'm looking to make improvements to help cast Emrakul, the Promised End
Her casting ability is essentially super delirium so I started working from there. I'll be adding [card]Traverse the Ulvenwald[/card.
If I'm allowed to do this in my playgroup Spawnsire of Ulamog will replace Voidwinower in the deck.
I'm following these rules:
1. These cards act as my sideboard and sideboards are only 10 cards in Commander/EDH
2. I will not used a banned card - Emrakul, the Aeons Torn
3. The colours of the cards used are the same as my commander
4. There can only be one copy of a card between my "sideboard" and my deck
I'll let you know how it goes!
06/27/2016 - I finally got to do it, it was fun while it lasted...I'm never allowed to do it again.
Having just recently reanimated Void Winnower on T4, I can testify that the card is a definite game changer. Granted, I still lost the game in which I reanimated him due to mana screw, but it slowed my opponents SIGNIFICANTLY. The Wanderer and Chainer decks who lost with me to the Damia list I host showed me their hands afterwards and their hands consisted almost entirely of even CMC cards. Wanderer couldn't even cast his general and basically sat there the rest of the game, ramping away like a champ...and nothing to do with it.
I've played Void Winnower in the late game a lot and it screws with people. Suddenly, they have to deal with something and most of the typical removal, targeted or mass, is even (IMHO about 2/3). That's not to say odd removal doesn't exist, Swords to Ploughshares, Path to Exile, Evacuation come to mind. Anything that limits your opponent's ability to play is always a good thing!
I’ve been playing an eldrazi ramp deck in my playgroup using Mina and Denn, Wildborn as the commander. The problem is my red elements don’t do anything me for me. I’d like to try Kruphix, God of Horizons because of its ability to bank colourless mana and ramp my eldrazi even faster. I admit Animar, Soul of Elements is probably the best, but I’m no looking for the most broken deck possible.
I’d appreciate any suggestions.
5 Kruphix, God of Horizons
Creatures:
1 Groundskeeper
1 Veteran Explorer
2 Coiling ORacle
2 Fauna Shaman
2 Gatecreeper Vine
2 Sakura-Tribe Elder
3 Courser of Kruphix
3 Eternal Witness
3 Nissa, Vastwood Seer
3 Thassa, God of the Sea
3 Yavimaya Elder
4 Glen Elendra Archmage
4 Oracle of Mul Daya
6 Conduit of Ruin
6 Oblivion Sower
7 World Breaker
8 Craterhoof Behemoth
9 Artisan of Kozilek
9 Void Winnower
10 Kozilek, Butcher of Truth
10 Kozilek, the Great Distortion
10 Ulamog, the Ceaseless Hunger
11 Ulaomg, the Infinite Gyre
Artifacts:
1 Sol Ring
2 Lightning Greaves
2 Simic Signet
2 Swiftfoot Boots
3 Worn Powerstone
3 Crucible of Worlds
4 Thran Dynamo
1 Burgeoning
1 Exploration
2 Survival of the Fittest
3 Awakening Zone
4 Greater Good
4 Leyline of Anticipation
Instants:
1 Crop Rotation
1 Pongify
2 Counterspell
2 Cyclonic Rift
2 Mana Drain
3 Beast Within
3 Dissipate
3 Harrow
3 Krosan Grip
3 Voidslime
3 Stroke of Genius
4 Momentous Fall
4 Rewind
Sorcieries:
2 Rampant Growth
2 Sylvan Scrying
3 Kodama's Reach
3 Nissa's Pilgrimage
4 Skyshroud Claim
5 Primal Command
7 All is Dust
7 Tooth and Nail
Land:
7 Forest
8 Island
1 Wastes
0 Alchemist's Refuge
0 Blighted Steppe
0 Breeding Pool
0 Command Tower
0 Deserted Temple
0 Dryad Arbor
0 Evolving Wilds
0 Eldrazi Temple
0 Eye of Ugin
0 Flooded Grove
0 Gaea's Cradle
0 Homeward Path
0 Hinterland Harbor
0 Lonely Sandbar
0 Myriad Landscape
0 Rogue's Passage
0 Sanctum of Ugin
0 Simic Growth Chamber
0 Simic Guildgate
0 Temple of the False God
0 Temple of Mystery
0 Terramorphic Expanse
0 Tolaria West
0 Tranquil Thicket
0 Tropical Island
0 Yavimaya Coast
Edits:
06/28/2016
Forest out for Dryad Arbor
03/22/2016
Mystic Snake out for Glen Elendra Archmage - Two Negate s has worked out better than one Counterspell
Island out Homeward Path in - Got Bribery -ed and I'm prepared for the next one!
Chord of Calling out Primal Command in - I don't actually own a Chord of Calling (oops)
Birds of Paradise & Explosive Vegetation out -would you believe I had two too many cards
Noticeable Abscesses:
Sylvan Tutor - Can't find one/too expensive
Kira, Great Glass-Spinner - What's the point of playing a huge creature just to have it swordsed?
Seedborn Muse - Needs to be in there and I'm looking for one
Expedition Map – See Above
From Beyond – See above
Urban Evolution - will replace Explosive Vegetation
Worldly Tutor - will replace Chord of Calling
Doubling Cube - Will replace Worn Powerstone
Plasm Capture - will replace Counterspell
Scattering Stroke - will replace Dissipate
Possibilities:
Reality Shift
Rapid Hybridization
Squall Line - I'm noticing an issue with flyers killing me
Vorinclex, Voice of Hunger
Riftsweeper – save one card from exile, might be worth it?
Zendikar Resurgent
Making room for New Emrakul
Her casting ability is essentially super delirium so I started working from there. I'll be adding [card]Traverse the Ulvenwald[/card.
Creatures - Good there
Artifacts - Expedition Map & Wayfarers Bauble will help and Feldon's Cane will be needed for a reset button.
Enchanments - I can make room Seal of Removal, Seal of Primordium and Khalni Heart Expedition
Planeswalkers -
Tribal - All is Dust is already in, I can see adding Not of this World and Faerie Trickery. Lignify and Rootgrapple are okay pseudo-removal too. I have a soft spot for Reach of Branches but I doubt it will make the cut.
Instants - With removal and counterspells this will come naturally
Sorceries - With ramp spells this will come naturally
Lands - between the lil' fetches and cycling lands I'm cool there. Dryad Arbor can be put in easily
Spawnsire of Ulamog-Board
I'm following these rules:
1. These cards act as my sideboard and sideboards are only 10 cards in Commander/EDH
2. I will not used a banned card - Emrakul, the Aeons Torn
3. The colours of the cards used are the same as my commander
4. There can only be one copy of a card between my "sideboard" and my deck
I'll let you know how it goes!
06/27/2016 - I finally got to do it, it was fun while it lasted...I'm never allowed to do it again.
7 Skittering Invasion
8 Breaker of Armies
8 Eldrazi Conscription
8 Ulamog's Crusher
9 Hand of Emrakul
9 Void Winnower
10 Desolation Twin
11 Pathrazer of Ulamog
12 It That Betrays
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CommanderEDH Decks:CommanderEDH DecksWULavinia of the Blinking TenthUW RGURiku the Epic Experimenter’s StormUGR UBRThrax and his Super FriendsRBU RWUZedruu the Hard HeartedUWR
WBU Zur the UnstoppableUBW