Hey so I've always loved the concept of land based decks so I wanted to make one for fun. Now the reason for karona as the commander rather than progenitus, or child is mostly because I've been unable to get a hold of any of them so I used the only penta I had. Anyways onto the list. I tried building as much as I could on my budget with the main wincons being manlands, planeswalkers, and maze's end.
In general you want lots of ways to end the turn with 2+ more lands in play than you started with, and lots of cards that take advantage of having lots of lands.
The best cards in my lands deck was probably Oracle of Mul Daya, Maze of Ith, Mikokoro, Center of the Sea and Life from the Loam. Those are unfortunately hard to replace, and might be outside of your budget range, but effects like those are things you might want to look for. Among the cheaper cards, Kessig Wolf Run, Clear the Land, Seer's Sundial and Animists Awakening are all extremely good in this type of deck and are definitely worth their slots IMO.
In general I think that if you want a land focused deck, you need to stretch the amount of utility in your land base a lot more, and have more cards that care about having lots of lands. My approach was to have lots of colorless lands, making it play out a bit like a GW deck splashing the rest of the colors for various effects instead of being a true 5-color deck, because that allows you to run with fewer colored sources giving more space for all the delicious colorless utility lands.
Thanks for the suggestions. Definitely going to be adding quite a few of those, and luckily I think I can scavenge a burgeoning off a friends, and I can probably acquire Explore and loam. Also I like the idea of GW with a splash, it's an interesting take on the idea. Surprised that I didn't have loam in here sooner, as it definitely helps protect the lands and in particular the maze's end wincon lol. I'll have to look at what I can pull and if I do pull basics I can pull a lot of the basic love cards like the tusker and the like, anyways thanks for the advice.
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1x Karona, False God
Lands
1x Lavaclaw Reaches
1x Shambling Vent
1x Lumbering Falls
1x Stirring Wildwood
1x Mishra's Factory
1x Vitu Chazi, the City Tree
1x Desert
1x Shivan Gorge
1x Orzhova, the Church of Deals
1x Maze's End
1x Ice Floe
1x Mystifying Maze
1x Rix Maadi, Dungeon Palace
1x Prahv, Spires of Order
1x Alchemist's Refugee
1x Desolate Lighthouse
1x Ghost Quarter
1x Strip Mine
1x Blighted Cataract
1x Cabal Pit
1x Blighted Woodland
1x Reliquary Tower
1x Halimar Depths
1x Skyline Cascade
1x Bojuka Bog
1x Forgotten Cave
1x Tranquil Thicket
1x Lonely Sandbar
1x Secluded Steppe
1x Canopy Vista
1x Riftstone Portal
1x Command Tower
1x Smoldering Marsh
1x Temple of Mystery
1x Sunken Hollow
1x Temple of silence
10x Guildgates
3x Plains
3x Swamp
3x Mountain
3x Forest
3x Island
1x Dragonmaster Outcast
1x Krosan Tusker
1x Angel of Serenity
1x Coiling Oracle
1x Meloku the Clouded Mirror
1x Sun Titan
1x Soratami Cloudskater
Planeswalkers
1x Kiora, the Crashing Wave
1x Chandra Nalaar
1x Liliana Vess
1x Elspeth, Sun's Champion
Enchantments
1x Retreat to Hagra
1x Retreat to Emeria
1x Retreat to Coralhelm
1x Retreat to Kazandu
1x Trade Routes
1x Seismic Assault
1x Oblivion Ring
1x Leyline of the void
Artifacts
1x Arena of the Ancients
1x Loreseeker's Stone
1x Staff of Nin
1x Zuran Orb
1x Seer's Sundial
1x Chromatic Lantern
Other Spells
1x End Hostilities
1x Compulsive Research
1x Explore
1x Seek the Wilds
1x Sylvan Bounty
1x Akroma's Vengeance
1x Riot control
1x Desert Twister
1x Rampant Growth
1x Ruinous Path
1x Sylvan Scrying
1x Planar Outburst
So yeah all comments and suggestions appreciated as this is a wip, but if anyone has any suggestions on what to take out/put in I'm all ears. Cheers!
Some cards that are borderline must includes if you have the possibility of getting them:
1 Oracle of Mul Daya
1 Exploration
1 Burgeoning
1 Azusa, Lost but Seeking
1 Crucible of Worlds
1 Life from the Loam
1 Ad Nauseam
1 Wargate
1 Seer's Sundial
1 Clear the Land
1 Omnath, Locus of Rage
1 Animist's Awakening
1 Sindbad
1 Fa'adiyah Seer
1 Tempt with Discovery
1 Budoka Gardener
1 Sakura-Tribe Scout
1 Realms Uncharted
1 Worm Harvest
1 Treasure Hunt
You should probably play way less basics (I only played 3 in my 65 land deck - a forest, a plains and an island).
Potential Utility lands to consider:
1 Maze of Ith
1 Inkmoth Nexus
1 Mikokoro, Center of the Sea
1 Dark Depths
1 Vesuva
1 Tower of the Magistrate
1 Deserted Temple
1 Thespian Stage
1 Kessig Wolf Run
1 Petrified Field
1 Nantuko Monastery
1 Ghitu Encampment
1 Treetop Village
1 Faerie Conclave
In general you want lots of ways to end the turn with 2+ more lands in play than you started with, and lots of cards that take advantage of having lots of lands.
The best cards in my lands deck was probably Oracle of Mul Daya, Maze of Ith, Mikokoro, Center of the Sea and Life from the Loam. Those are unfortunately hard to replace, and might be outside of your budget range, but effects like those are things you might want to look for. Among the cheaper cards, Kessig Wolf Run, Clear the Land, Seer's Sundial and Animists Awakening are all extremely good in this type of deck and are definitely worth their slots IMO.
In general I think that if you want a land focused deck, you need to stretch the amount of utility in your land base a lot more, and have more cards that care about having lots of lands. My approach was to have lots of colorless lands, making it play out a bit like a GW deck splashing the rest of the colors for various effects instead of being a true 5-color deck, because that allows you to run with fewer colored sources giving more space for all the delicious colorless utility lands.