Looking for some assistance with this deck. Trying to see if anyone can spot an obvious hole I missed. I read over the primer so a lot of the cards I found are from there and then just some budget options. Also do I have too many ETBT lands in there? I'm somewhat new to EDH.
I'd cut the bounce lands for basics. Strip Mine magnets.
I would play ramp spells that puts lands into play rather then enchantments which are easier to destroy such as Abundant Growth. You might like Skyshroud Claim. It can get duals not just basic forests. Explosive Vegetation is very good. You can probably trim some of your CIPT lands for basics.
Solid list. I do agree you probably have a few too many CIPT lands (as does my primer, which I need to update the mana base).
In terms of cheaper duals, you have most of them in your list. They aren't budget, but I'd encourage you to consider picking up some shock lands as you go forward, especially if you want to have lands that have specific land types on them.
1x Roon of the Hidden Realm
//Creature (29)
1x Acidic Slime
1x Angel of Serenity
1x Archaeomancer
1x Armada Wurm
1x Brutalizer Exarch
1x Clever Impersonator
1x Coiling Oracle
1x Deadeye Navigator
1x Deadwood Treefolk
1x Eternal Witness
1x Farhaven Elf
1x Ixidron
1x Karmic Guide
1x Loaming Shaman
1x Luminate Primordial
1x Mangara of Corondor
1x Mistmeadow Witch
1x Mulldrifter
1x Ondu Giant
1x Perplexing Chimera
1x Prime Speaker Zegana
1x Progenitor Mimic
1x Qasali Pridemage
1x Reclamation Sage
1x Reveillark
1x Solemn Simulacrum
1x Sphinx of Uthuun
1x Sun Titan
1x Wood Elves
1x Faith's Fetters
1x Journey to Nowhere
1x Oblivion Ring
//Planeswalker (1)
1x Venser, the Sojourner
//Sorcery (9)
1x Austere Command
1x Explosive Vegetation
1x Farseek
1x Green Sun's Zenith
1x Kodama's Reach
1x Ponder
1x Rite of Replication
1x Skyshroud Claim
1x Supreme Verdict
//Instant (14)
1x Bant Charm
1x Brainstorm
1x Brave the Elements
1x Capsize
1x Counterspell
1x Cyclonic Rift
1x Dissipate
1x Fact or Fiction
1x Krosan Grip
1x Negate
1x Render Silent
1x Rewind
1x Spell Crumple
1x Swords to Plowshares
//Artifact (6)
1x Birthing Pod
1x Crystal Ball
1x Darksteel Ingot
1x Hedron Archive
1x Simic Signet
1x Sol Ring
1x Alchemist's Refuge
1x Blossoming Sands
1x Canopy Vista
1x Command Tower
1x Evolving Wilds
7x Forest
1x Glacial Fortress
1x Halimar Depths
1x Hinterland Harbor
8x Island
1x Krosan Verge
1x Lumbering Falls
3x Plains
1x Prairie Stream
1x Reliquary Tower
1x Seaside Citadel
1x Sejiri Refuge
1x Sunpetal Grove
1x Temple of Enlightenment
1x Temple of Mystery
1x Temple of Plenty
1x Terramorphic Expanse
I would play ramp spells that puts lands into play rather then enchantments which are easier to destroy such as Abundant Growth. You might like Skyshroud Claim. It can get duals not just basic forests. Explosive Vegetation is very good. You can probably trim some of your CIPT lands for basics.
In terms of cheaper duals, you have most of them in your list. They aren't budget, but I'd encourage you to consider picking up some shock lands as you go forward, especially if you want to have lands that have specific land types on them.
Good luck!
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